Source 2 Viewer
  • CCitadel_WeaponUpgrade_WeaponEaterVData
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  • CCitadel_Werewolf_Hunt
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  • CCitadel_XPOrbVData
  • CClientAlphaProperty
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  • CDebugOverlayCombinedTypes_t
  • CDebugOverlayFilterTextType_t
  • CDebugOverlayFilterType_t
  • CDecalGroupVData
  • CDecalInstance
  • CDestructableBuildingVData
  • CDestructiblePart
  • CDestructiblePart_DamageLevel
  • CDestructiblePartsComponent
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  • CEffectData
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  • CEntitySubclassVDataBase
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  • CEnvSoundscapeAlias_snd_soundscape
  • CEnvSoundscapeProxy
  • CEnvSoundscapeProxyAlias_snd_soundscape_proxy
  • CEnvSoundscapeTriggerable
  • CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
  • CExplosionTypeData
  • CFilterAttributeInt
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  • CFilterMultipleAPI
  • CFilterName
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  • CGameModifier_BodyGroupChoice
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  • CGameModifier_FireConCommandVData
  • CGameModifier_FireUserEntityIO
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  • CGameModifier_OverrideTargetIdentifier
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  • CGameModifier_SetModelScale
  • CGameModifier_SetMoveType
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  • CGameSceneNode
  • CGameSceneNodeHandle
  • CGlobalLightBase
  • CGlowProperty
  • CHitboxComponent
  • CITADEL_UNIT_TARGET_FLAGS
  • CITADEL_UNIT_TARGET_TYPE
  • CIcePathShardGenerator
  • CInButtonState
  • CInWorldItemPanel
  • CInfoCitadelHideout
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  • CInfoInteraction
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  • CInfoParticleTarget
Type / to search
  1. Deadlock
  2. client
  3. CDecalInstance

CDecalInstance

  • m_sDecalGroup: CGlobalSymbol0 (0x00)
  • m_hMaterial: CStrongHandle< InfoForResourceTypeIMaterial2 >8 (0x08)
  • m_sSequenceName: CUtlStringToken16 (0x10)
  • m_hEntity: CHandle< C_BaseEntity >20 (0x14)
  • m_nBoneIndex: int3224 (0x18)
  • m_nTriangleIndex: int3228 (0x1C)
  • m_vPositionLS: Vector32 (0x20)
  • m_vNormalLS: Vector44 (0x2C)
  • m_vSAxisLS: Vector56 (0x38)
  • m_nFlags: DecalFlags_t68 (0x44)
  • m_Color: Color72 (0x48)
  • m_flWidth: float3276 (0x4C)
  • m_flHeight: float3280 (0x50)
  • m_flDepth: float3284 (0x54)
  • m_transform: CTransformWS96 (0x60)
  • m_flAnimationScale: float32128 (0x80)
  • m_flAnimationStartTime: float32132 (0x84)
  • m_flPlaceTime: GameTime_t136 (0x88)
  • m_flFadeStartTime: float32140 (0x8C)
  • m_flFadeDuration: float32144 (0x90)
  • m_flLightingOriginOffset: float32148 (0x94)
  • m_flBoundingRadiusSqr: float32160 (0xA0)
  • m_nSequenceIndex: int16164 (0xA4)
    MNotSaved
  • m_bIsAdjacent: bool166 (0xA6)
    MNotSaved
  • m_bDoDecalLightmapping: bool167 (0xA7)
  • m_nDecalRtEncoding: DecalRtEncoding_t168 (0xA8)
  • m_bProjectToBackfaces: bool169 (0xA9)
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.