Source 2 Viewer
  • CSPlayerState
  • CSWeaponCategory
  • CSWeaponMode
  • CSWeaponNameID
  • CSWeaponSilencerType
  • CSWeaponType
  • CSceneEventInfo
  • CScriptUniformRandomStream
  • CServerOnlyModelEntity
  • CSimTimer
  • CSimpleSimTimer
  • CSimpleStopwatch
  • CSkeletonAnimationController
  • CSkeletonInstance
  • CSkillDamage
  • CSkillFloat
  • CSkillInt
  • CSkyboxReference
  • CSoundEnvelope
  • CSoundPatch
  • CSpriteOriented
  • CStopwatch
  • CStopwatchBase
  • CTakeDamageInfo
  • CTakeDamageInfoAPI
  • CTakeDamageResult
  • CTakeDamageSummaryScopeGuard
  • CTimeline
  • CTriggerFan
  • CVectorExponentialMovingAverage
  • CVectorMovingAverage
  • CWaterSplasher
  • CWorldCompositionChunkReferenceElement_t
  • C_AK47
  • C_AttributeContainer
  • C_BarnLight
  • C_BaseButton
  • C_BaseCSGrenade
  • C_BaseCSGrenadeProjectile
  • C_BaseClientUIEntity
  • C_BaseCombatCharacter
  • C_BaseCombatCharacter::WaterWakeMode_t
  • C_BaseDoor
  • C_BaseEntity
  • C_BaseEntityAPI
  • C_BaseFlex
  • C_BaseFlex::Emphasized_Phoneme
  • C_BaseGrenade
  • C_BaseModelEntity
  • C_BasePlayerPawn
  • C_BasePlayerWeapon
  • C_BasePropDoor
  • C_BaseToggle
  • C_BaseTrigger
  • C_Beam
  • C_Breakable
  • C_BreakableProp
  • C_BulletHitModel
  • C_C4
  • C_CS2HudModelAddon
  • C_CS2HudModelArms
  • C_CS2HudModelBase
  • C_CS2HudModelWeapon
  • C_CS2WeaponModuleBase
  • C_CSGO_CounterTerroristTeamIntroCamera
  • C_CSGO_CounterTerroristWingmanIntroCamera
  • C_CSGO_EndOfMatchCamera
  • C_CSGO_EndOfMatchCharacterPosition
  • C_CSGO_EndOfMatchLineupEnd
  • C_CSGO_EndOfMatchLineupEndpoint
  • C_CSGO_EndOfMatchLineupStart
  • C_CSGO_MapPreviewCameraPath
  • C_CSGO_MapPreviewCameraPathNode
  • C_CSGO_PreviewModel
  • C_CSGO_PreviewModelAlias_csgo_item_previewmodel
  • C_CSGO_PreviewPlayer
  • C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel
  • C_CSGO_PreviewPlayer_GraphController
  • C_CSGO_TeamIntroCharacterPosition
  • C_CSGO_TeamIntroCounterTerroristPosition
Type / to search
  1. Counter-Strike 2
  2. client
  3. CSoundPatch

CSoundPatch

  • m_pitch: CSoundEnvelope8 (0x08)
  • m_volume: CSoundEnvelope24 (0x18)
  • m_shutdownTime: float3260 (0x3C)
  • m_flLastTime: float3264 (0x40)
  • m_iszSoundScriptName: CUtlSymbolLarge72 (0x48)
  • m_hEnt: CHandle< C_BaseEntity >80 (0x50)
  • m_soundEntityIndex: CEntityIndex84 (0x54)
    MNotSaved
  • m_soundOrigin: Vector88 (0x58)
    MNotSaved
  • m_isPlaying: int32100 (0x64)
  • m_Filter: CCopyRecipientFilter104 (0x68)
  • m_flCloseCaptionDuration: float32160 (0xA0)
  • m_bUpdatedSoundOrigin: bool164 (0xA4)
    MNotSaved
  • m_iszClassName: CUtlSymbolLarge168 (0xA8)
    MNotSaved
Referenced by (1)
C_PointCommentaryNodem_sndCommentary
Also in
Dota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.