Source 2 Viewer
  • CCSPlayer_UseServices
  • CCSPlayer_WaterServices
  • CCSPlayer_WeaponServices
  • CCSWeaponBaseVData
  • CCS_PortraitWorldCallbackHandler
  • CCashStack
  • CChoreoComponent
  • CChoreoInfoTarget
  • CCitadelSoundOpvarSetOBB
  • CClientAlphaProperty
  • CCollisionProperty
  • CCopyRecipientFilter
  • CDamageRecord
  • CDebugDrawHistoryData
  • CDebugOverlayCombinedTypes_t
  • CDebugOverlayFilterTextType_t
  • CDebugOverlayFilterType_t
  • CDebugSnapshotData_t
  • CDecalGroupVData
  • CDecalInstance
  • CDestructiblePart
  • CDestructiblePart_DamageLevel
  • CDestructiblePartsComponent
  • CDestructiblePartsSystemData
  • CEconItemAttribute
  • CEffectData
  • CEmptyGraphController
  • CEntitySubclassVDataBase
  • CEnvSoundscape
  • CEnvSoundscapeAlias_snd_soundscape
  • CEnvSoundscapeProxy
  • CEnvSoundscapeProxyAlias_snd_soundscape_proxy
  • CEnvSoundscapeTriggerable
  • CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
  • CExplosionTypeData
  • CFilterAttributeInt
  • CFilterClass
  • CFilterLOS
  • CFilterMassGreater
  • CFilterModel
  • CFilterMultiple
  • CFilterMultipleAPI
  • CFilterName
  • CFilterProximity
  • CFilterTeam
  • CFiringModeFloat
  • CFiringModeInt
  • CFlashlightEffect
  • CFloatExponentialMovingAverage
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  • CFootstepTableHandle
  • CFuncRetakeBarrier
  • CFuncWater
  • CGameSceneNode
  • CGameSceneNodeHandle
  • CGlobalLightBase
  • CGlowProperty
  • CGrenadeTracer
  • CHitboxComponent
  • CHostageRescueZone
  • CHostageRescueZoneShim
  • CInButtonState
  • CInfoDynamicShadowHint
  • CInfoDynamicShadowHintBox
  • CInfoFan
  • CInfoInteraction
  • CInfoOffscreenPanoramaTexture
  • CInfoParticleTarget
  • CInfoTarget
  • CInfoWorldLayer
  • CInterpolatedValue
  • CInventoryImageData
  • CLightComponent
  • CLogicRelay
  • CLogicRelayAPI
  • CLogicalEntity
  • CMapInfo
  • CModelState
  • CNetworkOriginCellCoordQuantizedVector
  • CNetworkOriginQuantizedVector
Type / to search
  1. Counter-Strike 2
  2. client
  3. CDecalInstance

CDecalInstance

MGetKV3ClassDefaults: null
  • m_sDecalGroup: CGlobalSymbol0 (0x00)
  • m_hMaterial: CStrongHandle< InfoForResourceTypeIMaterial2 >8 (0x08)
  • m_sSequenceName: CUtlStringToken16 (0x10)
  • m_hEntity: CHandle< C_BaseEntity >20 (0x14)
  • m_nBoneIndex: int3224 (0x18)
  • m_nTriangleIndex: int3228 (0x1C)
  • m_vPositionLS: Vector32 (0x20)
  • m_vPositionOS: Vector44 (0x2C)
  • m_vNormalLS: Vector56 (0x38)
  • m_vSAxisLS: Vector68 (0x44)
  • m_nFlags: DecalFlags_t80 (0x50)
  • m_Color: Color84 (0x54)
  • m_flWidth: float3288 (0x58)
  • m_flHeight: float3292 (0x5C)
  • m_flDepth: float3296 (0x60)
  • m_transform: CTransformWS112 (0x70)
  • m_flAnimationScale: float32144 (0x90)
  • m_flAnimationStartTime: float32148 (0x94)
  • m_flPlaceTime: GameTime_t152 (0x98)
  • m_flFadeStartTime: float32156 (0x9C)
  • m_flFadeDuration: float32160 (0xA0)
  • m_flLightingOriginOffset: float32164 (0xA4)
  • m_flBoundingRadiusSqr: float32176 (0xB0)
  • m_nSequenceIndex: int16180 (0xB4)
    MNotSaved
  • m_bIsAdjacent: bool182 (0xB6)
    MNotSaved
  • m_bDoDecalLightmapping: bool183 (0xB7)
Also in
Dota 2Deadlock
Offsets are from Windows. Source revision 10666121 built on May 18 2026.