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CNmSnapWeaponNode::CDefinition
CNmSnapWeaponTask
CPathNode
CPathQueryComponent
CPathQueryUtil
CPathSimple
CPathSimpleAPI
CPathWithDynamicNodes
CPhysicsBodyGameMarkup
CPhysicsBodyGameMarkupData
CPlayerControllerComponent
CPlayerPawnComponent
CPlayerSprayDecalRenderHelper
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointChildModifier
CPointOffScreenIndicatorUi
CPointOrient
CPointTemplate
CPointTemplateAPI
CPrecipitationVData
CPropDataComponent
CPulseAnimFuncs
CPulseCell_LerpCameraSettings
CPulseCell_LerpCameraSettings::CursorState_t
CPulseCell_PlaySequence
CPulseCell_PlaySequence::CursorState_t
CPulseCell_Step_EntFire
CPulseGameBlackboard
CRR_Response
CRR_Response::ResponseEnum_t
CRagdollManager
CRandSimTimer
CRandStopwatch
CRemapFloat
CRenderComponent
CResponseCriteriaSet
CRopeOverlapHit
CSMatchStats_t
CSPerRoundStats_t
CSPlayerBlockingUseAction_t
CSPlayerState
CSWeaponCategory
CSWeaponMode
CSWeaponNameID
CSWeaponSilencerType
CSWeaponType
CSceneEventInfo
CScriptUniformRandomStream
CServerOnlyModelEntity
CSimTimer
CSimpleSimTimer
CSimpleStopwatch
CSkeletonAnimationController
CSkeletonInstance
CSkillDamage
CSkillFloat
CSkillInt
CSkyboxReference
CSoundEnvelope
CSoundPatch
CSpriteOriented
CStopwatch
CStopwatchBase
CTakeDamageInfo
CTakeDamageInfoAPI
CTakeDamageResult
CTakeDamageSummaryScopeGuard
CTimeline
CTriggerFan
CVectorExponentialMovingAverage
CVectorMovingAverage
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Counter-Strike 2
client
CPlayerPawnComponent
CPlayer_ObserverServices
CPlayer_ObserverServices
MNetworkVarNames
"uint8 m_iObserverMode"
"CHandle< CBaseEntity> m_hObserverTarget"
Inherits from (1 field)
CPlayerPawnComponent
expand fields
m_iObserverMode
:
uint8
72 (0x48)
MNetworkChangeCallback
: "OnObserverModeChanged"
MNetworkEnable
m_hObserverTarget
:
CHandle
<
C_BaseEntity
>
76 (0x4C)
MNetworkChangeCallback
: "OnObserverTargetChanged"
MNetworkEnable
m_iObserverLastMode
:
ObserverMode_t
80 (0x50)
m_bForcedObserverMode
:
bool
84 (0x54)
m_flObserverChaseDistance
:
float32
88 (0x58)
MNotSaved
m_flObserverChaseDistanceCalcTime
:
GameTime_t
92 (0x5C)
MNotSaved
Referenced by (2)
CCSObserver_ObserverServices
C_BasePlayerPawn
m_pObserverServices
Also in
server.dll
Dota 2
Deadlock