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CEntitySubclassVDataBase
CEnvSoundscape
CEnvSoundscapeAlias_snd_soundscape
CEnvSoundscapeProxy
CEnvSoundscapeProxyAlias_snd_soundscape_proxy
CEnvSoundscapeTriggerable
CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
CFilterAttributeInt
CFilterClass
CFilterLOS
CFilterMassGreater
CFilterModel
CFilterMultiple
CFilterMultipleAPI
CFilterName
CFilterProximity
CFilterTeam
CFiringModeFloat
CFiringModeInt
CFlashlightEffect
CFloatExponentialMovingAverage
CFloatMovingAverage
CFootstepTableHandle
CFuncRetakeBarrier
CFuncWater
CGameSceneNode
CGameSceneNodeHandle
CGlobalLightBase
CGlowProperty
CGrenadeTracer
CHitboxComponent
CHostageRescueZone
CHostageRescueZoneShim
CInButtonState
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoInteraction
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
CInfoTarget
CInfoWorldLayer
CInterpolatedValue
CInventoryImageData
CLightComponent
CLogicRelay
CLogicRelayAPI
CLogicalEntity
CMapInfo
CModelState
CNetworkOriginCellCoordQuantizedVector
CNetworkOriginQuantizedVector
CNetworkTransmitComponent
CNetworkVelocityVector
CNetworkViewOffsetVector
CNetworkedSequenceOperation
CNmAimCSNode::CDefinition
CNmAimCSTask
CNmEventConsumer
CNmEventConsumerAttributes
CNmEventConsumerHudModelArmsAttributes
CNmEventConsumerLegacy
CNmEventConsumerParticle
CNmEventConsumerSound
CNmSnapWeaponNode::CDefinition
CNmSnapWeaponTask
CPathNode
CPathQueryComponent
CPathQueryUtil
CPathSimple
CPathSimpleAPI
CPathWithDynamicNodes
CPhysicsBodyGameMarkup
CPhysicsBodyGameMarkupData
CPlayerControllerComponent
CPlayerPawnComponent
CPlayerSprayDecalRenderHelper
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
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Counter-Strike 2
client
CFlashlightEffect
CFlashlightEffect
m_bIsOn
:
bool
16 (0x10)
m_bMuzzleFlashEnabled
:
bool
32 (0x20)
m_flMuzzleFlashBrightness
:
float32
36 (0x24)
m_quatMuzzleFlashOrientation
:
Quaternion
48 (0x30)
m_vecMuzzleFlashOrigin
:
Vector
64 (0x40)
m_flFov
:
float32
76 (0x4C)
m_flFarZ
:
float32
80 (0x50)
m_flLinearAtten
:
float32
84 (0x54)
m_bCastsShadows
:
bool
88 (0x58)
m_flCurrentPullBackDist
:
float32
92 (0x5C)
m_FlashlightTexture
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
96 (0x60)
m_MuzzleFlashTexture
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
104 (0x68)
m_textureName
:
char
[64]
112 (0x70)
Also in
Dota 2
Deadlock