Source 2 Viewer
  • C_PhysMagnet
  • C_PhysPropClientside
  • C_PhysicsProp
  • C_PhysicsPropMultiplayer
  • C_PlantedC4
  • C_PlayerPing
  • C_PlayerSprayDecal
  • C_PlayerVisibility
  • C_PointCamera
  • C_PointCameraVFOV
  • C_PointClientUIDialog
  • C_PointClientUIHUD
  • C_PointClientUIWorldPanel
  • C_PointClientUIWorldTextPanel
  • C_PointCommentaryNode
  • C_PointEntity
  • C_PointValueRemapper
  • C_PointWorldText
  • C_PortraitWorldCallbackHandler
  • C_PostProcessingVolume
  • C_Precipitation
  • C_PrecipitationBlocker
  • C_PropDoorRotating
  • C_RagdollProp
  • C_RagdollPropAttached
  • C_RectLight
  • C_RetakeGameRules
  • C_RopeKeyframe
  • C_RopeKeyframe::CPhysicsDelegate
  • C_SceneEntity
  • C_SceneEntity::QueuedEvents_t
  • C_ShatterGlassShardPhysics
  • C_SingleplayRules
  • C_SkyCamera
  • C_SmokeGrenade
  • C_SmokeGrenadeProjectile
  • C_SoundAreaEntityBase
  • C_SoundAreaEntityOrientedBox
  • C_SoundAreaEntitySphere
  • C_SoundEventAABBEntity
  • C_SoundEventConeEntity
  • C_SoundEventEntity
  • C_SoundEventEntityAlias_snd_event_point
  • C_SoundEventOBBEntity
  • C_SoundEventPathCornerEntity
  • C_SoundEventSphereEntity
  • C_SoundOpvarSetAABBEntity
  • C_SoundOpvarSetAutoRoomEntity
  • C_SoundOpvarSetOBBEntity
  • C_SoundOpvarSetOBBWindEntity
  • C_SoundOpvarSetPathCornerEntity
  • C_SoundOpvarSetPointBase
  • C_SoundOpvarSetPointEntity
  • C_SpotlightEnd
  • C_Sprite
  • C_StattrakModule
  • C_Team
  • C_TeamplayRules
  • C_TextureBasedAnimatable
  • C_TintController
  • C_TonemapController2
  • C_TonemapController2Alias_env_tonemap_controller2
  • C_TriggerBuoyancy
  • C_TriggerLerpObject
  • C_TriggerMultiple
  • C_TriggerPhysics
  • C_TriggerVolume
  • C_VoteController
  • C_WaterBullet
  • C_WeaponAWP
  • C_WeaponAug
  • C_WeaponBaseItem
  • C_WeaponBizon
  • C_WeaponCZ75a
  • C_WeaponElite
  • C_WeaponFamas
  • C_WeaponFiveSeven
  • C_WeaponG3SG1
  • C_WeaponGalilAR
  • C_WeaponGlock
Type / to search
  1. Counter-Strike 2
  2. client
  3. C_BaseTrigger
  4. C_PostProcessingVolume

C_PostProcessingVolume

MEntityAllowsPortraitWorldSpawn
MNetworkVarNames
"HPostProcessingStrong m_hPostSettings""float m_flFadeDuration""float m_flMinLogExposure""float m_flMaxLogExposure"
Inherits from (135 fields)
C_BaseTriggerC_BaseToggleC_BaseModelEntityC_BaseEntityCEntityInstance
  • m_hPostSettings: CStrongHandle< InfoForResourceTypeCPostProcessingResource >3944 (0x0F68)
    MNetworkEnable
  • m_flFadeDuration: float323952 (0x0F70)
    MNetworkEnable
  • m_flMinLogExposure: float323956 (0x0F74)
    MNetworkEnable
  • m_flMaxLogExposure: float323960 (0x0F78)
    MNetworkEnable
  • m_flMinExposure: float323964 (0x0F7C)
    MNetworkEnable
  • m_flMaxExposure: float323968 (0x0F80)
    MNetworkEnable
  • m_flExposureCompensation: float323972 (0x0F84)
    MNetworkEnable
  • m_flExposureFadeSpeedUp: float323976 (0x0F88)
    MNetworkEnable
  • m_flExposureFadeSpeedDown: float323980 (0x0F8C)
    MNetworkEnable
  • m_flTonemapEVSmoothingRange: float323984 (0x0F90)
    MNetworkEnable
  • m_bMaster: bool3988 (0x0F94)
    MNetworkEnable
  • m_bExposureControl: bool3989 (0x0F95)
    MNetworkEnable
Referenced by (2)
CPlayer_CameraServicesm_PostProcessingVolumesCPlayer_CameraServicesm_hActivePostProcessingVolume
Also in
server.dllDota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.