Source 2 Viewer
CDOTA_Unit_Hero_Snapfire
CDOTA_Unit_Hero_Void_Spirit
CDOTA_Unit_Miniboss_Minion
CDOTA_Unit_Side_Gunner
CDOTA_Unit_Templar_Gate
CDOTA_VR_Modifier_Statue_Mode
CDebugDrawHistoryData
CDebugOverlayCombinedTypes_t
CDebugOverlayFilterTextType_t
CDebugOverlayFilterType_t
CDebugSnapshotData_t
CDecalGroupVData
CDecalInstance
CDeferredLightBase
CDestructiblePart
CDestructiblePart_DamageLevel
CDestructiblePartsComponent
CDestructiblePartsSystemData
CDotaMoveSpeedModifierPath
CEffectData
CEmptyGraphController
CEntitySubclassVDataBase
CEnvSoundscape
CEnvSoundscapeAlias_snd_soundscape
CEnvSoundscapeProxy
CEnvSoundscapeProxyAlias_snd_soundscape_proxy
CEnvSoundscapeTriggerable
CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
CExplosionTypeData
CFailableAchievement
CFilterAttributeInt
CFilterClass
CFilterLOS
CFilterMassGreater
CFilterModel
CFilterMultiple
CFilterMultipleAPI
CFilterName
CFilterProximity
CFilterTeam
CFlashlightEffect
CFloatExponentialMovingAverage
CFloatMovingAverage
CFoWBlockerRegion
CFootstepTableHandle
CGameSceneNode
CGameSceneNodeHandle
CGlobalLightBase
CGlowProperty
CHeroStatueLiked
CHeroesPerPlayer
CHitboxComponent
CInButtonState
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoInteraction
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
CInfoTarget
CInfoWorldLayer
CIngameEvent_10thAnniversary
CIngameEvent_Crownfall
CIngameEvent_Diretide2020
CIngameEvent_FV2023
CIngameEvent_Fall2021
CIngameEvent_Frostivus2024
CIngameEvent_MonsterHunter
CIngameEvent_MonsterHunter_DummyModifierHolder
CIngameEvent_MuertaReleaseSpring2023
CIngameEvent_MuertaReleaseSpring2023_DummyModifierHolder
CIngameEvent_NewBloom2019
CIngameEvent_PermanentGrants
CIngameEvent_SeasonFall2025
CIngameEvent_SeasonalRewardLine
CIngameEvent_Spring2021
CIngameEvent_TI2020
CIngameEvent_TI2022
CIngameEvent_TI2023
CIngameEvent_TI2024
Type
/
to search
Dota 2
client
CEffectData
CEffectData
m_vOrigin
:
VectorWS
8 (0x08)
m_vStart
:
VectorWS
20 (0x14)
m_vNormal
:
Vector
32 (0x20)
m_vAngles
:
QAngle
44 (0x2C)
m_hEntity
:
CEntityHandle
56 (0x38)
m_hOtherEntity
:
CEntityHandle
60 (0x3C)
m_flScale
:
float32
64 (0x40)
m_flMagnitude
:
float32
68 (0x44)
m_flRadius
:
float32
72 (0x48)
m_nSurfaceProp
:
CUtlStringToken
76 (0x4C)
m_nEffectIndex
:
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
80 (0x50)
m_nDamageType
:
uint32
88 (0x58)
m_nPenetrate
:
uint8
92 (0x5C)
m_nMaterial
:
uint16
94 (0x5E)
m_nHitBox
:
int16
96 (0x60)
m_nColor
:
uint8
98 (0x62)
m_fFlags
:
uint8
99 (0x63)
m_nAttachmentIndex
:
AttachmentHandle_t
100 (0x64)
m_nAttachmentName
:
CUtlStringToken
104 (0x68)
m_iEffectName
:
uint16
108 (0x6C)
Also in
server.dll
Counter-Strike 2
Deadlock