Source 2 Viewer
CExplosionTypeData
CFailableAchievement
CFilterAttributeInt
CFilterClass
CFilterLOS
CFilterMassGreater
CFilterModel
CFilterMultiple
CFilterMultipleAPI
CFilterName
CFilterProximity
CFilterTeam
CFlashlightEffect
CFloatExponentialMovingAverage
CFloatMovingAverage
CFoWBlockerRegion
CFootstepTableHandle
CGameSceneNode
CGameSceneNodeHandle
CGlobalLightBase
CGlowProperty
CHeroStatueLiked
CHeroesPerPlayer
CHitboxComponent
CInButtonState
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoInteraction
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
CInfoTarget
CInfoWorldLayer
CIngameEvent_10thAnniversary
CIngameEvent_Crownfall
CIngameEvent_Diretide2020
CIngameEvent_FV2023
CIngameEvent_Fall2021
CIngameEvent_Frostivus2024
CIngameEvent_MonsterHunter
CIngameEvent_MonsterHunter_DummyModifierHolder
CIngameEvent_MuertaReleaseSpring2023
CIngameEvent_MuertaReleaseSpring2023_DummyModifierHolder
CIngameEvent_NewBloom2019
CIngameEvent_PermanentGrants
CIngameEvent_SeasonFall2025
CIngameEvent_SeasonalRewardLine
CIngameEvent_Spring2021
CIngameEvent_TI2020
CIngameEvent_TI2022
CIngameEvent_TI2023
CIngameEvent_TI2024
CIngameEvent_TI2025
CInterpolatedValue
CLC_Messages
CLICK_BEHAVIORS
CLightComponent
CLightInfoBase
CLogicRelay
CLogicRelayAPI
CLogicalEntity
CMatch3AbilityBaseDefinition
CMatch3AbilityDefinition
CMatch3AbilityParamDefinition
CMatch3GameModeDefinition
CMatch3HeroDefinition
CMatch3Level
CMatch3OpponentActionDefinition
CMatch3OpponentActionInstanceDefinition
CMatch3OpponentDefinition
CMatch3OpponentHeroItemDefinition
CMatchTrackedStatDefinition
CMatchTrackedStatsEntity
CModelState
CModifierParams
CMonsterHunterCosmeticSkinGroup
CMonsterHunterCraftableRewardDefinition
CMonsterHunterEconItemDefinition
CMonsterHunterHeroCodexDefinition
CMonsterHunterHeroDefinition
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Dota 2
client
CGlobalLightBase
CGlobalLightBase
m_bSpotLight
:
bool
16 (0x10)
m_SpotLightOrigin
:
Vector
20 (0x14)
m_SpotLightAngles
:
QAngle
32 (0x20)
m_ShadowDirection
:
Vector
44 (0x2C)
m_AmbientDirection
:
Vector
56 (0x38)
m_SpecularDirection
:
Vector
68 (0x44)
m_InspectorSpecularDirection
:
Vector
80 (0x50)
m_flSpecularPower
:
float32
92 (0x5C)
m_flSpecularIndependence
:
float32
96 (0x60)
m_SpecularColor
:
Color
100 (0x64)
m_bStartDisabled
:
bool
104 (0x68)
m_bEnabled
:
bool
105 (0x69)
m_LightColor
:
Color
106 (0x6A)
m_AmbientColor1
:
Color
110 (0x6E)
m_AmbientColor2
:
Color
114 (0x72)
m_AmbientColor3
:
Color
118 (0x76)
m_flSunDistance
:
float32
124 (0x7C)
m_flFOV
:
float32
128 (0x80)
m_flNearZ
:
float32
132 (0x84)
m_flFarZ
:
float32
136 (0x88)
m_bEnableShadows
:
bool
140 (0x8C)
m_bOldEnableShadows
:
bool
141 (0x8D)
m_bBackgroundClearNotRequired
:
bool
142 (0x8E)
m_flCloudScale
:
float32
144 (0x90)
m_flCloud1Speed
:
float32
148 (0x94)
m_flCloud1Direction
:
float32
152 (0x98)
m_flCloud2Speed
:
float32
156 (0x9C)
m_flCloud2Direction
:
float32
160 (0xA0)
m_flAmbientScale1
:
float32
176 (0xB0)
m_flAmbientScale2
:
float32
180 (0xB4)
m_flGroundScale
:
float32
184 (0xB8)
m_flLightScale
:
float32
188 (0xBC)
m_flFoWDarkness
:
float32
192 (0xC0)
m_bEnableSeparateSkyboxFog
:
bool
196 (0xC4)
m_vFowColor
:
Vector
200 (0xC8)
m_ViewOrigin
:
Vector
212 (0xD4)
m_ViewAngles
:
QAngle
224 (0xE0)
m_flViewFoV
:
float32
236 (0xEC)
m_WorldPoints
:
Vector
[8]
240 (0xF0)
m_vFogOffsetLayer0
:
Vector2D
1192 (0x04A8)
m_vFogOffsetLayer1
:
Vector2D
1200 (0x04B0)
m_hEnvWind
:
CHandle
<
C_BaseEntity
>
1208 (0x04B8)
m_hEnvSky
:
CHandle
<
C_BaseEntity
>
1212 (0x04BC)
m_fSmoothedAmount
:
float32
1216 (0x04C0)
m_fSlowSmoothedAmount
:
float32
1220 (0x04C4)
Referenced by (1)
C_GlobalLight
Also in
Counter-Strike 2
Deadlock