Source 2 Viewer
CEnvSoundscapeProxyAlias_snd_soundscape_proxy
CEnvSoundscapeTriggerable
CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
CEnvWindSharedAPI
CExplosionTypeData
CExternalAnimGraphList
CFilterAttributeInt
CFilterClass
CFilterLOS
CFilterMassGreater
CFilterModel
CFilterMultiple
CFilterMultipleAPI
CFilterName
CFilterProximity
CFilterTeam
CFiringModeFloat
CFiringModeInt
CFlashbangProjectile_API
CFlashlightEffect
CFloatExponentialMovingAverage
CFloatMovingAverage
CFootstepControl_API
CFootstepTableHandle
CFuncRetakeBarrier
CFuncWater
CGameSceneNode
CGameSceneNodeHandle
CGlobalLightBase
CGlowProperty
CGrenadeTracer
CGrenadeTracer_API
CHitboxComponent
CHostageRescueZone
CHostageRescueZoneShim
CInButtonState
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
CInfoTarget
CInfoWorldLayer
CInterpolatedValue
CInventoryImageData
CLC_Messages
CLightComponent
CLightEntityAPI
CLogicRelay
CLogicRelayAPI
CLogicalEntity
CMapInfo
CMapInfo_API
CModelState
CNMEventPulseState_t
CNetworkOriginCellCoordQuantizedVector
CNetworkOriginCellCoordQuantizedVectorWS
CNetworkOriginQuantizedVector
CNetworkOriginQuantizedVectorWS
CNetworkTransmitComponent
CNetworkVelocityVector
CNetworkViewOffsetVector
CNetworkedSequenceOperation
CNmAimCSNode::CDefinition
CNmAimCSTask
CNmEventConsumer
CNmEventConsumerAttributes
CNmEventConsumerLegacy
CNmEventConsumerParticle
CNmEventConsumerPulse
CNmEventConsumerSound
CNmSnapWeaponNode::CDefinition
CNmSnapWeaponTask
CParticleSystemAPI
CPathNode
CPathQueryComponent
CPathQueryUtil
CPathSimple
CPathSimpleAPI
CPathWithDynamicNodes
Type
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Counter-Strike 2
client
CFlashlightEffect
CFlashlightEffect
m_bIsOn
:
bool
16 (0x10)
m_bMuzzleFlashEnabled
:
bool
32 (0x20)
m_flMuzzleFlashBrightness
:
float32
36 (0x24)
m_quatMuzzleFlashOrientation
:
Quaternion
48 (0x30)
m_vecMuzzleFlashOrigin
:
VectorWS
64 (0x40)
m_flFov
:
float32
76 (0x4C)
m_flFarZ
:
float32
80 (0x50)
m_flLinearAtten
:
float32
84 (0x54)
m_bCastsShadows
:
bool
88 (0x58)
m_flCurrentPullBackDist
:
float32
92 (0x5C)
m_FlashlightTexture
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
96 (0x60)
m_MuzzleFlashTexture
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
104 (0x68)
m_textureName
:
char
[64]
112 (0x70)
Also in
Dota 2
Deadlock