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  • C_CSGameRules
  • C_CSGameRulesProxy
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Type / to search
  1. Counter-Strike 2
  2. client
  3. C_BaseFlex
  4. C_BaseGrenade

C_BaseGrenade

MNetworkExcludeByName
"m_flexWeight""m_nResetEventsParity""m_baseLayer.m_hSequence""m_animationController.m_flPlaybackRate""m_nNewSequenceParity"
Inherits from (153 fields)
C_BaseFlexCBaseAnimGraphC_BaseModelEntityC_BaseEntityCEntityInstance
  • m_bHasWarnedAI: bool4944 (0x1350)
  • m_bIsSmokeGrenade: bool4945 (0x1351)
  • m_bIsLive: bool4946 (0x1352)
    MNetworkEnable
  • m_DmgRadius: float324948 (0x1354)
    MNetworkBitCount: 10
    MNetworkEnable
    MNetworkEncodeFlags: 1
    MNetworkMaxValue: 1024.000000
    MNetworkMinValue: 0.000000
  • m_flDetonateTime: GameTime_t4952 (0x1358)
    MNetworkEnable
  • m_flWarnAITime: float324956 (0x135C)
  • m_flDamage: float324960 (0x1360)
    MNetworkBitCount: 10
    MNetworkEnable
    MNetworkEncodeFlags: 1
    MNetworkMaxValue: 256.000000
    MNetworkMinValue: 0.000000
  • m_iszBounceSound: CUtlSymbolLarge4968 (0x1368)
  • m_ExplosionSound: CUtlString4976 (0x1370)
  • m_hThrower: CHandle< C_CSPlayerPawn >4988 (0x137C)
    MNetworkEnable
  • m_flNextAttack: GameTime_t5012 (0x1394)
  • m_hOriginalThrower: CHandle< C_CSPlayerPawn >5016 (0x1398)
Referenced by (1)
C_BaseCSGrenadeProjectile
Also in
server.dll
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.