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Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
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4,516
Classes
3,881
Enums
635
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852
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19
Networked
414
VData
27
Exclusive
482
CFilterClass
CFilterLOS
CFilterMassGreater
CFilterModel
CFilterMultiple
CFilterName
CFilterProximity
CFilterTeam
CFiringModeFloat
CFiringModeInt
CFlashlightEffect
CFloatExponentialMovingAverage
CFloatMovingAverage
CFootstepTableHandle
CFuncRetakeBarrier
CFuncWater
CGameSceneNode
CGameSceneNodeHandle
CGlobalLightBase
CGlowProperty
CGrenadeTracer
CHitboxComponent
CHostageRescueZone
CHostageRescueZoneShim
CInButtonState
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
CInfoTarget
CInfoWorldLayer
CInterpolatedValue
CInventoryImageData
CLC_Messages
CLightComponent
CLogicRelay
CLogicalEntity
CMapInfo
CModelState
CNMEventPulseState_t
CNetworkOriginCellCoordQuantizedVector
CNetworkOriginCellCoordQuantizedVectorWS
CNetworkOriginQuantizedVector
CNetworkOriginQuantizedVectorWS
CNetworkTransmitComponent
CNetworkVelocityVector
CNetworkViewOffsetVector
CNetworkedSequenceOperation
CNmAimCSNode::CDefinition
CNmAimCSTask
CNmEventConsumer
CNmEventConsumerAttributes
CNmEventConsumerBodyGroup
CNmEventConsumerCamera
CNmEventConsumerCloth
CNmEventConsumerContact
CNmEventConsumerLegacy
CNmEventConsumerParticle
CNmEventConsumerPulse
CNmEventConsumerSound
CNmSnapWeaponNode::CDefinition
CNmSnapWeaponTask
CNoiseStreamData
CPathNode
CPathQueryComponent
CPathQueryUtil
CPathSimple
CPathWithDynamicNodes
CPhysicsBodyGameMarkup
CPhysicsBodyGameMarkupData
CPlayerControllerComponent
CPlayerPawnComponent
CPlayerSprayDecalRenderHelper
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
Type
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to search schemas
Counter-Strike 2
client
CGlowProperty
CGlowProperty
88 bytes (0x58), align 8
Source
Used by fields
C_BaseModelEntity
m_Glow
Metadata
MHasKV3TransferPolymorphicClassname
Also in
server
Dota 2
differs
Deadlock
differs
Half-Life: Alyx
differs
Fields
Networked
Name
Type
Offset
m_fGlowColor
Vector
8
0x08
MNotSaved
m_iGlowType
int32
48
0x30
on change
OnGlowTypeChanged
m_iGlowTeam
int32
52
0x34
MNotSaved
m_nGlowRange
int32
56
0x38
MNotSaved
m_nGlowRangeMin
int32
60
0x3C
MNotSaved
m_glowColorOverride
Color
64
0x40
on change
OnGlowColorChanged
MNotSaved
m_bFlashing
bool
68
0x44
MNotSaved
m_flGlowTime
float32
72
0x48
MNotSaved
m_flGlowStartTime
float32
76
0x4C
MNotSaved
m_bEligibleForScreenHighlight
bool
80
0x50
m_bGlowing
bool
81
0x51
MNotSaved