Source 2 Viewer
CCitadel_Werewolf_CripplingSlash
CCitadel_Werewolf_CripplingSlashVData
CCitadel_Werewolf_Hunt
CCitadel_Werewolf_HuntVData
CCitadel_Werewolf_Transformation
CCitadel_Werewolf_TransformationVData
CCitadel_Werewolf_UnloadGun
CCitadel_Werewolf_UnloadGun2
CCitadel_Werewolf_UnloadGun2VData
CCitadel_Werewolf_UnloadGunVData
CCitadel_XPOrbVData
CClientAlphaProperty
CCollisionProperty
CCopyRecipientFilter
CDebugOverlayCombinedTypes_t
CDebugOverlayFilterTextType_t
CDebugOverlayFilterType_t
CDecalGroupVData
CDecalInstance
CDestructableBuildingVData
CDestructiblePart
CDestructiblePart_DamageLevel
CDestructiblePartsComponent
CDestructiblePartsSystemData
CDoormanBombProjectile
CEffectData
CEmptyGraphController
CEntitySubclassVDataBase
CEnvSoundscape
CEnvSoundscapeAlias_snd_soundscape
CEnvSoundscapeProxy
CEnvSoundscapeProxyAlias_snd_soundscape_proxy
CEnvSoundscapeTriggerable
CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
CExplosionTypeData
CFilterAttributeInt
CFilterClass
CFilterLOS
CFilterMassGreater
CFilterModel
CFilterModifier
CFilterMultiple
CFilterMultipleAPI
CFilterName
CFilterProximity
CFilterTeam
CFlashlightEffect
CFloatExponentialMovingAverage
CFloatMovingAverage
CFootstepTableHandle
CFuncFoliageVData
CGameModifier_BodyGroupChoice
CGameModifier_DisableGravity
CGameModifier_FireConCommand
CGameModifier_FireConCommandVData
CGameModifier_FireUserEntityIO
CGameModifier_FireUserEntityIOVData
CGameModifier_OverrideTargetIdentifier
CGameModifier_PlayEffectOnDeath
CGameModifier_SetModelScale
CGameModifier_SetMoveType
CGameModifier_VehicleTopSpeedScale
CGameSceneNode
CGameSceneNodeHandle
CGlobalLightBase
CGlowProperty
CHitboxComponent
CITADEL_UNIT_TARGET_FLAGS
CITADEL_UNIT_TARGET_TYPE
CIcePathShardGenerator
CInButtonState
CInWorldItemPanel
CInfoCitadelHideout
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoInteraction
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
CInfoTarget
Type
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Deadlock
client
CEntitySubclassVDataBase
CDestructableBuildingVData
CDestructableBuildingVData
Inherits from (0 fields)
CEntitySubclassVDataBase
m_flEnemyTrooperProtectionRange
:
float32
= 1575
40 (0x28)
m_flTrooperJumpRange
:
float32
= 800
44 (0x2C)
m_flFinishedDyingThink
:
float32
= 5
48 (0x30)
m_sAmberModelName
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeCModel
>
>
56 (0x38)
MPropertyStartGroup
: "Visuals"
m_sSapphModelName
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeCModel
>
>
280 (0x0118)
m_AmberDeathParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
504 (0x01F8)
m_SapphDeathParticle
:
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
728 (0x02D8)
m_AmberDeathSound
:
CSoundEventName
952 (0x03B8)
MPropertyStartGroup
: "Sounds"
m_SapphDeathSound
:
CSoundEventName
968 (0x03C8)
m_iMaxHealthFinal
:
int32
= 13000
984 (0x03D8)
MPropertyStartGroup
: "GamePlay"
m_iMaxHealthGenerator
:
int32
= 5000
988 (0x03DC)
m_iMaxHealthGeneratorSecond
:
int32
= 10000
992 (0x03E0)
m_PowerGenerator
:
CEmbeddedSubclass
<
CCitadelModifier
>
= {}
1000 (0x03E8)
MPropertyStartGroup
: "Modifiers"
m_ObjectiveRegen
:
CEmbeddedSubclass
<
CCitadelModifier
>
= {}
1016 (0x03F8)
m_BackdoorBulletResistModifier
:
CEmbeddedSubclass
<
CCitadelModifier
>
= {}
1032 (0x0408)
m_BackdoorProtectionModifier
:
CEmbeddedSubclass
<
CCitadelModifier
>
= {}
1048 (0x0418)
m_RangedArmorModifier
:
CEmbeddedSubclass
<
CCitadelModifier
>
= {}
1064 (0x0428)
Also in
server.dll