Source 2 Viewer
CFilterLOS
CFilterMassGreater
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CFilterMultipleAPI
CFilterName
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CFiringModeFloat
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CFloatExponentialMovingAverage
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CFootstepTableHandle
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CGameSceneNodeHandle
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CHostageRescueZoneShim
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CInfoTarget
CInfoWorldLayer
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CInventoryImageData
CLightComponent
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CLogicRelayAPI
CLogicalEntity
CMapInfo
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CNetworkOriginCellCoordQuantizedVector
CNetworkOriginQuantizedVector
CNetworkTransmitComponent
CNetworkVelocityVector
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CNetworkedSequenceOperation
CNmAimCSNode::CDefinition
CNmAimCSTask
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CNmSnapWeaponNode::CDefinition
CNmSnapWeaponTask
CPathNode
CPathQueryComponent
CPathQueryUtil
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CPhysicsBodyGameMarkup
CPhysicsBodyGameMarkupData
CPlayerControllerComponent
CPlayerPawnComponent
CPlayerSprayDecalRenderHelper
CPlayer_AutoaimServices
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CPlayer_MovementServices_Humanoid
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Counter-Strike 2
client
CGlowProperty
CGlowProperty
m_fGlowColor
:
Vector
8 (0x08)
MNotSaved
m_iGlowType
:
int32
48 (0x30)
m_iGlowTeam
:
int32
52 (0x34)
MNotSaved
m_nGlowRange
:
int32
56 (0x38)
MNotSaved
m_nGlowRangeMin
:
int32
60 (0x3C)
MNotSaved
m_glowColorOverride
:
Color
64 (0x40)
MNotSaved
m_bFlashing
:
bool
68 (0x44)
MNotSaved
m_flGlowTime
:
float32
72 (0x48)
MNotSaved
m_flGlowStartTime
:
float32
76 (0x4C)
MNotSaved
m_bEligibleForScreenHighlight
:
bool
80 (0x50)
m_bGlowing
:
bool
81 (0x51)
MNotSaved
Referenced by (1)
C_BaseModelEntity
m_Glow
Also in
server.dll
Dota 2
Deadlock