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C_PlayerVisibility
C_PointCamera
C_PointCameraVFOV
C_PointClientUIDialog
C_PointClientUIHUD
C_PointClientUIWorldPanel
C_PointClientUIWorldTextPanel
C_PointCommentaryNode
C_PointEntity
C_PointValueRemapper
C_PointWorldText
C_PortraitWorldCallbackHandler
C_PostProcessingVolume
C_Precipitation
C_PrecipitationBlocker
C_PropDoorRotating
C_RagdollProp
C_RagdollPropAttached
C_RectLight
C_RetakeGameRules
C_RopeKeyframe
C_RopeKeyframe::CPhysicsDelegate
C_SceneEntity
C_SceneEntity::QueuedEvents_t
C_ShatterGlassShardPhysics
C_SingleplayRules
C_SkyCamera
C_SmokeGrenade
C_SmokeGrenadeProjectile
C_SoundAreaEntityBase
C_SoundAreaEntityOrientedBox
C_SoundAreaEntitySphere
C_SoundEventAABBEntity
C_SoundEventConeEntity
C_SoundEventEntity
C_SoundEventEntityAlias_snd_event_point
C_SoundEventOBBEntity
C_SoundEventPathCornerEntity
C_SoundEventSphereEntity
C_SoundOpvarSetAABBEntity
C_SoundOpvarSetAutoRoomEntity
C_SoundOpvarSetOBBEntity
C_SoundOpvarSetOBBWindEntity
C_SoundOpvarSetPathCornerEntity
C_SoundOpvarSetPointBase
C_SoundOpvarSetPointEntity
C_SpotlightEnd
C_Sprite
C_StattrakModule
C_Team
C_TeamplayRules
C_TextureBasedAnimatable
C_TintController
C_TonemapController2
C_TonemapController2Alias_env_tonemap_controller2
C_TriggerBuoyancy
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C_TriggerMultiple
C_TriggerPhysics
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C_VoteController
C_WaterBullet
C_WeaponAWP
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C_WeaponBaseItem
C_WeaponBizon
C_WeaponCZ75a
C_WeaponElite
C_WeaponFamas
C_WeaponFiveSeven
C_WeaponG3SG1
C_WeaponGalilAR
C_WeaponGlock
C_WeaponHKP2000
C_WeaponM249
C_WeaponM4A1
C_WeaponM4A1Silencer
C_WeaponMAC10
C_WeaponMP5SD
C_WeaponMP7
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Counter-Strike 2
client
C_RetakeGameRules
C_RetakeGameRules
MNetworkVarNames
"int m_nMatchSeed"
"bool m_bBlockersPresent"
"bool m_bRoundInProgress"
"int m_iFirstSecondHalfRound"
"int m_iBombSite"
expand…
m_nMatchSeed
:
int32
312 (0x0138)
MNetworkEnable
m_bBlockersPresent
:
bool
316 (0x013C)
MNetworkEnable
m_bRoundInProgress
:
bool
317 (0x013D)
MNetworkEnable
m_iFirstSecondHalfRound
:
int32
320 (0x0140)
MNetworkEnable
m_iBombSite
:
int32
324 (0x0144)
MNetworkEnable
m_hBombPlanter
:
CHandle
<
C_CSPlayerPawn
>
328 (0x0148)
MNetworkEnable
Referenced by (1)
C_CSGameRules
m_RetakeRules
Also in
server.dll