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Counter-Strike 2
client
C_BaseTrigger
C_PostProcessingVolume
C_PostProcessingVolume
MEntityAllowsPortraitWorldSpawn
MNetworkVarNames
"HPostProcessingStrong m_hPostSettings"
"float m_flFadeDuration"
"float m_flMinLogExposure"
"float m_flMaxLogExposure"
expand…
Inherits from (135 fields)
C_BaseTrigger
C_BaseToggle
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_hPostSettings
:
CStrongHandle
<
InfoForResourceTypeCPostProcessingResource
>
3944 (0x0F68)
MNetworkEnable
m_flFadeDuration
:
float32
3952 (0x0F70)
MNetworkEnable
m_flMinLogExposure
:
float32
3956 (0x0F74)
MNetworkEnable
m_flMaxLogExposure
:
float32
3960 (0x0F78)
MNetworkEnable
m_flMinExposure
:
float32
3964 (0x0F7C)
MNetworkEnable
m_flMaxExposure
:
float32
3968 (0x0F80)
MNetworkEnable
m_flExposureCompensation
:
float32
3972 (0x0F84)
MNetworkEnable
m_flExposureFadeSpeedUp
:
float32
3976 (0x0F88)
MNetworkEnable
m_flExposureFadeSpeedDown
:
float32
3980 (0x0F8C)
MNetworkEnable
m_flTonemapEVSmoothingRange
:
float32
3984 (0x0F90)
MNetworkEnable
m_bMaster
:
bool
3988 (0x0F94)
MNetworkEnable
m_bExposureControl
:
bool
3989 (0x0F95)
MNetworkEnable
Referenced by (2)
CPlayer_CameraServices
m_PostProcessingVolumes
CPlayer_CameraServices
m_hActivePostProcessingVolume
Also in
server.dll
Dota 2
Deadlock