Source 2 Viewer
CPrecipitationVData
CPropDataComponent
CPulseAnimFuncs
CPulseCell_LerpCameraSettings
CPulseCell_LerpCameraSettings::CursorState_t
CPulseCell_PlaySequence
CPulseCell_PlaySequence::CursorState_t
CPulseCell_Step_EntFire
CPulseGameBlackboard
CRR_Response
CRR_Response::ResponseEnum_t
CRagdollManager
CRandSimTimer
CRandStopwatch
CRemapFloat
CRenderComponent
CResponseCriteriaSet
CRopeOverlapHit
CSMatchStats_t
CSPerRoundStats_t
CSPlayerBlockingUseAction_t
CSPlayerState
CSWeaponCategory
CSWeaponMode
CSWeaponNameID
CSWeaponSilencerType
CSWeaponType
CSceneEventInfo
CScenePayloadVData
CScriptUniformRandomStream
CServerOnlyModelEntity
CSimTimer
CSimpleSimTimer
CSimpleStopwatch
CSkeletonAnimationController
CSkeletonInstance
CSkillDamage
CSkillFloat
CSkillInt
CSkyboxReference
CSoundEnvelope
CSoundPatch
CSpriteOriented
CStopwatch
CStopwatchBase
CTakeDamageInfo
CTakeDamageResult
CTakeDamageResultAPI
CTakeDamageSummaryScopeGuard
CTimeline
CTriggerFan
CVectorExponentialMovingAverage
CVectorMovingAverage
CWaterSplasher
CWorldCompositionChunkReferenceElement_t
C_AK47
C_AttributeContainer
C_BarnLight
C_BaseButton
C_BaseCSGrenade
C_BaseCSGrenadeProjectile
C_BaseClientUIEntity
C_BaseCombatCharacter
C_BaseCombatCharacter::WaterWakeMode_t
C_BaseDoor
C_BaseEntity
C_BaseEntityAPI
C_BaseGrenade
C_BaseModelEntity
C_BaseModelEntity::Emphasized_Phoneme
C_BasePlayerPawn
C_BasePlayerWeapon
C_BasePropDoor
C_BaseToggle
C_BaseTrigger
C_Beam
C_Breakable
C_BreakableProp
C_BulletHitModel
C_C4
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Counter-Strike 2
client
CSPerRoundStats_t
CSPerRoundStats_t
m_iKills
:
int32
48 (0x30)
m_iDeaths
:
int32
52 (0x34)
m_iAssists
:
int32
56 (0x38)
m_iDamage
:
int32
60 (0x3C)
m_iEquipmentValue
:
int32
64 (0x40)
m_iMoneySaved
:
int32
68 (0x44)
m_iKillReward
:
int32
72 (0x48)
m_iLiveTime
:
int32
76 (0x4C)
m_iHeadShotKills
:
int32
80 (0x50)
m_iObjective
:
int32
84 (0x54)
m_iCashEarned
:
int32
88 (0x58)
m_iUtilityDamage
:
int32
92 (0x5C)
m_iEnemiesFlashed
:
int32
96 (0x60)
Referenced by (2)
CCSPlayerController_ActionTrackingServices
m_perRoundStats
CSMatchStats_t
Also in
server.dll