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Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
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CNmAimCSTask
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CNmSnapWeaponNode::CDefinition
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CNoiseStreamData
CPathNode
CPathQueryComponent
CPathQueryUtil
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CPhysicsBodyGameMarkup
CPhysicsBodyGameMarkupData
CPlayerControllerComponent
CPlayerPawnComponent
CPlayerSprayDecalRenderHelper
CPlayer_AutoaimServices
CPlayer_CameraServices
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CPulseCell_LerpCameraSettings::CursorState_t
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CPulseCell_PlaySequence::CursorState_t
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CRR_Response
CRR_Response::ResponseEnum_t
CRagdollManager
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CSMatchStats_t
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CSWeaponNameID
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CSceneEventInfo
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Counter-Strike 2
client
CPhysicsBodyGameMarkup
CPhysicsBodyGameMarkup
16 bytes (0x10), align 8
Source
Used by fields
CPhysicsBodyGameMarkupData
m_PhysicsBodyMarkupByBoneName
Also in
Dota 2
Deadlock
Fields
Name
Type
Offset
m_TargetBody
CUtlString
0
0x00
MPropertyDescription
: "The name for the body (bone) that we're targeting."
m_Tag
CGlobalSymbol
8
0x08
MPropertyDescription
: "An identifier for this physics body."