Source 2 Viewer
CEntitySubclassVDataBase
CEnvSoundscape
CEnvSoundscapeAlias_snd_soundscape
CEnvSoundscapeProxy
CEnvSoundscapeProxyAlias_snd_soundscape_proxy
CEnvSoundscapeTriggerable
CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
CExplosionTypeData
CFailableAchievement
CFilterAttributeInt
CFilterClass
CFilterLOS
CFilterMassGreater
CFilterModel
CFilterMultiple
CFilterMultipleAPI
CFilterName
CFilterProximity
CFilterTeam
CFlashlightEffect
CFloatExponentialMovingAverage
CFloatMovingAverage
CFoWBlockerRegion
CFootstepTableHandle
CGameSceneNode
CGameSceneNodeHandle
CGlobalLightBase
CGlowProperty
CHeroStatueLiked
CHeroesPerPlayer
CHitboxComponent
CInButtonState
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoInteraction
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
CInfoTarget
CInfoWorldLayer
CIngameEvent_10thAnniversary
CIngameEvent_Crownfall
CIngameEvent_Diretide2020
CIngameEvent_FV2023
CIngameEvent_Fall2021
CIngameEvent_Frostivus2024
CIngameEvent_MonsterHunter
CIngameEvent_MonsterHunter_DummyModifierHolder
CIngameEvent_MuertaReleaseSpring2023
CIngameEvent_MuertaReleaseSpring2023_DummyModifierHolder
CIngameEvent_NewBloom2019
CIngameEvent_PermanentGrants
CIngameEvent_SeasonFall2025
CIngameEvent_SeasonalRewardLine
CIngameEvent_Spring2021
CIngameEvent_TI2020
CIngameEvent_TI2022
CIngameEvent_TI2023
CIngameEvent_TI2024
CIngameEvent_TI2025
CInterpolatedValue
CLC_Messages
CLICK_BEHAVIORS
CLightComponent
CLightInfoBase
CLogicRelay
CLogicRelayAPI
CLogicalEntity
CMatch3AbilityBaseDefinition
CMatch3AbilityDefinition
CMatch3AbilityParamDefinition
CMatch3GameModeDefinition
CMatch3HeroDefinition
CMatch3Level
CMatch3OpponentActionDefinition
CMatch3OpponentActionInstanceDefinition
CMatch3OpponentDefinition
CMatch3OpponentHeroItemDefinition
CMatchTrackedStatDefinition
CMatchTrackedStatsEntity
Type
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Dota 2
client
CFlashlightEffect
CFlashlightEffect
m_bIsOn
:
bool
16 (0x10)
m_bMuzzleFlashEnabled
:
bool
32 (0x20)
m_flMuzzleFlashBrightness
:
float32
36 (0x24)
m_quatMuzzleFlashOrientation
:
Quaternion
48 (0x30)
m_vecMuzzleFlashOrigin
:
Vector
64 (0x40)
m_flFov
:
float32
76 (0x4C)
m_flFarZ
:
float32
80 (0x50)
m_flLinearAtten
:
float32
84 (0x54)
m_bCastsShadows
:
bool
88 (0x58)
m_flCurrentPullBackDist
:
float32
92 (0x5C)
m_FlashlightTexture
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
96 (0x60)
m_MuzzleFlashTexture
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
104 (0x68)
m_textureName
:
char
[64]
112 (0x70)
Also in
Counter-Strike 2
Deadlock