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CPropDataComponent
CPulseAnimFuncs
CPulseCell_LerpCameraSettings
CPulseCell_LerpCameraSettings::CursorState_t
CPulseCell_PlaySequence
CPulseCell_PlaySequence::CursorState_t
CPulseCell_Step_EntFire
CPulseGameBlackboard
CRR_Response
CRR_Response::ResponseEnum_t
CRagdollManager
CRandSimTimer
CRandStopwatch
CRemapFloat
CRenderComponent
CResponseCriteriaSet
CRopeOverlapHit
CSMatchStats_t
CSPerRoundStats_t
CSPlayerBlockingUseAction_t
CSPlayerState
CSWeaponCategory
CSWeaponMode
CSWeaponNameID
CSWeaponSilencerType
CSWeaponType
CSceneEventInfo
CScriptUniformRandomStream
CServerOnlyModelEntity
CSimTimer
CSimpleSimTimer
CSimpleStopwatch
CSkeletonAnimationController
CSkeletonInstance
CSkillDamage
CSkillFloat
CSkillInt
CSkyboxReference
CSoundEnvelope
CSoundPatch
CSpriteOriented
CStopwatch
CStopwatchBase
CTakeDamageInfo
CTakeDamageInfoAPI
CTakeDamageResult
CTakeDamageSummaryScopeGuard
CTimeline
CTriggerFan
CVectorExponentialMovingAverage
CVectorMovingAverage
CWaterSplasher
CWorldCompositionChunkReferenceElement_t
C_AK47
C_AttributeContainer
C_BarnLight
C_BaseButton
C_BaseCSGrenade
C_BaseCSGrenadeProjectile
C_BaseClientUIEntity
C_BaseCombatCharacter
C_BaseCombatCharacter::WaterWakeMode_t
C_BaseDoor
C_BaseEntity
C_BaseEntityAPI
C_BaseFlex
C_BaseFlex::Emphasized_Phoneme
C_BaseGrenade
C_BaseModelEntity
C_BasePlayerPawn
C_BasePlayerWeapon
C_BasePropDoor
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C_Breakable
C_BreakableProp
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C_C4
C_CS2HudModelAddon
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Counter-Strike 2
client
CSPlayerBlockingUseAction_t
CSPlayerBlockingUseAction_t
uint32_t
k_CSPlayerBlockingUseAction_None
=
0
0x00
k_CSPlayerBlockingUseAction_DefusingDefault
=
1
0x01
k_CSPlayerBlockingUseAction_DefusingWithKit
=
2
0x02
k_CSPlayerBlockingUseAction_HostageGrabbing
=
3
0x03
k_CSPlayerBlockingUseAction_HostageDropping
=
4
0x04
k_CSPlayerBlockingUseAction_MapLongUseEntity_Pickup
=
5
0x05
k_CSPlayerBlockingUseAction_MapLongUseEntity_Place
=
6
0x06
k_CSPlayerBlockingUseAction_MaxCount
=
7
0x07
Referenced by (2)
C_CSPlayerPawn
m_iBlockingUseActionInProgress
CCSPlayerPawn
m_iBlockingUseActionInProgress