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Type / to search
  1. Counter-Strike 2
  2. client
  3. CCollisionProperty

CCollisionProperty

  • m_collisionAttribute: VPhysicsCollisionAttribute_t16 (0x10)
  • m_vecMins: Vector64 (0x40)
  • m_vecMaxs: Vector76 (0x4C)
  • m_usSolidFlags: uint890 (0x5A)
  • m_nSolidType: SolidType_t91 (0x5B)
  • m_triggerBloat: uint892 (0x5C)
  • m_nSurroundType: SurroundingBoundsType_t93 (0x5D)
  • m_CollisionGroup: uint894 (0x5E)
  • m_nEnablePhysics: uint895 (0x5F)
  • m_flBoundingRadius: float3296 (0x60)
  • m_vecSpecifiedSurroundingMins: Vector100 (0x64)
  • m_vecSpecifiedSurroundingMaxs: Vector112 (0x70)
  • m_vecSurroundingMaxs: Vector124 (0x7C)
  • m_vecSurroundingMins: Vector136 (0x88)
  • m_vCapsuleCenter1: Vector148 (0x94)
  • m_vCapsuleCenter2: Vector160 (0xA0)
  • m_flCapsuleRadius: float32172 (0xAC)
Referenced by (2)
C_BaseEntitym_pCollisionC_BaseModelEntitym_Collision
Also in
server.dllDota 2Deadlock
Offsets are from Windows. Source revision 10666121 built on May 18 2026.