Source 2 Viewer
  • CPrecipitationVData
  • CPropDataComponent
  • CPulseAnimFuncs
  • CPulseCell_LerpCameraSettings
  • CPulseCell_LerpCameraSettings::CursorState_t
  • CPulseCell_PlaySequence
  • CPulseCell_PlaySequence::CursorState_t
  • CPulseCell_Step_EntFire
  • CPulseGameBlackboard
  • CRR_Response
  • CRR_Response::ResponseEnum_t
  • CRagdollManager
  • CRandSimTimer
  • CRandStopwatch
  • CRemapFloat
  • CRenderComponent
  • CResponseCriteriaSet
  • CRopeOverlapHit
  • CSMatchStats_t
  • CSPerRoundStats_t
  • CSPlayerBlockingUseAction_t
  • CSPlayerState
  • CSWeaponCategory
  • CSWeaponMode
  • CSWeaponNameID
  • CSWeaponSilencerType
  • CSWeaponType
  • CSceneEventInfo
  • CScenePayloadVData
  • CScriptUniformRandomStream
  • CServerOnlyModelEntity
  • CSimTimer
  • CSimpleSimTimer
  • CSimpleStopwatch
  • CSkeletonAnimationController
  • CSkeletonInstance
  • CSkillDamage
  • CSkillFloat
  • CSkillInt
  • CSkyboxReference
  • CSoundEnvelope
  • CSoundPatch
  • CSpriteOriented
  • CStopwatch
  • CStopwatchBase
  • CTakeDamageInfo
  • CTakeDamageResult
  • CTakeDamageResultAPI
  • CTakeDamageSummaryScopeGuard
  • CTimeline
  • CTriggerFan
  • CVectorExponentialMovingAverage
  • CVectorMovingAverage
  • CWaterSplasher
  • CWorldCompositionChunkReferenceElement_t
  • C_AK47
  • C_AttributeContainer
  • C_BarnLight
  • C_BaseButton
  • C_BaseCSGrenade
  • C_BaseCSGrenadeProjectile
  • C_BaseClientUIEntity
  • C_BaseCombatCharacter
  • C_BaseCombatCharacter::WaterWakeMode_t
  • C_BaseDoor
  • C_BaseEntity
  • C_BaseEntityAPI
  • C_BaseGrenade
  • C_BaseModelEntity
  • C_BaseModelEntity::Emphasized_Phoneme
  • C_BasePlayerPawn
  • C_BasePlayerWeapon
  • C_BasePropDoor
  • C_BaseToggle
  • C_BaseTrigger
  • C_Beam
  • C_Breakable
  • C_BreakableProp
  • C_BulletHitModel
  • C_C4
Type / to search
  1. Counter-Strike 2
  2. client
  3. CSPerRoundStats_t

CSPerRoundStats_t

  • m_iKills: int3248 (0x30)
  • m_iDeaths: int3252 (0x34)
  • m_iAssists: int3256 (0x38)
  • m_iDamage: int3260 (0x3C)
  • m_iEquipmentValue: int3264 (0x40)
  • m_iMoneySaved: int3268 (0x44)
  • m_iKillReward: int3272 (0x48)
  • m_iLiveTime: int3276 (0x4C)
  • m_iHeadShotKills: int3280 (0x50)
  • m_iObjective: int3284 (0x54)
  • m_iCashEarned: int3288 (0x58)
  • m_iUtilityDamage: int3292 (0x5C)
  • m_iEnemiesFlashed: int3296 (0x60)
Referenced by (2)
CCSPlayerController_ActionTrackingServicesm_perRoundStatsCSMatchStats_t
Also in
server.dll
Offsets are from Windows. Source revision 10666121 built on May 18 2026.