Source 2 Viewer
CFloatExponentialMovingAverage
CFloatMovingAverage
CFootstepControl_API
CFootstepTableHandle
CFuncRetakeBarrier
CFuncWater
CGameSceneNode
CGameSceneNodeHandle
CGlobalLightBase
CGlowProperty
CGrenadeTracer
CGrenadeTracer_API
CHitboxComponent
CHostageRescueZone
CHostageRescueZoneShim
CInButtonState
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
CInfoTarget
CInfoWorldLayer
CInterpolatedValue
CInventoryImageData
CLC_Messages
CLightComponent
CLightEntityAPI
CLogicRelay
CLogicRelayAPI
CLogicalEntity
CMapInfo
CMapInfo_API
CModelState
CNMEventPulseState_t
CNetworkOriginCellCoordQuantizedVector
CNetworkOriginCellCoordQuantizedVectorWS
CNetworkOriginQuantizedVector
CNetworkOriginQuantizedVectorWS
CNetworkTransmitComponent
CNetworkVelocityVector
CNetworkViewOffsetVector
CNetworkedSequenceOperation
CNmAimCSNode::CDefinition
CNmAimCSTask
CNmEventConsumer
CNmEventConsumerAttributes
CNmEventConsumerLegacy
CNmEventConsumerParticle
CNmEventConsumerPulse
CNmEventConsumerSound
CNmSnapWeaponNode::CDefinition
CNmSnapWeaponTask
CParticleSystemAPI
CPathNode
CPathQueryComponent
CPathQueryUtil
CPathSimple
CPathSimpleAPI
CPathWithDynamicNodes
CPhysicsBodyGameMarkup
CPhysicsBodyGameMarkupData
CPlayerControllerComponent
CPlayerPawnComponent
CPlayerSprayDecalRenderHelper
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointChildModifier
CPointOffScreenIndicatorUi
CPointOrient
CPointTemplate
CPointTemplateAPI
Type
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to search
Counter-Strike 2
client
C_PointEntity
CInfoOffscreenPanoramaTexture
CInfoOffscreenPanoramaTexture
MEntityAllowsPortraitWorldSpawn
Inherits from (85 fields)
C_PointEntity
C_BaseEntity
CEntityInstance
expand fields
m_bDisabled
:
bool
1536 (0x0600)
m_nResolutionX
:
int32
1540 (0x0604)
m_nResolutionY
:
int32
1544 (0x0608)
m_szPanelType
:
CUtlSymbolLarge
1552 (0x0610)
m_szLayoutFileName
:
CUtlSymbolLarge
1560 (0x0618)
m_RenderAttrName
:
CUtlSymbolLarge
1568 (0x0620)
m_TargetEntities
:
C_NetworkUtlVectorBase
<
CHandle
<
C_BaseModelEntity
>
>
1576 (0x0628)
m_nTargetChangeCount
:
int32
1600 (0x0640)
m_vecCSSClasses
:
C_NetworkUtlVectorBase
<
CUtlSymbolLarge
>
1608 (0x0648)
m_szTargetsName
:
CUtlSymbolLarge
1632 (0x0660)
m_AdditionalTargetEntities
:
CUtlVector
<
CHandle
<
C_BaseModelEntity
>
>
1640 (0x0668)
m_bCheckCSSClasses
:
bool
2016 (0x07E0)
MNotSaved
Also in
server.dll
Dota 2
Deadlock