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Type / to search
  1. Counter-Strike 2
  2. client
  3. CGlowProperty

CGlowProperty

MNetworkVarNames
"int32 m_iGlowType""int32 m_iGlowTeam""int32 m_nGlowRange""int32 m_nGlowRangeMin""Color m_glowColorOverride"
  • m_fGlowColor: Vector8 (0x08)
    MNotSaved
  • m_iGlowType: int3248 (0x30)
    MNetworkChangeCallback: "OnGlowTypeChanged"
    MNetworkEnable
  • m_iGlowTeam: int3252 (0x34)
    MNetworkEnable
    MNotSaved
  • m_nGlowRange: int3256 (0x38)
    MNetworkEnable
    MNotSaved
  • m_nGlowRangeMin: int3260 (0x3C)
    MNetworkEnable
    MNotSaved
  • m_glowColorOverride: Color64 (0x40)
    MNetworkChangeCallback: "OnGlowColorChanged"
    MNetworkEnable
    MNotSaved
  • m_bFlashing: bool68 (0x44)
    MNetworkEnable
    MNotSaved
  • m_flGlowTime: float3272 (0x48)
    MNetworkEnable
    MNotSaved
  • m_flGlowStartTime: float3276 (0x4C)
    MNetworkEnable
    MNotSaved
  • m_bEligibleForScreenHighlight: bool80 (0x50)
    MNetworkEnable
  • m_bGlowing: bool81 (0x51)
    MNotSaved
Referenced by (1)
C_BaseModelEntitym_Glow
Also in
server.dllDota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.