Source 2 Viewer
C_PointClientUIDialog
C_PointClientUIHUD
C_PointClientUIWorldPanel
C_PointClientUIWorldTextPanel
C_PointCommentaryNode
C_PointEntity
C_PointValueRemapper
C_PointWorldText
C_PortraitWorldCallbackHandler
C_PostProcessingVolume
C_Precipitation
C_PrecipitationBlocker
C_PropDoorRotating
C_RagdollProp
C_RagdollPropAttached
C_RectLight
C_RetakeGameRules
C_RopeKeyframe
C_RopeKeyframe::CPhysicsDelegate
C_SceneEntity
C_SceneEntity::QueuedEvents_t
C_ShatterGlassShardPhysics
C_SingleplayRules
C_SkyCamera
C_SmokeGrenade
C_SmokeGrenadeProjectile
C_SoundAreaEntityBase
C_SoundAreaEntityOrientedBox
C_SoundAreaEntitySphere
C_SoundEventAABBEntity
C_SoundEventConeEntity
C_SoundEventEntity
C_SoundEventEntityAlias_snd_event_point
C_SoundEventOBBEntity
C_SoundEventPathCornerEntity
C_SoundEventSphereEntity
C_SoundOpvarSetAABBEntity
C_SoundOpvarSetAutoRoomEntity
C_SoundOpvarSetOBBEntity
C_SoundOpvarSetOBBWindEntity
C_SoundOpvarSetPathCornerEntity
C_SoundOpvarSetPointBase
C_SoundOpvarSetPointEntity
C_SpotlightEnd
C_Sprite
C_StattrakModule
C_Team
C_TeamplayRules
C_TextureBasedAnimatable
C_TintController
C_TonemapController2
C_TonemapController2Alias_env_tonemap_controller2
C_TriggerBuoyancy
C_TriggerLerpObject
C_TriggerMultiple
C_TriggerPhysics
C_TriggerVolume
C_VoteController
C_WaterBullet
C_WeaponAWP
C_WeaponAug
C_WeaponBaseItem
C_WeaponBizon
C_WeaponCZ75a
C_WeaponElite
C_WeaponFamas
C_WeaponFiveSeven
C_WeaponG3SG1
C_WeaponGalilAR
C_WeaponGlock
C_WeaponHKP2000
C_WeaponM249
C_WeaponM4A1
C_WeaponM4A1Silencer
C_WeaponMAC10
C_WeaponMP5SD
C_WeaponMP7
C_WeaponMP9
C_WeaponMag7
C_WeaponNOVA
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Counter-Strike 2
client
C_PointEntity
C_SceneEntity
C_SceneEntity
Inherits from (86 fields)
C_PointEntity
C_BaseEntity
CEntityInstance
expand fields
m_bIsPlayingBack
:
bool
1544 (0x0608)
MNotSaved
m_bPaused
:
bool
1545 (0x0609)
MNotSaved
m_bMultiplayer
:
bool
1546 (0x060A)
MNotSaved
m_bAutogenerated
:
bool
1547 (0x060B)
MNotSaved
m_bAllRequirementsComplete
:
bool
1548 (0x060C)
MNotSaved
m_flForceClientTime
:
float32
1552 (0x0610)
MNotSaved
m_nSceneStringIndex
:
uint16
1556 (0x0614)
MNotSaved
m_bClientOnly
:
bool
1558 (0x0616)
MNotSaved
m_hOwner
:
CHandle
<
C_BaseModelEntity
>
1560 (0x0618)
MNotSaved
m_hActorList
:
C_NetworkUtlVectorBase
<
CHandle
<
C_BaseModelEntity
>
>
1568 (0x0620)
MNotSaved
m_bWasPlaying
:
bool
1592 (0x0638)
MNotSaved
m_QueuedEvents
:
CUtlVector
<
C_SceneEntity::QueuedEvents_t
>
1608 (0x0648)
MNotSaved
m_flCurrentTime
:
float32
1632 (0x0660)
MNotSaved
Also in
server.dll
Dota 2
Deadlock