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CCSPlayer_BulletServices
CCSPlayer_BuyServices
CCSPlayer_CameraServices
CCSPlayer_DamageReactServices
CCSPlayer_GlowServices
CCSPlayer_HostageServices
CCSPlayer_ItemServices
CCSPlayer_MovementServices
CCSPlayer_PingServices
CCSPlayer_UseServices
CCSPlayer_WaterServices
CCSPlayer_WeaponServices
CCSWeaponBaseVData
CCS_PortraitWorldCallbackHandler
CCashStack
CChoreoComponent
CChoreoInfoTarget
CCitadelSoundOpvarSetOBB
CClientAlphaProperty
CCollisionProperty
CCopyRecipientFilter
CDamageRecord
CDebugDrawHistoryData
CDebugOverlayCombinedTypes_t
CDebugOverlayFilterTextType_t
CDebugOverlayFilterType_t
CDebugSnapshotData_t
CDecalGroupVData
CDecalInstance
CDestructiblePart
CDestructiblePart_DamageLevel
CDestructiblePartsComponent
CDestructiblePartsSystemData
CEconItemAttribute
CEffectData
CEmptyGraphController
CEntitySubclassVDataBase
CEnvSoundscape
CEnvSoundscapeAlias_snd_soundscape
CEnvSoundscapeProxy
CEnvSoundscapeProxyAlias_snd_soundscape_proxy
CEnvSoundscapeTriggerable
CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
CExplosionTypeData
CFilterAttributeInt
CFilterClass
CFilterLOS
CFilterMassGreater
CFilterModel
CFilterMultiple
CFilterMultipleAPI
CFilterName
CFilterProximity
CFilterTeam
CFiringModeFloat
CFiringModeInt
CFlashlightEffect
CFloatExponentialMovingAverage
CFloatMovingAverage
CFootstepTableHandle
CFuncRetakeBarrier
CFuncWater
CGameSceneNode
CGameSceneNodeHandle
CGlobalLightBase
CGlowProperty
CGrenadeTracer
CHitboxComponent
CHostageRescueZone
CHostageRescueZoneShim
CInButtonState
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoInteraction
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
CInfoTarget
CInfoWorldLayer
CInterpolatedValue
Type
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Counter-Strike 2
client
CCollisionProperty
CCollisionProperty
m_collisionAttribute
:
VPhysicsCollisionAttribute_t
16 (0x10)
m_vecMins
:
Vector
64 (0x40)
m_vecMaxs
:
Vector
76 (0x4C)
m_usSolidFlags
:
uint8
90 (0x5A)
m_nSolidType
:
SolidType_t
91 (0x5B)
m_triggerBloat
:
uint8
92 (0x5C)
m_nSurroundType
:
SurroundingBoundsType_t
93 (0x5D)
m_CollisionGroup
:
uint8
94 (0x5E)
m_nEnablePhysics
:
uint8
95 (0x5F)
m_flBoundingRadius
:
float32
96 (0x60)
m_vecSpecifiedSurroundingMins
:
Vector
100 (0x64)
m_vecSpecifiedSurroundingMaxs
:
Vector
112 (0x70)
m_vecSurroundingMaxs
:
Vector
124 (0x7C)
m_vecSurroundingMins
:
Vector
136 (0x88)
m_vCapsuleCenter1
:
Vector
148 (0x94)
m_vCapsuleCenter2
:
Vector
160 (0xA0)
m_flCapsuleRadius
:
float32
172 (0xAC)
Referenced by (2)
C_BaseEntity
m_pCollision
C_BaseModelEntity
m_Collision
Also in
server.dll
Dota 2
Deadlock