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  • CPathWithDynamicNodes
  • CPhysicsBodyGameMarkup
  • CPhysicsBodyGameMarkupData
  • CPlayerControllerComponent
  • CPlayerPawnComponent
  • CPlayerSprayDecalRenderHelper
  • CPlayer_AutoaimServices
  • CPlayer_CameraServices
  • CPlayer_FlashlightServices
  • CPlayer_ItemServices
  • CPlayer_MovementServices
  • CPlayer_MovementServices_Humanoid
  • CPlayer_ObserverServices
  • CPlayer_UseServices
  • CPlayer_WaterServices
  • CPlayer_WeaponServices
  • CPointChildModifier
  • CPointOffScreenIndicatorUi
  • CPointOrient
  • CPointTemplate
  • CPointTemplateAPI
  • CPrecipitationVData
  • CPropDataComponent
  • CPulseAnimFuncs
  • CPulseCell_LerpCameraSettings
  • CPulseCell_LerpCameraSettings::CursorState_t
  • CPulseCell_PlaySequence
  • CPulseCell_PlaySequence::CursorState_t
  • CPulseCell_Step_EntFire
  • CPulseGameBlackboard
  • CRR_Response
  • CRR_Response::ResponseEnum_t
  • CRagdollManager
  • CRandSimTimer
  • CRandStopwatch
  • CRemapFloat
  • CRenderComponent
  • CResponseCriteriaSet
  • CRopeOverlapHit
  • CSMatchStats_t
  • CSPerRoundStats_t
  • CSPlayerBlockingUseAction_t
  • CSPlayerState
  • CSWeaponCategory
  • CSWeaponMode
  • CSWeaponNameID
  • CSWeaponSilencerType
  • CSWeaponType
  • CSceneEventInfo
  • CScriptUniformRandomStream
  • CServerOnlyModelEntity
  • CSimTimer
  • CSimpleSimTimer
  • CSimpleStopwatch
  • CSkeletonAnimationController
  • CSkeletonInstance
  • CSkillDamage
  • CSkillFloat
  • CSkillInt
  • CSkyboxReference
  • CSoundEnvelope
  • CSoundPatch
  • CSpriteOriented
  • CStopwatch
  • CStopwatchBase
  • CTakeDamageInfo
  • CTakeDamageInfoAPI
  • CTakeDamageResult
  • CTakeDamageSummaryScopeGuard
  • CTimeline
  • CTriggerFan
  • CVectorExponentialMovingAverage
  • CVectorMovingAverage
  • CWaterSplasher
  • CWorldCompositionChunkReferenceElement_t
  • C_AK47
  • C_AttributeContainer
  • C_BarnLight
  • C_BaseButton
  • C_BaseCSGrenade
Type / to search
  1. Counter-Strike 2
  2. client
  3. CLogicalEntity
  4. CPointTemplate

CPointTemplate

Inherits from (86 fields)
CLogicalEntityC_BaseEntityCEntityInstance
  • m_iszWorldName: CUtlSymbolLarge1544 (0x0608)
  • m_iszSource2EntityLumpName: CUtlSymbolLarge1552 (0x0610)
  • m_iszEntityFilterName: CUtlSymbolLarge1560 (0x0618)
  • m_flTimeoutInterval: float321568 (0x0620)
  • m_bAsynchronouslySpawnEntities: bool1572 (0x0624)
  • m_clientOnlyEntityBehavior: PointTemplateClientOnlyEntityBehavior_t1576 (0x0628)
    MNotSaved
  • m_ownerSpawnGroupType: PointTemplateOwnerSpawnGroupType_t1580 (0x062C)
    MNotSaved
  • m_createdSpawnGroupHandles: CUtlVector< uint32 >1584 (0x0630)
  • m_SpawnedEntityHandles: CUtlVector< CEntityHandle >1608 (0x0648)
  • m_ScriptSpawnCallback: HSCRIPT1632 (0x0660)
    MNotSaved
  • m_ScriptCallbackScope: HSCRIPT1640 (0x0668)
    MNotSaved
Also in
server.dllDota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.