Source 2 Viewer
CCSPlayer_UseServices
CCSPlayer_WaterServices
CCSPlayer_WeaponServices
CCSWeaponBaseVData
CCS_PortraitWorldCallbackHandler
CCashStack
CChoreoComponent
CChoreoInfoTarget
CCitadelSoundOpvarSetOBB
CClientAlphaProperty
CCollisionProperty
CCopyRecipientFilter
CDamageRecord
CDebugDrawHistoryData
CDebugOverlayCombinedTypes_t
CDebugOverlayFilterTextType_t
CDebugOverlayFilterType_t
CDebugSnapshotData_t
CDecalGroupVData
CDecalInstance
CDestructiblePart
CDestructiblePart_DamageLevel
CDestructiblePartsComponent
CDestructiblePartsSystemData
CEconItemAttribute
CEffectData
CEmptyGraphController
CEntitySubclassVDataBase
CEnvSoundscape
CEnvSoundscapeAlias_snd_soundscape
CEnvSoundscapeProxy
CEnvSoundscapeProxyAlias_snd_soundscape_proxy
CEnvSoundscapeTriggerable
CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
CExplosionTypeData
CFilterAttributeInt
CFilterClass
CFilterLOS
CFilterMassGreater
CFilterModel
CFilterMultiple
CFilterMultipleAPI
CFilterName
CFilterProximity
CFilterTeam
CFiringModeFloat
CFiringModeInt
CFlashlightEffect
CFloatExponentialMovingAverage
CFloatMovingAverage
CFootstepTableHandle
CFuncRetakeBarrier
CFuncWater
CGameSceneNode
CGameSceneNodeHandle
CGlobalLightBase
CGlowProperty
CGrenadeTracer
CHitboxComponent
CHostageRescueZone
CHostageRescueZoneShim
CInButtonState
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoInteraction
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
CInfoTarget
CInfoWorldLayer
CInterpolatedValue
CInventoryImageData
CLightComponent
CLogicRelay
CLogicRelayAPI
CLogicalEntity
CMapInfo
CModelState
CNetworkOriginCellCoordQuantizedVector
CNetworkOriginQuantizedVector
Type
/
to search
Counter-Strike 2
client
CDecalInstance
CDecalInstance
MGetKV3ClassDefaults
: null
m_sDecalGroup
:
CGlobalSymbol
0 (0x00)
m_hMaterial
:
CStrongHandle
<
InfoForResourceTypeIMaterial2
>
8 (0x08)
m_sSequenceName
:
CUtlStringToken
16 (0x10)
m_hEntity
:
CHandle
<
C_BaseEntity
>
20 (0x14)
m_nBoneIndex
:
int32
24 (0x18)
m_nTriangleIndex
:
int32
28 (0x1C)
m_vPositionLS
:
Vector
32 (0x20)
m_vPositionOS
:
Vector
44 (0x2C)
m_vNormalLS
:
Vector
56 (0x38)
m_vSAxisLS
:
Vector
68 (0x44)
m_nFlags
:
DecalFlags_t
80 (0x50)
m_Color
:
Color
84 (0x54)
m_flWidth
:
float32
88 (0x58)
m_flHeight
:
float32
92 (0x5C)
m_flDepth
:
float32
96 (0x60)
m_transform
:
CTransformWS
112 (0x70)
m_flAnimationScale
:
float32
144 (0x90)
m_flAnimationStartTime
:
float32
148 (0x94)
m_flPlaceTime
:
GameTime_t
152 (0x98)
m_flFadeStartTime
:
float32
156 (0x9C)
m_flFadeDuration
:
float32
160 (0xA0)
m_flLightingOriginOffset
:
float32
164 (0xA4)
m_flBoundingRadiusSqr
:
float32
176 (0xB0)
m_nSequenceIndex
:
int16
180 (0xB4)
MNotSaved
m_bIsAdjacent
:
bool
182 (0xB6)
MNotSaved
m_bDoDecalLightmapping
:
bool
183 (0xB7)
Also in
Dota 2
Deadlock