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  • CInfoInteraction
  • CInfoOffscreenPanoramaTexture
  • CInfoParticleTarget
  • CInfoTarget
  • CInfoWorldLayer
  • CInterpolatedValue
  • CInventoryImageData
  • CLightComponent
  • CLogicRelay
  • CLogicRelayAPI
  • CLogicalEntity
  • CMapInfo
  • CModelState
  • CNetworkOriginCellCoordQuantizedVector
  • CNetworkOriginQuantizedVector
  • CNetworkTransmitComponent
  • CNetworkVelocityVector
  • CNetworkViewOffsetVector
  • CNetworkedSequenceOperation
  • CNmAimCSNode::CDefinition
  • CNmAimCSTask
  • CNmEventConsumer
  • CNmEventConsumerAttributes
  • CNmEventConsumerHudModelArmsAttributes
  • CNmEventConsumerLegacy
  • CNmEventConsumerParticle
  • CNmEventConsumerSound
  • CNmSnapWeaponNode::CDefinition
  • CNmSnapWeaponTask
  • CPathNode
  • CPathQueryComponent
  • CPathQueryUtil
  • CPathSimple
  • CPathSimpleAPI
  • CPathWithDynamicNodes
  • CPhysicsBodyGameMarkup
  • CPhysicsBodyGameMarkupData
  • CPlayerControllerComponent
  • CPlayerPawnComponent
  • CPlayerSprayDecalRenderHelper
  • CPlayer_AutoaimServices
  • CPlayer_CameraServices
  • CPlayer_FlashlightServices
  • CPlayer_ItemServices
  • CPlayer_MovementServices
  • CPlayer_MovementServices_Humanoid
  • CPlayer_ObserverServices
  • CPlayer_UseServices
  • CPlayer_WaterServices
  • CPlayer_WeaponServices
  • CPointChildModifier
  • CPointOffScreenIndicatorUi
  • CPointOrient
  • CPointTemplate
  • CPointTemplateAPI
  • CPrecipitationVData
  • CPropDataComponent
  • CPulseAnimFuncs
  • CPulseCell_LerpCameraSettings
  • CPulseCell_LerpCameraSettings::CursorState_t
  • CPulseCell_PlaySequence
  • CPulseCell_PlaySequence::CursorState_t
  • CPulseCell_Step_EntFire
  • CPulseGameBlackboard
  • CRR_Response
  • CRR_Response::ResponseEnum_t
  • CRagdollManager
  • CRandSimTimer
  • CRandStopwatch
  • CRemapFloat
  • CRenderComponent
  • CResponseCriteriaSet
  • CRopeOverlapHit
  • CSMatchStats_t
  • CSPerRoundStats_t
  • CSPlayerBlockingUseAction_t
  • CSPlayerState
  • CSWeaponCategory
  • CSWeaponMode
  • CSWeaponNameID
Type / to search
  1. Counter-Strike 2
  2. client
  3. CNmPassthroughNode::CDefinition
  4. CNmAimCSNode::CDefinition

CNmAimCSNode::CDefinition

Inherits from (2 fields)
CNmPassthroughNode::CDefinitionCNmPoseNode::CDefinitionCNmGraphNode::CDefinition
  • m_nVerticalAngleNodeIdx: int16 = -124 (0x18)
  • m_nHorizontalAngleNodeIdx: int16 = -126 (0x1A)
  • m_nWeaponCategoryNodeIdx: int16 = -128 (0x1C)
  • m_nWeaponTypeNodeIdx: int16 = -130 (0x1E)
  • m_nIsWeaponActionActiveNodeIdx: int16 = -132 (0x20)
  • m_nWeaponDropNodeIdx: int16 = -134 (0x22)
  • m_nEnabledNodeIdx: int16 = -136 (0x24)
  • m_flBlendTimeSeconds: float3240 (0x28)
  • m_flReduceRangeTimeSeconds: float3244 (0x2C)
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.