Source 2 Viewer
CCSPlayer_HostageServices
CCSPlayer_ItemServices
CCSPlayer_MovementServices
CCSPlayer_PingServices
CCSPlayer_UseServices
CCSPlayer_WaterServices
CCSPlayer_WeaponServices
CCSWeaponBaseVData
CCS_PortraitWorldCallbackHandler
CChoreoInfoTarget
CCitadelSoundOpvarSetOBB
CClientAlphaProperty
CCollisionProperty
CCopyRecipientFilter
CDamageRecord
CDebugOverlayCombinedTypes_t
CDebugOverlayFilterTextType_t
CDebugOverlayFilterType_t
CDecalGroupVData
CDecalInstance
CDestructiblePart
CDestructiblePart_DamageLevel
CDestructiblePartsComponent
CDestructiblePartsSystemData
CEconItemAttribute
CEffectData
CEmptyGraphController
CEntitySubclassVDataBase
CEnvSoundscape
CEnvSoundscapeAlias_snd_soundscape
CEnvSoundscapeProxy
CEnvSoundscapeProxyAlias_snd_soundscape_proxy
CEnvSoundscapeTriggerable
CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
CFilterAttributeInt
CFilterClass
CFilterLOS
CFilterMassGreater
CFilterModel
CFilterMultiple
CFilterMultipleAPI
CFilterName
CFilterProximity
CFilterTeam
CFiringModeFloat
CFiringModeInt
CFlashlightEffect
CFloatExponentialMovingAverage
CFloatMovingAverage
CFootstepTableHandle
CFuncRetakeBarrier
CFuncWater
CGameSceneNode
CGameSceneNodeHandle
CGlobalLightBase
CGlowProperty
CGrenadeTracer
CHitboxComponent
CHostageRescueZone
CHostageRescueZoneShim
CInButtonState
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoInteraction
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
CInfoTarget
CInfoWorldLayer
CInterpolatedValue
CInventoryImageData
CLightComponent
CLogicRelay
CLogicRelayAPI
CLogicalEntity
CMapInfo
CModelState
CNetworkOriginCellCoordQuantizedVector
CNetworkOriginQuantizedVector
CNetworkTransmitComponent
Type
/
to search
Counter-Strike 2
client
CDecalInstance
CDecalInstance
m_sDecalGroup
:
CGlobalSymbol
0 (0x00)
m_hMaterial
:
CStrongHandle
<
InfoForResourceTypeIMaterial2
>
8 (0x08)
m_sSequenceName
:
CUtlStringToken
16 (0x10)
m_hEntity
:
CHandle
<
C_BaseEntity
>
20 (0x14)
m_nBoneIndex
:
int32
24 (0x18)
m_nTriangleIndex
:
int32
28 (0x1C)
m_vPositionLS
:
Vector
32 (0x20)
m_vNormalLS
:
Vector
44 (0x2C)
m_vSAxisLS
:
Vector
56 (0x38)
m_nFlags
:
DecalFlags_t
68 (0x44)
m_Color
:
Color
72 (0x48)
m_flWidth
:
float32
76 (0x4C)
m_flHeight
:
float32
80 (0x50)
m_flDepth
:
float32
84 (0x54)
m_transform
:
CTransformWS
96 (0x60)
m_flAnimationScale
:
float32
128 (0x80)
m_flAnimationStartTime
:
float32
132 (0x84)
m_flPlaceTime
:
GameTime_t
136 (0x88)
m_flFadeStartTime
:
float32
140 (0x8C)
m_flFadeDuration
:
float32
144 (0x90)
m_flLightingOriginOffset
:
float32
148 (0x94)
m_flBoundingRadiusSqr
:
float32
160 (0xA0)
m_nSequenceIndex
:
int16
164 (0xA4)
MNotSaved
m_bIsAdjacent
:
bool
166 (0xA6)
MNotSaved
m_bDoDecalLightmapping
:
bool
167 (0xA7)
m_nDecalRtEncoding
:
DecalRtEncoding_t
168 (0xA8)
m_bProjectToBackfaces
:
bool
169 (0xA9)
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Dota 2
Deadlock