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CDestructiblePart

80 bytes (0x50), align 8Source
Metadata
MFgdHelper: "game_data_list{ key = 'CDestructiblePart' }"

Fields

NameTypeOffset
HitGroup_t = "HITGROUP_GENERIC"
MPropertyDescription: "The hitgroup this is related to."
MPropertyStartGroup: "+Hitgroup"
bool = true
MPropertyDescription: "Do we disable the hitgroup and physics bodies tagged with said hitgroup when all damage levels are destroyed?"
MPropertyFriendlyName: "Disable Hit Group & Remove Tagged Physics Bodies When Destroyed"
MPropertyDescription: "Other hitgroups to destroy when this one is fully destroyed. Useful for chaining destructibles like blowing up the lower arm when the upper arm dies."
bool
MPropertyDescription: "Only allow this part to be destroyed when gibbing. Useful for special case gibbing breakables like torsos."
MPropertyDescription: "Body group to set when this damage level is broken."
MPropertyAttributeEditor: "ModelDocPicker( MODELDOC_PICK_TYPE_BODY_GROUP )"
MPropertyStartGroup: "+Model Setup/+Body Group"