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C_AK47
C_AttributeContainer
C_BarnLight
C_BaseButton
C_BaseCSGrenade
C_BaseCSGrenadeProjectile
C_BaseClientUIEntity
C_BaseCombatCharacter
C_BaseCombatCharacter::WaterWakeMode_t
C_BaseDoor
C_BaseEntity
C_BaseEntityAPI
C_BaseGrenade
C_BaseModelEntity
C_BaseModelEntity::Emphasized_Phoneme
C_BasePlayerPawn
C_BasePlayerWeapon
C_BasePropDoor
C_BaseToggle
C_BaseTrigger
C_Beam
C_Breakable
C_BreakableProp
C_BulletHitModel
C_C4
C_CS2HudModelAddon
C_CS2HudModelArms
C_CS2HudModelBase
C_CS2HudModelWeapon
C_CS2WeaponModuleBase
C_CSGO_CounterTerroristTeamIntroCamera
C_CSGO_CounterTerroristWingmanIntroCamera
C_CSGO_EndOfMatchCamera
C_CSGO_EndOfMatchCharacterPosition
C_CSGO_EndOfMatchLineupEndpoint
C_CSGO_EndOfMatchLineupStart
C_CSGO_MapPreviewCameraPath
C_CSGO_MapPreviewCameraPathNode
C_CSGO_PreviewModel
C_CSGO_PreviewModelAlias_csgo_item_previewmodel
C_CSGO_PreviewPlayer
C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel
C_CSGO_TeamIntroCharacterPosition
C_CSGO_TeamIntroCounterTerroristPosition
C_CSGO_TeamIntroTerroristPosition
C_CSGO_TeamPreviewCamera
C_CSGO_TeamPreviewCharacterPosition
C_CSGO_TeamPreviewModel
C_CSGO_TeamSelectCamera
C_CSGO_TeamSelectCharacterPosition
C_CSGO_TeamSelectCounterTerroristPosition
C_CSGO_TeamSelectTerroristPosition
C_CSGO_TerroristTeamIntroCamera
C_CSGO_TerroristWingmanIntroCamera
C_CSGameRules
C_CSGameRulesProxy
C_CSMinimapBoundary
C_CSObserverPawn
C_CSPetPlacement
C_CSPlayerPawn
C_CSPlayerPawnBase
C_CSPlayerResource
C_CSTeam
C_CSWeaponBase
C_CSWeaponBaseGun
C_CSWeaponBaseShotgun
C_Chicken
C_ClientRagdoll
C_ColorCorrection
C_ColorCorrectionVolume
C_CommandContext
C_CsmFovOverride
C_DEagle
C_DecoyGrenade
C_DecoyProjectile
C_DynamicLight
C_DynamicProp
C_DynamicPropAlias_cable_dynamic
C_DynamicPropAlias_dynamic_prop
C_DynamicPropAlias_prop_dynamic_override
Type
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Counter-Strike 2
client
C_BaseToggle
C_BaseTrigger
C_BaseTrigger
Inherits from (130 fields)
C_BaseToggle
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_OnStartTouch
:
CEntityIOOutput
4008 (0x0FA8)
m_OnStartTouchAll
:
CEntityIOOutput
4032 (0x0FC0)
m_OnEndTouch
:
CEntityIOOutput
4056 (0x0FD8)
m_OnEndTouchAll
:
CEntityIOOutput
4080 (0x0FF0)
m_OnTouching
:
CEntityIOOutput
4104 (0x1008)
m_OnTouchingEachEntity
:
CEntityIOOutput
4128 (0x1020)
m_OnNotTouching
:
CEntityIOOutput
4152 (0x1038)
m_hTouchingEntities
:
CUtlVector
<
CHandle
<
C_BaseEntity
>
>
4176 (0x1050)
m_iFilterName
:
CUtlSymbolLarge
4200 (0x1068)
m_hFilter
:
CHandle
<
CBaseFilter
>
4208 (0x1070)
m_bDisabled
:
bool
4212 (0x1074)
Referenced by (11)
CBombTarget
CHostageRescueZoneShim
CTriggerFan
C_ColorCorrectionVolume
C_FootstepControl
C_PostProcessingVolume
C_Precipitation
C_TriggerBuoyancy
+3 moreā¦
Also in
server.dll
Dota 2
Deadlock