Source 2 Viewer
CCitadel_WeaponUpgrade_HeadshotDamage_VData
CCitadel_WeaponUpgrade_InfiniteMagazine
CCitadel_WeaponUpgrade_InfiniteMagazineVData
CCitadel_WeaponUpgrade_InstantReload
CCitadel_WeaponUpgrade_InstantReloadVData
CCitadel_WeaponUpgrade_RechargingBullets
CCitadel_WeaponUpgrade_RechargingBulletsVData
CCitadel_WeaponUpgrade_Ricochet
CCitadel_WeaponUpgrade_SiphonBullets
CCitadel_WeaponUpgrade_SiphonBulletsVData
CCitadel_WeaponUpgrade_SpellslingerHeadshots
CCitadel_WeaponUpgrade_SpellslingerHeadshots_VData
CCitadel_WeaponUpgrade_SplitShot
CCitadel_WeaponUpgrade_SplitShotVData
CCitadel_WeaponUpgrade_SurgingPower
CCitadel_WeaponUpgrade_SurgingPowerVData
CCitadel_WeaponUpgrade_WeaponEater
CCitadel_WeaponUpgrade_WeaponEaterVData
CCitadel_Werewolf_CripplingSlash
CCitadel_Werewolf_CripplingSlashVData
CCitadel_Werewolf_Hunt
CCitadel_Werewolf_HuntVData
CCitadel_Werewolf_Transformation
CCitadel_Werewolf_TransformationVData
CCitadel_Werewolf_UnloadGun
CCitadel_Werewolf_UnloadGun2
CCitadel_Werewolf_UnloadGun2VData
CCitadel_Werewolf_UnloadGunVData
CCitadel_XPOrbVData
CClientAlphaProperty
CCollisionProperty
CCopyRecipientFilter
CDebugOverlayCombinedTypes_t
CDebugOverlayFilterTextType_t
CDebugOverlayFilterType_t
CDecalGroupVData
CDecalInstance
CDestructableBuildingVData
CDestructiblePart
CDestructiblePart_DamageLevel
CDestructiblePartsComponent
CDestructiblePartsSystemData
CDoormanBombProjectile
CEffectData
CEmptyGraphController
CEntitySubclassVDataBase
CEnvSoundscape
CEnvSoundscapeAlias_snd_soundscape
CEnvSoundscapeProxy
CEnvSoundscapeProxyAlias_snd_soundscape_proxy
CEnvSoundscapeTriggerable
CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
CExplosionTypeData
CFilterAttributeInt
CFilterClass
CFilterLOS
CFilterMassGreater
CFilterModel
CFilterModifier
CFilterMultiple
CFilterMultipleAPI
CFilterName
CFilterProximity
CFilterTeam
CFlashlightEffect
CFloatExponentialMovingAverage
CFloatMovingAverage
CFootstepTableHandle
CFuncFoliageVData
CGameModifier_BodyGroupChoice
CGameModifier_DisableGravity
CGameModifier_FireConCommand
CGameModifier_FireConCommandVData
CGameModifier_FireUserEntityIO
CGameModifier_FireUserEntityIOVData
CGameModifier_OverrideTargetIdentifier
CGameModifier_PlayEffectOnDeath
CGameModifier_SetModelScale
CGameModifier_SetMoveType
CGameModifier_VehicleTopSpeedScale
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Deadlock
client
CitadelAbilityVData
CCitadel_Werewolf_CripplingSlashVData
CCitadel_Werewolf_CripplingSlashVData
Inherits from (100 fields)
CitadelAbilityVData
CEntitySubclassVDataBase
expand fields
m_DebuffModifier
:
CEmbeddedSubclass
<
CCitadelModifier
>
= {}
6168 (0x1818)
MPropertyStartGroup
: "Modifiers"
m_DisarmModifier
:
CEmbeddedSubclass
<
CCitadelModifier
>
= {}
6184 (0x1828)
m_SlowModifier
:
CEmbeddedSubclass
<
CCitadelModifier
>
= {}
6200 (0x1838)
m_strSlashStart
:
CSoundEventName
6216 (0x1848)
MPropertyStartGroup
: "Sounds"
m_strSlashImpactSound
:
CSoundEventName
6232 (0x1858)
m_SlashSwingEffect
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
6248 (0x1868)
MPropertyStartGroup
: "Visuals"
m_SlashImpactEffect
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
6472 (0x1948)
m_flSlashForwardOffset
:
float32
6696 (0x1A28)
MPropertyStartGroup
: "Gameplay"
Also in
server.dll