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CFlashlightEffect
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CNmAimCSNode::CDefinition
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CNmSnapWeaponNode::CDefinition
CNmSnapWeaponTask
CPathNode
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CPhysicsBodyGameMarkup
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Type
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to search
Counter-Strike 2
client
C_PointEntity
CInfoOffscreenPanoramaTexture
CInfoOffscreenPanoramaTexture
MEntityAllowsPortraitWorldSpawn
MNetworkVarNames
"bool m_bDisabled"
"int m_nResolutionX"
"int m_nResolutionY"
"string_t m_szPanelType"
expand…
Inherits from (86 fields)
C_PointEntity
C_BaseEntity
CEntityInstance
expand fields
m_bDisabled
:
bool
1544 (0x0608)
MNetworkEnable
m_nResolutionX
:
int32
1548 (0x060C)
MNetworkEnable
m_nResolutionY
:
int32
1552 (0x0610)
MNetworkEnable
m_szPanelType
:
CUtlSymbolLarge
1560 (0x0618)
MNetworkEnable
m_szLayoutFileName
:
CUtlSymbolLarge
1568 (0x0620)
MNetworkEnable
m_RenderAttrName
:
CUtlSymbolLarge
1576 (0x0628)
MNetworkEnable
m_TargetEntities
:
C_NetworkUtlVectorBase
<
CHandle
<
C_BaseModelEntity
>
>
1584 (0x0630)
MNetworkEnable
m_nTargetChangeCount
:
int32
1608 (0x0648)
MNetworkEnable
m_vecCSSClasses
:
C_NetworkUtlVectorBase
<
CUtlSymbolLarge
>
1616 (0x0650)
MNetworkEnable
m_szTargetsName
:
CUtlSymbolLarge
1640 (0x0668)
m_AdditionalTargetEntities
:
CUtlVector
<
CHandle
<
C_BaseModelEntity
>
>
1648 (0x0670)
m_bCheckCSSClasses
:
bool
2024 (0x07E8)
MNotSaved
Also in
server.dll
Dota 2
Deadlock