Source 2 Viewer
  • C_PointClientUIDialog
  • C_PointClientUIHUD
  • C_PointClientUIWorldPanel
  • C_PointClientUIWorldTextPanel
  • C_PointCommentaryNode
  • C_PointEntity
  • C_PointValueRemapper
  • C_PointWorldText
  • C_PortraitWorldCallbackHandler
  • C_PostProcessingVolume
  • C_Precipitation
  • C_PrecipitationBlocker
  • C_PropDoorRotating
  • C_RagdollProp
  • C_RagdollPropAttached
  • C_RectLight
  • C_RetakeGameRules
  • C_RopeKeyframe
  • C_RopeKeyframe::CPhysicsDelegate
  • C_SceneEntity
  • C_SceneEntity::QueuedEvents_t
  • C_ShatterGlassShardPhysics
  • C_SingleplayRules
  • C_SkyCamera
  • C_SmokeGrenade
  • C_SmokeGrenadeProjectile
  • C_SoundAreaEntityBase
  • C_SoundAreaEntityOrientedBox
  • C_SoundAreaEntitySphere
  • C_SoundEventAABBEntity
  • C_SoundEventConeEntity
  • C_SoundEventEntity
  • C_SoundEventEntityAlias_snd_event_point
  • C_SoundEventOBBEntity
  • C_SoundEventPathCornerEntity
  • C_SoundEventSphereEntity
  • C_SoundOpvarSetAABBEntity
  • C_SoundOpvarSetAutoRoomEntity
  • C_SoundOpvarSetOBBEntity
  • C_SoundOpvarSetOBBWindEntity
  • C_SoundOpvarSetPathCornerEntity
  • C_SoundOpvarSetPointBase
  • C_SoundOpvarSetPointEntity
  • C_SpotlightEnd
  • C_Sprite
  • C_StattrakModule
  • C_Team
  • C_TeamplayRules
  • C_TextureBasedAnimatable
  • C_TintController
  • C_TonemapController2
  • C_TonemapController2Alias_env_tonemap_controller2
  • C_TriggerBuoyancy
  • C_TriggerLerpObject
  • C_TriggerMultiple
  • C_TriggerPhysics
  • C_TriggerVolume
  • C_VoteController
  • C_WaterBullet
  • C_WeaponAWP
  • C_WeaponAug
  • C_WeaponBaseItem
  • C_WeaponBizon
  • C_WeaponCZ75a
  • C_WeaponElite
  • C_WeaponFamas
  • C_WeaponFiveSeven
  • C_WeaponG3SG1
  • C_WeaponGalilAR
  • C_WeaponGlock
  • C_WeaponHKP2000
  • C_WeaponM249
  • C_WeaponM4A1
  • C_WeaponM4A1Silencer
  • C_WeaponMAC10
  • C_WeaponMP5SD
  • C_WeaponMP7
  • C_WeaponMP9
  • C_WeaponMag7
  • C_WeaponNOVA
Type / to search
  1. Counter-Strike 2
  2. client
  3. C_PointEntity
  4. C_SceneEntity

C_SceneEntity

MNetworkVarNames
"bool m_bIsPlayingBack""bool m_bPaused""bool m_bMultiplayer""bool m_bAutogenerated""float32 m_flForceClientTime"
Inherits from (86 fields)
C_PointEntityC_BaseEntityCEntityInstance
  • m_bIsPlayingBack: bool1552 (0x0610)
    MNetworkEnable
    MNotSaved
  • m_bPaused: bool1553 (0x0611)
    MNetworkEnable
    MNotSaved
  • m_bMultiplayer: bool1554 (0x0612)
    MNetworkEnable
    MNotSaved
  • m_bAutogenerated: bool1555 (0x0613)
    MNetworkEnable
    MNotSaved
  • m_flForceClientTime: float321556 (0x0614)
    MNetworkChangeCallback: "OnResetClientTime"
    MNetworkEnable
    MNotSaved
  • m_nSceneStringIndex: uint161560 (0x0618)
    MNetworkEnable
    MNetworkPriority: 32
    MNotSaved
  • m_bClientOnly: bool1562 (0x061A)
    MNotSaved
  • m_hOwner: CHandle< C_BaseFlex >1564 (0x061C)
    MNotSaved
  • m_hActorList: C_NetworkUtlVectorBase< CHandle< C_BaseFlex > >1568 (0x0620)
    MNetworkEnable
    MNetworkPriority: 32
    MNotSaved
  • m_bWasPlaying: bool1592 (0x0638)
    MNotSaved
  • m_QueuedEvents: CUtlVector< C_SceneEntity::QueuedEvents_t >1608 (0x0648)
    MNotSaved
  • m_flCurrentTime: float321632 (0x0660)
    MNotSaved
Also in
server.dllDota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.