Source 2 Viewer
CCitadel_WeaponUpgrade_WeaponEaterVData
CCitadel_Werewolf_CripplingSlash
CCitadel_Werewolf_CripplingSlashVData
CCitadel_Werewolf_Hunt
CCitadel_Werewolf_HuntVData
CCitadel_Werewolf_Transformation
CCitadel_Werewolf_TransformationVData
CCitadel_Werewolf_UnloadGun
CCitadel_Werewolf_UnloadGun2
CCitadel_Werewolf_UnloadGun2VData
CCitadel_Werewolf_UnloadGunVData
CCitadel_XPOrbVData
CClientAlphaProperty
CCollisionProperty
CCopyRecipientFilter
CDebugOverlayCombinedTypes_t
CDebugOverlayFilterTextType_t
CDebugOverlayFilterType_t
CDecalGroupVData
CDecalInstance
CDestructableBuildingVData
CDestructiblePart
CDestructiblePart_DamageLevel
CDestructiblePartsComponent
CDestructiblePartsSystemData
CDoormanBombProjectile
CEffectData
CEmptyGraphController
CEntitySubclassVDataBase
CEnvSoundscape
CEnvSoundscapeAlias_snd_soundscape
CEnvSoundscapeProxy
CEnvSoundscapeProxyAlias_snd_soundscape_proxy
CEnvSoundscapeTriggerable
CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
CExplosionTypeData
CFilterAttributeInt
CFilterClass
CFilterLOS
CFilterMassGreater
CFilterModel
CFilterModifier
CFilterMultiple
CFilterMultipleAPI
CFilterName
CFilterProximity
CFilterTeam
CFlashlightEffect
CFloatExponentialMovingAverage
CFloatMovingAverage
CFootstepTableHandle
CFuncFoliageVData
CGameModifier_BodyGroupChoice
CGameModifier_DisableGravity
CGameModifier_FireConCommand
CGameModifier_FireConCommandVData
CGameModifier_FireUserEntityIO
CGameModifier_FireUserEntityIOVData
CGameModifier_OverrideTargetIdentifier
CGameModifier_PlayEffectOnDeath
CGameModifier_SetModelScale
CGameModifier_SetMoveType
CGameModifier_VehicleTopSpeedScale
CGameSceneNode
CGameSceneNodeHandle
CGlobalLightBase
CGlowProperty
CHitboxComponent
CITADEL_UNIT_TARGET_FLAGS
CITADEL_UNIT_TARGET_TYPE
CIcePathShardGenerator
CInButtonState
CInWorldItemPanel
CInfoCitadelHideout
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoInteraction
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
Type
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Deadlock
client
CDecalInstance
CDecalInstance
m_sDecalGroup
:
CGlobalSymbol
0 (0x00)
m_hMaterial
:
CStrongHandle
<
InfoForResourceTypeIMaterial2
>
8 (0x08)
m_sSequenceName
:
CUtlStringToken
16 (0x10)
m_hEntity
:
CHandle
<
C_BaseEntity
>
20 (0x14)
m_nBoneIndex
:
int32
24 (0x18)
m_nTriangleIndex
:
int32
28 (0x1C)
m_vPositionLS
:
Vector
32 (0x20)
m_vNormalLS
:
Vector
44 (0x2C)
m_vSAxisLS
:
Vector
56 (0x38)
m_nFlags
:
DecalFlags_t
68 (0x44)
m_Color
:
Color
72 (0x48)
m_flWidth
:
float32
76 (0x4C)
m_flHeight
:
float32
80 (0x50)
m_flDepth
:
float32
84 (0x54)
m_transform
:
CTransformWS
96 (0x60)
m_flAnimationScale
:
float32
128 (0x80)
m_flAnimationStartTime
:
float32
132 (0x84)
m_flPlaceTime
:
GameTime_t
136 (0x88)
m_flFadeStartTime
:
float32
140 (0x8C)
m_flFadeDuration
:
float32
144 (0x90)
m_flLightingOriginOffset
:
float32
148 (0x94)
m_flBoundingRadiusSqr
:
float32
160 (0xA0)
m_nSequenceIndex
:
int16
164 (0xA4)
MNotSaved
m_bIsAdjacent
:
bool
166 (0xA6)
MNotSaved
m_bDoDecalLightmapping
:
bool
167 (0xA7)
m_nDecalRtEncoding
:
DecalRtEncoding_t
168 (0xA8)
m_bProjectToBackfaces
:
bool
169 (0xA9)
Also in
Counter-Strike 2
Dota 2