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C_PointClientUIDialog
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Counter-Strike 2
client
C_PointEntity
C_SceneEntity
C_SceneEntity
MNetworkVarNames
"bool m_bIsPlayingBack"
"bool m_bPaused"
"bool m_bMultiplayer"
"bool m_bAutogenerated"
"float32 m_flForceClientTime"
expand…
Inherits from (86 fields)
C_PointEntity
C_BaseEntity
CEntityInstance
expand fields
m_bIsPlayingBack
:
bool
1552 (0x0610)
MNetworkEnable
MNotSaved
m_bPaused
:
bool
1553 (0x0611)
MNetworkEnable
MNotSaved
m_bMultiplayer
:
bool
1554 (0x0612)
MNetworkEnable
MNotSaved
m_bAutogenerated
:
bool
1555 (0x0613)
MNetworkEnable
MNotSaved
m_flForceClientTime
:
float32
1556 (0x0614)
MNetworkChangeCallback
: "OnResetClientTime"
MNetworkEnable
MNotSaved
m_nSceneStringIndex
:
uint16
1560 (0x0618)
MNetworkEnable
MNetworkPriority
: 32
MNotSaved
m_bClientOnly
:
bool
1562 (0x061A)
MNotSaved
m_hOwner
:
CHandle
<
C_BaseFlex
>
1564 (0x061C)
MNotSaved
m_hActorList
:
C_NetworkUtlVectorBase
<
CHandle
<
C_BaseFlex
>
>
1568 (0x0620)
MNetworkEnable
MNetworkPriority
: 32
MNotSaved
m_bWasPlaying
:
bool
1592 (0x0638)
MNotSaved
m_QueuedEvents
:
CUtlVector
<
C_SceneEntity::QueuedEvents_t
>
1608 (0x0648)
MNotSaved
m_flCurrentTime
:
float32
1632 (0x0660)
MNotSaved
Also in
server.dll
Dota 2
Deadlock