Source 2 Viewer
CInfoInteraction
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
CInfoTarget
CInfoWorldLayer
CInterpolatedValue
CInventoryImageData
CLightComponent
CLogicRelay
CLogicRelayAPI
CLogicalEntity
CMapInfo
CModelState
CNetworkOriginCellCoordQuantizedVector
CNetworkOriginQuantizedVector
CNetworkTransmitComponent
CNetworkVelocityVector
CNetworkViewOffsetVector
CNetworkedSequenceOperation
CNmAimCSNode::CDefinition
CNmAimCSTask
CNmEventConsumer
CNmEventConsumerAttributes
CNmEventConsumerHudModelArmsAttributes
CNmEventConsumerLegacy
CNmEventConsumerParticle
CNmEventConsumerSound
CNmSnapWeaponNode::CDefinition
CNmSnapWeaponTask
CPathNode
CPathQueryComponent
CPathQueryUtil
CPathSimple
CPathSimpleAPI
CPathWithDynamicNodes
CPhysicsBodyGameMarkup
CPhysicsBodyGameMarkupData
CPlayerControllerComponent
CPlayerPawnComponent
CPlayerSprayDecalRenderHelper
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointChildModifier
CPointOffScreenIndicatorUi
CPointOrient
CPointTemplate
CPointTemplateAPI
CPrecipitationVData
CPropDataComponent
CPulseAnimFuncs
CPulseCell_LerpCameraSettings
CPulseCell_LerpCameraSettings::CursorState_t
CPulseCell_PlaySequence
CPulseCell_PlaySequence::CursorState_t
CPulseCell_Step_EntFire
CPulseGameBlackboard
CRR_Response
CRR_Response::ResponseEnum_t
CRagdollManager
CRandSimTimer
CRandStopwatch
CRemapFloat
CRenderComponent
CResponseCriteriaSet
CRopeOverlapHit
CSMatchStats_t
CSPerRoundStats_t
CSPlayerBlockingUseAction_t
CSPlayerState
CSWeaponCategory
CSWeaponMode
CSWeaponNameID
Type
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Counter-Strike 2
client
CNmPassthroughNode::CDefinition
CNmAimCSNode::CDefinition
CNmAimCSNode::CDefinition
Inherits from (2 fields)
CNmPassthroughNode::CDefinition
CNmPoseNode::CDefinition
CNmGraphNode::CDefinition
expand fields
m_nVerticalAngleNodeIdx
:
int16
= -1
24 (0x18)
m_nHorizontalAngleNodeIdx
:
int16
= -1
26 (0x1A)
m_nWeaponCategoryNodeIdx
:
int16
= -1
28 (0x1C)
m_nWeaponTypeNodeIdx
:
int16
= -1
30 (0x1E)
m_nIsWeaponActionActiveNodeIdx
:
int16
= -1
32 (0x20)
m_nWeaponDropNodeIdx
:
int16
= -1
34 (0x22)
m_nEnabledNodeIdx
:
int16
= -1
36 (0x24)
m_flBlendTimeSeconds
:
float32
40 (0x28)
m_flReduceRangeTimeSeconds
:
float32
44 (0x2C)