Source 2 Viewer
CCSPlayer_WeaponServices
CCSWeaponBaseVData
CCSWeaponBase_API
CCS_PortraitWorldCallbackHandler
CCashStack
CChoreoComponent
CChoreoInfoTarget
CChoreo_GraphController
CCitadelSoundOpvarSetOBB
CClientAlphaProperty
CCollisionProperty
CCopyRecipientFilter
CDamageRecord
CDebugDrawHistoryData
CDebugOverlayCombinedTypes_t
CDebugOverlayFilterTextType_t
CDebugOverlayFilterType_t
CDebugSnapshotData_t
CDecalGroupVData
CDecalInstance
CDestructiblePart
CDestructiblePart_DamageLevel
CDestructiblePartsComponent
CDestructiblePartsSystemData
CEconItemAttribute
CEffectData
CEmptyGraphController
CEntitySubclassVDataBase
CEnvCombinedLightProbeVolumeAPI
CEnvCubemapAPI
CEnvLightProbeVolumeAPI
CEnvSkyAPI
CEnvSoundscape
CEnvSoundscapeAlias_snd_soundscape
CEnvSoundscapeProxy
CEnvSoundscapeProxyAlias_snd_soundscape_proxy
CEnvSoundscapeTriggerable
CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
CEnvWindSharedAPI
CExplosionTypeData
CExternalAnimGraphList
CFilterAttributeInt
CFilterClass
CFilterLOS
CFilterMassGreater
CFilterModel
CFilterMultiple
CFilterMultipleAPI
CFilterName
CFilterProximity
CFilterTeam
CFiringModeFloat
CFiringModeInt
CFlashbangProjectile_API
CFlashlightEffect
CFloatExponentialMovingAverage
CFloatMovingAverage
CFootstepControl_API
CFootstepTableHandle
CFuncRetakeBarrier
CFuncWater
CGameSceneNode
CGameSceneNodeHandle
CGlobalLightBase
CGlowProperty
CGrenadeTracer
CGrenadeTracer_API
CHitboxComponent
CHostageRescueZone
CHostageRescueZoneShim
CInButtonState
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
CInfoTarget
CInfoWorldLayer
CInterpolatedValue
CInventoryImageData
Type
/
to search
Counter-Strike 2
client
CDecalInstance
CDecalInstance
MGetKV3ClassDefaults
: null
m_sDecalGroup
:
CGlobalSymbol
0 (0x00)
m_hMaterial
:
CStrongHandle
<
InfoForResourceTypeIMaterial2
>
8 (0x08)
m_sSequenceName
:
CUtlStringToken
16 (0x10)
m_hEntity
:
CHandle
<
C_BaseEntity
>
20 (0x14)
m_nBoneIndex
:
int32
24 (0x18)
m_nTriangleIndex
:
int32
28 (0x1C)
m_vPositionLS
:
Vector
32 (0x20)
m_vPositionOS
:
Vector
44 (0x2C)
m_vNormalLS
:
Vector
56 (0x38)
m_vNormalOS
:
Vector
68 (0x44)
m_vSAxisLS
:
Vector
80 (0x50)
m_nFlags
:
DecalFlags_t
92 (0x5C)
m_Color
:
Color
96 (0x60)
m_flWidth
:
float32
100 (0x64)
m_flHeight
:
float32
104 (0x68)
m_flDepth
:
float32
108 (0x6C)
m_transform
:
CTransformWS
112 (0x70)
m_flAnimationScale
:
float32
144 (0x90)
m_flAnimationStartTime
:
float32
148 (0x94)
m_flPlaceTime
:
GameTime_t
152 (0x98)
m_flFadeStartTime
:
float32
156 (0x9C)
m_flFadeDuration
:
float32
160 (0xA0)
m_flLightingOriginOffset
:
float32
164 (0xA4)
m_flBoundingRadiusSqr
:
float32
176 (0xB0)
m_nSequenceIndex
:
int16
180 (0xB4)
MNotSaved
m_bIsAdjacent
:
bool
182 (0xB6)
MNotSaved
m_bDoDecalLightmapping
:
bool
183 (0xB7)
Also in
Dota 2
Deadlock