Source 2 Viewer
Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
Section
Schemas
4,516
ConVars & Commands
5,573
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All
4,516
Classes
3,881
Enums
635
Entities
852
Components
19
Networked
414
VData
27
Exclusive
482
C_PointClientUIHUD
C_PointClientUIWorldPanel
C_PointClientUIWorldTextPanel
C_PointCommentaryNode
C_PointDeathcamBounds
C_PointEntity
C_PointValueRemapper
C_PointWorldText
C_PortraitWorldCallbackHandler
C_PostProcessingVolume
C_Precipitation
C_PrecipitationBlocker
C_PropDoorRotating
C_RagdollProp
C_RagdollPropAttached
C_RectLight
C_RetakeGameRules
C_RopeKeyframe
C_RopeKeyframe::CPhysicsDelegate
C_SceneEntity
C_SceneEntity::QueuedEvents_t
C_ShatterGlassShardPhysics
C_SingleplayRules
C_SkyCamera
C_SkyCameraVolume
C_SkyCameraVolumeTarget
C_SmokeGrenade
C_SmokeGrenadeProjectile
C_SoundAreaEntityBase
C_SoundAreaEntityOrientedBox
C_SoundAreaEntitySphere
C_SoundEventAABBEntity
C_SoundEventBoxEntity
C_SoundEventBoxHelper
C_SoundEventConeEntity
C_SoundEventEntity
C_SoundEventEntityAlias_snd_event_point
C_SoundEventMultiPointEntity
C_SoundEventOBBEntity
C_SoundEventPathCornerEntity
C_SoundEventSphereEntity
C_SoundOpvarSetAABBEntity
C_SoundOpvarSetAutoRoomEntity
C_SoundOpvarSetDomeEntity
C_SoundOpvarSetOBBEntity
C_SoundOpvarSetOBBWindEntity
C_SoundOpvarSetPathCornerEntity
C_SoundOpvarSetPointBase
C_SoundOpvarSetPointEntity
C_SpotlightEnd
C_Sprite
C_StattrakModule
C_Team
C_TeamplayRules
C_TextureBasedAnimatable
C_TintController
C_TonemapController2
C_TonemapController2Alias_env_tonemap_controller2
C_TriggerBuoyancy
C_TriggerLerpObject
C_TriggerMultiple
C_TriggerPhysics
C_TriggerVolume
C_VoteController
C_WaterBullet
C_WeaponAWP
C_WeaponAug
C_WeaponBaseItem
C_WeaponBizon
C_WeaponCZ75a
C_WeaponElite
C_WeaponFamas
C_WeaponFiveSeven
C_WeaponG3SG1
C_WeaponGalilAR
C_WeaponGlock
C_WeaponHKP2000
C_WeaponM249
C_WeaponM4A1
C_WeaponM4A1Silencer
Type
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to search schemas
Counter-Strike 2
client
C_PointEntity
C_SceneEntity
C_SceneEntity
scripted_scene
1640 bytes (0x0668), align 8
Source
Inherits
C_PointEntity
C_BaseEntity
CEntityInstance
Also in
server
Dota 2
offsets differ
Deadlock
offsets differ
Half-Life: Alyx
differs
Fields
Networked
Declared here
With inherited
Name
Type
Offset
Inherited fields
0x0000 – 0x0607
m_bIsPlayingBack
bool
1544
0x0608
MNotSaved
m_bPaused
bool
1545
0x0609
MNotSaved
m_bMultiplayer
bool
1546
0x060A
MNotSaved
m_bAutogenerated
bool
1547
0x060B
MNotSaved
m_bAllRequirementsComplete
bool
1548
0x060C
MNotSaved
m_flForceClientTime
float32
1552
0x0610
on change
OnResetClientTime
MNotSaved
m_nSceneStringIndex
uint16
1556
0x0614
priority
32
MNotSaved
m_bClientOnly
bool
1558
0x0616
MNotSaved
m_hOwner
CHandle
<
C_BaseModelEntity
>
1560
0x0618
MNotSaved
m_hActorList
C_NetworkUtlVectorBase
<
CHandle
<
C_BaseModelEntity
>
>
1568
0x0620
sent as
ehandle
priority
32
MNotSaved
m_bWasPlaying
bool
1592
0x0638
MNotSaved
m_QueuedEvents
CUtlVector
<
C_SceneEntity::QueuedEvents_t
>
1608
0x0648
MNotSaved
m_flCurrentTime
float32
1632
0x0660
MNotSaved
scripted_scene
spawnable
Keyvalues
Declared here
With inherited
Inherited keyvalues
Inputs
Declared here
With inherited
Inherited inputs