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  • C_PhysPropClientside
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  • C_PrecipitationBlocker
  • C_PropDoorRotating
  • C_RagdollProp
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  • C_RopeKeyframe::CPhysicsDelegate
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  • C_SoundOpvarSetAABBEntity
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  • C_TriggerBuoyancy
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  • C_VoteController
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  • C_WeaponAWP
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Type / to search
  1. Counter-Strike 2
  2. client
  3. C_BaseTrigger
  4. C_Precipitation

C_Precipitation

Inherits from (141 fields)
C_BaseTriggerC_BaseToggleC_BaseModelEntityC_BaseEntityCEntityInstance
  • m_flDensity: float324216 (0x1078)
    MNotSaved
  • m_flParticleInnerDist: float324232 (0x1088)
    MNotSaved
  • m_pParticleDef: char*4240 (0x1090)
    MNotSaved
  • m_tParticlePrecipTraceTimer: TimedEvent[1]4252 (0x109C)
    MNotSaved
  • m_bActiveParticlePrecipEmitter: bool[1]4260 (0x10A4)
    MNotSaved
  • m_bParticlePrecipInitialized: bool4261 (0x10A5)
    MNotSaved
  • m_bHasSimulatedSinceLastSceneObjectUpdate: bool4262 (0x10A6)
    MNotSaved
  • m_nAvailableSheetSequencesMaxIndex: int324264 (0x10A8)
    MNotSaved
Also in
server.dllDeadlock
Offsets are from Windows. Source revision 10666121 built on May 18 2026.