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CCSPlayer_CameraServices
CCSPlayer_DamageReactServices
CCSPlayer_GlowServices
CCSPlayer_HostageServices
CCSPlayer_ItemServices
CCSPlayer_MovementServices
CCSPlayer_PingServices
CCSPlayer_UseServices
CCSPlayer_WaterServices
CCSPlayer_WeaponServices
CCSWeaponBaseVData
CCSWeaponBase_API
CCS_PortraitWorldCallbackHandler
CCashStack
CChoreoComponent
CChoreoInfoTarget
CChoreo_GraphController
CCitadelSoundOpvarSetOBB
CClientAlphaProperty
CCollisionProperty
CCopyRecipientFilter
CDamageRecord
CDebugDrawHistoryData
CDebugOverlayCombinedTypes_t
CDebugOverlayFilterTextType_t
CDebugOverlayFilterType_t
CDebugSnapshotData_t
CDecalGroupVData
CDecalInstance
CDestructiblePart
CDestructiblePart_DamageLevel
CDestructiblePartsComponent
CDestructiblePartsSystemData
CEconItemAttribute
CEffectData
CEmptyGraphController
CEntitySubclassVDataBase
CEnvCombinedLightProbeVolumeAPI
CEnvCubemapAPI
CEnvLightProbeVolumeAPI
CEnvSkyAPI
CEnvSoundscape
CEnvSoundscapeAlias_snd_soundscape
CEnvSoundscapeProxy
CEnvSoundscapeProxyAlias_snd_soundscape_proxy
CEnvSoundscapeTriggerable
CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
CEnvWindSharedAPI
CExplosionTypeData
CExternalAnimGraphList
CFilterAttributeInt
CFilterClass
CFilterLOS
CFilterMassGreater
CFilterModel
CFilterMultiple
CFilterMultipleAPI
CFilterName
CFilterProximity
CFilterTeam
CFiringModeFloat
CFiringModeInt
CFlashbangProjectile_API
CFlashlightEffect
CFloatExponentialMovingAverage
CFloatMovingAverage
CFootstepControl_API
CFootstepTableHandle
CFuncRetakeBarrier
CFuncWater
CGameSceneNode
CGameSceneNodeHandle
CGlobalLightBase
CGlowProperty
CGrenadeTracer
CGrenadeTracer_API
CHitboxComponent
CHostageRescueZone
CHostageRescueZoneShim
CInButtonState
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Counter-Strike 2
client
CCollisionProperty
CCollisionProperty
m_collisionAttribute
:
VPhysicsCollisionAttribute_t
= {"m_nInteractsAs":131072,"m_nOwnerId":4294967295,"m_nCollisionGroup":4,"m_nCollisionFunctionMask":7}
16 (0x10)
m_vecMins
:
Vector
64 (0x40)
MSaveBehavior
m_vecMaxs
:
Vector
76 (0x4C)
MSaveBehavior
m_usSolidFlags
:
uint8
90 (0x5A)
m_nSolidType
:
SolidType_t
= "SOLID_NONE"
91 (0x5B)
m_triggerBloat
:
uint8
92 (0x5C)
m_nSurroundType
:
SurroundingBoundsType_t
= "USE_OBB_COLLISION_BOUNDS"
93 (0x5D)
m_CollisionGroup
:
uint8
= 4
94 (0x5E)
m_nEnablePhysics
:
uint8
= 1
95 (0x5F)
m_flBoundingRadius
:
float32
96 (0x60)
m_vecSpecifiedSurroundingMins
:
Vector
100 (0x64)
m_vecSpecifiedSurroundingMaxs
:
Vector
112 (0x70)
m_vecSurroundingMaxs
:
Vector
124 (0x7C)
m_vecSurroundingMins
:
Vector
136 (0x88)
m_vCapsuleCenter1
:
Vector
148 (0x94)
m_vCapsuleCenter2
:
Vector
160 (0xA0)
m_flCapsuleRadius
:
float32
172 (0xAC)
Referenced by (2)
C_BaseEntity
m_pCollision
C_BaseModelEntity
m_Collision
Also in
server.dll
Dota 2
Deadlock