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Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
Section
Schemas
4,516
ConVars & Commands
5,573
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All
4,516
Classes
3,881
Enums
635
Entities
852
Components
19
Networked
414
VData
27
Exclusive
482
CCSPlayer_WeaponServices
CCSRadarElement
CCSWeaponBaseVData
CCS_PortraitWorldCallbackHandler
CCashStack
CChoreoComponent
CChoreoInfoTarget
CChoreo_GraphController
CCitadelSoundOpvarSetOBB
CClientAlphaProperty
CCollisionProperty
CCopyRecipientFilter
CDamageRecord
CDebugDrawHistoryData
CDebugOverlayCombinedTypes_t
CDebugOverlayFilterTextType_t
CDebugOverlayFilterType_t
CDebugSnapshotData_t
CDecalGroupVData
CDecalInstance
CDestructiblePart
CDestructiblePart_DamageLevel
CDestructiblePartsComponent
CDestructiblePartsSystemData
CDynamicPropGraphController
CEconItemAttribute
CEffectData
CEmptyGraphController
CEntitySubclassVDataBase
CEnvSoundscape
CEnvSoundscapeAlias_snd_soundscape
CEnvSoundscapeProxy
CEnvSoundscapeProxyAlias_snd_soundscape_proxy
CEnvSoundscapeTriggerable
CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
CExplosionTypeData
CExternalAnimGraphList
CFilterAttributeInt
CFilterClass
CFilterLOS
CFilterMassGreater
CFilterModel
CFilterMultiple
CFilterName
CFilterProximity
CFilterTeam
CFiringModeFloat
CFiringModeInt
CFlashlightEffect
CFloatExponentialMovingAverage
CFloatMovingAverage
CFootstepTableHandle
CFuncRetakeBarrier
CFuncWater
CGameSceneNode
CGameSceneNodeHandle
CGlobalLightBase
CGlowProperty
CGrenadeTracer
CHitboxComponent
CHostageRescueZone
CHostageRescueZoneShim
CInButtonState
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
CInfoTarget
CInfoWorldLayer
CInterpolatedValue
CInventoryImageData
CLC_Messages
CLightComponent
CLogicRelay
CLogicalEntity
CMapInfo
CModelState
CNMEventPulseState_t
CNetworkOriginCellCoordQuantizedVector
Type
/
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Counter-Strike 2
client
CDecalInstance
CDecalInstance
264 bytes (0x0108), align 8
Source
Also in
Dota 2
Deadlock
Fields
Name
Type
Offset
m_sDecalGroup
CGlobalSymbol
0
0x0000
m_hMaterial
CStrongHandle
<
InfoForResourceTypeIMaterial2
>
8
0x0008
m_sSequenceName
CUtlStringToken
16
0x0010
m_hEntity
CHandle
<
C_BaseEntity
>
20
0x0014
m_nBoneIndex
int32
= -1
24
0x0018
m_nTriangleIndex
int32
= -1
28
0x001C
m_vPositionLS
Vector
32
0x0020
m_vPositionOS
Vector
44
0x002C
m_vNormalLS
Vector
56
0x0038
m_vNormalOS
Vector
68
0x0044
m_vSAxisLS
Vector
= [3.4028234663852886e+38,3.4028234663852886e+38,3.4028234663852886e+38]
80
0x0050
m_nFlags
DecalFlags_t
92
0x005C
m_Color
Color
96
0x0060
m_flWidth
float32
100
0x0064
m_flHeight
float32
104
0x0068
m_flDepth
float32
108
0x006C
m_mTransform
matrix3x4_t
112
0x0070
m_mLocalToTriangle
matrix3x4_t
= [1,0,0,0,0,1,0,0,0,0,1,0]
160
0x00A0
m_flAnimationScale
float32
208
0x00D0
m_flAnimationStartTime
float32
212
0x00D4
m_flPlaceTime
GameTime_t
216
0x00D8
m_flFadeStartTime
float32
220
0x00DC
m_flFadeDuration
float32
224
0x00E0
m_flLightingOriginOffset
float32
228
0x00E4
m_flBoundingRadiusSqr
float32
248
0x00F8
m_nSequenceIndex
int16
252
0x00FC
MNotSaved
m_bIsAdjacent
bool
254
0x00FE
MNotSaved
m_bDoDecalLightmapping
bool
255
0x00FF