Source 2 Viewer
CCitadel_Werewolf_UnloadGun
CCitadel_Werewolf_UnloadGun2
CCitadel_Werewolf_UnloadGun2VData
CCitadel_Werewolf_UnloadGunVData
CCitadel_XPOrbVData
CClientAlphaProperty
CCollisionProperty
CCopyRecipientFilter
CDebugOverlayCombinedTypes_t
CDebugOverlayFilterTextType_t
CDebugOverlayFilterType_t
CDecalGroupVData
CDecalInstance
CDestructableBuildingVData
CDestructiblePart
CDestructiblePart_DamageLevel
CDestructiblePartsComponent
CDestructiblePartsSystemData
CDoormanBombProjectile
CEffectData
CEmptyGraphController
CEntitySubclassVDataBase
CEnvSoundscape
CEnvSoundscapeAlias_snd_soundscape
CEnvSoundscapeProxy
CEnvSoundscapeProxyAlias_snd_soundscape_proxy
CEnvSoundscapeTriggerable
CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
CExplosionTypeData
CFilterAttributeInt
CFilterClass
CFilterLOS
CFilterMassGreater
CFilterModel
CFilterModifier
CFilterMultiple
CFilterMultipleAPI
CFilterName
CFilterProximity
CFilterTeam
CFlashlightEffect
CFloatExponentialMovingAverage
CFloatMovingAverage
CFootstepTableHandle
CFuncFoliageVData
CGameModifier_BodyGroupChoice
CGameModifier_DisableGravity
CGameModifier_FireConCommand
CGameModifier_FireConCommandVData
CGameModifier_FireUserEntityIO
CGameModifier_FireUserEntityIOVData
CGameModifier_OverrideTargetIdentifier
CGameModifier_PlayEffectOnDeath
CGameModifier_SetModelScale
CGameModifier_SetMoveType
CGameModifier_VehicleTopSpeedScale
CGameSceneNode
CGameSceneNodeHandle
CGlobalLightBase
CGlowProperty
CHitboxComponent
CITADEL_UNIT_TARGET_FLAGS
CITADEL_UNIT_TARGET_TYPE
CIcePathShardGenerator
CInButtonState
CInWorldItemPanel
CInfoCitadelHideout
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoInteraction
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
CInfoTarget
CInfoTutorialController
CInfoTutorialPoint
CInfoWorldLayer
CInterpolatedValue
CItemAOERootVData
CItemAOESilenceAuraVData
Type
/
to search
Deadlock
client
CEffectData
CEffectData
MNetworkVarNames
"VectorWS m_vOrigin"
"VectorWS m_vStart"
"Vector m_vNormal"
"QAngle m_vAngles"
"CEntityHandle m_hEntity"
expand…
m_vOrigin
:
VectorWS
8 (0x08)
MNetworkEnable
MNetworkEncoder
: "coord_integral"
m_vStart
:
VectorWS
20 (0x14)
MNetworkEnable
MNetworkEncoder
: "coord_integral"
m_vNormal
:
Vector
32 (0x20)
MNetworkEnable
MNetworkEncoder
: "normal"
m_vAngles
:
QAngle
44 (0x2C)
MNetworkEnable
MNetworkEncoder
: "qangle"
m_hEntity
:
CEntityHandle
56 (0x38)
MNetworkEnable
m_hOtherEntity
:
CEntityHandle
60 (0x3C)
MNetworkEnable
m_flScale
:
float32
64 (0x40)
MNetworkEnable
m_flMagnitude
:
float32
68 (0x44)
MNetworkBitCount
: 12
MNetworkEnable
MNetworkEncodeFlags
: 1
MNetworkMaxValue
: 1023.000000
MNetworkMinValue
: 0.000000
m_flRadius
:
float32
72 (0x48)
MNetworkBitCount
: 10
MNetworkEnable
MNetworkEncodeFlags
: 1
MNetworkMaxValue
: 1023.000000
MNetworkMinValue
: 0.000000
m_nSurfaceProp
:
CUtlStringToken
76 (0x4C)
MNetworkEnable
m_nEffectIndex
:
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
80 (0x50)
MNetworkEnable
m_nDamageType
:
uint32
88 (0x58)
MNetworkEnable
m_nPenetrate
:
uint8
92 (0x5C)
MNetworkEnable
m_nMaterial
:
uint16
94 (0x5E)
MNetworkEnable
m_nHitBox
:
int16
96 (0x60)
MNetworkEnable
m_nColor
:
uint8
98 (0x62)
MNetworkEnable
m_fFlags
:
uint8
99 (0x63)
MNetworkEnable
m_nAttachmentIndex
:
AttachmentHandle_t
100 (0x64)
MNetworkEnable
m_nAttachmentName
:
CUtlStringToken
104 (0x68)
MNetworkEnable
m_iEffectName
:
uint16
108 (0x6C)
MNetworkEnable
Also in
server.dll
Counter-Strike 2
Dota 2