Source 2 Viewer
CFilterModel
CFilterMultiple
CFilterMultipleAPI
CFilterName
CFilterProximity
CFilterTeam
CFiringModeFloat
CFiringModeInt
CFlashbangProjectile_API
CFlashlightEffect
CFloatExponentialMovingAverage
CFloatMovingAverage
CFootstepControl_API
CFootstepTableHandle
CFuncRetakeBarrier
CFuncWater
CGameSceneNode
CGameSceneNodeHandle
CGlobalLightBase
CGlowProperty
CGrenadeTracer
CGrenadeTracer_API
CHitboxComponent
CHostageRescueZone
CHostageRescueZoneShim
CInButtonState
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
CInfoTarget
CInfoWorldLayer
CInterpolatedValue
CInventoryImageData
CLC_Messages
CLightComponent
CLightEntityAPI
CLogicRelay
CLogicRelayAPI
CLogicalEntity
CMapInfo
CMapInfo_API
CModelState
CNMEventPulseState_t
CNetworkOriginCellCoordQuantizedVector
CNetworkOriginCellCoordQuantizedVectorWS
CNetworkOriginQuantizedVector
CNetworkOriginQuantizedVectorWS
CNetworkTransmitComponent
CNetworkVelocityVector
CNetworkViewOffsetVector
CNetworkedSequenceOperation
CNmAimCSNode::CDefinition
CNmAimCSTask
CNmEventConsumer
CNmEventConsumerAttributes
CNmEventConsumerLegacy
CNmEventConsumerParticle
CNmEventConsumerPulse
CNmEventConsumerSound
CNmSnapWeaponNode::CDefinition
CNmSnapWeaponTask
CParticleSystemAPI
CPathNode
CPathQueryComponent
CPathQueryUtil
CPathSimple
CPathSimpleAPI
CPathWithDynamicNodes
CPhysicsBodyGameMarkup
CPhysicsBodyGameMarkupData
CPlayerControllerComponent
CPlayerPawnComponent
CPlayerSprayDecalRenderHelper
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
Type
/
to search
Counter-Strike 2
client
CGlowProperty
CGlowProperty
m_fGlowColor
:
Vector
8 (0x08)
MNotSaved
m_iGlowType
:
int32
48 (0x30)
m_iGlowTeam
:
int32
52 (0x34)
MNotSaved
m_nGlowRange
:
int32
56 (0x38)
MNotSaved
m_nGlowRangeMin
:
int32
60 (0x3C)
MNotSaved
m_glowColorOverride
:
Color
64 (0x40)
MNotSaved
m_bFlashing
:
bool
68 (0x44)
MNotSaved
m_flGlowTime
:
float32
72 (0x48)
MNotSaved
m_flGlowStartTime
:
float32
76 (0x4C)
MNotSaved
m_bEligibleForScreenHighlight
:
bool
80 (0x50)
m_bGlowing
:
bool
81 (0x51)
MNotSaved
Referenced by (1)
C_BaseModelEntity
m_Glow
Also in
server.dll
Dota 2
Deadlock