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  • CPointTemplate
  • CPrecipitationVData
  • CPropDataComponent
  • CPulseCell_LerpCameraSettings
  • CPulseCell_LerpCameraSettings::CursorState_t
  • CPulseCell_PlaySequence
  • CPulseCell_PlaySequence::CursorState_t
  • CPulseCell_Step_EntFire
  • CPulseGameBlackboard
  • CRR_Response
  • CRR_Response::ResponseEnum_t
  • CRagdollManager
  • CRandSimTimer
  • CRandStopwatch
  • CRemapFloat
  • CRenderComponent
  • CResponseCriteriaSet
  • CRopeOverlapHit
  • CSMatchStats_t
  • CSPerRoundStats_t
  • CSPlayerBlockingUseAction_t
  • CSPlayerState
  • CSWeaponCategory
  • CSWeaponMode
  • CSWeaponNameID
  • CSWeaponSilencerType
  • CSWeaponType
  • CSceneEventInfo
  • CScriptUniformRandomStream
  • CServerOnlyModelEntity
  • CSimTimer
  • CSimpleSimTimer
  • CSimpleStopwatch
  • CSkeletonAnimationController
  • CSkeletonInstance
  • CSkillDamage
  • CSkillFloat
  • CSkillInt
  • CSkyboxReference
  • CSoundEnvelope
  • CSoundOpvarSetBoxEntity
  • CSoundPatch
  • CSpriteOriented
  • CStopwatch
  • CStopwatchBase
  • CTakeDamageInfo
  • CTakeDamageResult
  • CTakeDamageSummaryScopeGuard
  • CTimeline
  • CTriggerFan
  • CVectorExponentialMovingAverage
  • CVectorMovingAverage
  • CWaterSplasher
  • CWorldCompositionChunkReferenceElement_t
  • C_AK47
  • C_AttributeContainer
  • C_BarnLight
  • C_BaseButton
  • C_BaseCSGrenade
  • C_BaseCSGrenadeProjectile
  • C_BaseClientUIEntity
  • C_BaseCombatCharacter
  • C_BaseCombatCharacter::WaterWakeMode_t
  • C_BaseDoor
  • C_BaseEntity
  • C_BaseGrenade
  • C_BaseModelEntity
  • C_BaseModelEntity::BodyGroupRequest_t
  • C_BaseModelEntity::Emphasized_Phoneme
  • C_BasePlayerPawn
  • C_BasePlayerWeapon
  • C_BasePropDoor
  • C_BaseToggle
  • C_BaseTrigger
  • C_Beam
  • C_Breakable
  • C_BreakableProp
  • C_BulletHitModel
  • C_C4
  • C_CS2HudModelAddon
Type / to search schemas
  1. Counter-Strike 2
  2. client
  3. CSPerRoundStats_t

CSPerRoundStats_t

104 bytes (0x68)Source
Derived classes
CSMatchStats_t
Used by fields
CCSPlayerController_ActionTrackingServicesm_perRoundStats
Also in
server

Fields

NameTypeOffset
m_iKills
int32
480x30
m_iDeaths
int32
520x34
m_iAssists
int32
560x38
m_iDamage
int32
600x3C
user group AllPlayersDuringFreezePeriodOrMatchEndOrHalfTime
m_iEquipmentValue
int32
640x40
user group TeammateAndSpectatorExclusive
m_iMoneySaved
int32
680x44
user group TeammateAndSpectatorExclusive
m_iKillReward
int32
720x48
user group TeammateAndSpectatorExclusive
m_iLiveTime
int32
760x4C
m_iHeadShotKills
int32
800x50
m_iObjective
int32
840x54
user group AllPlayersDuringFreezePeriodOrMatchEndOrHalfTime
m_iCashEarned
int32
880x58
user group TeammateAndSpectatorExclusive
m_iUtilityDamage
int32
920x5C
user group AllPlayersDuringFreezePeriodOrMatchEndOrHalfTime
m_iEnemiesFlashed
int32
960x60
user group AllPlayersDuringFreezePeriodOrMatchEndOrHalfTime
Offsets are from Windows. Source revision 11087167 built on Oct 05 2026. Machine-readable data for scripts and AI agents: llms.txt.