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C_MapVetoPickController
C_ModelPointEntity
C_MolotovGrenade
C_MolotovProjectile
C_Multimeter
C_MultiplayRules
C_NametagModule
C_NetTestBaseCombatCharacter
C_OmniLight
C_ParticleSystem
C_PathParticleRope
C_PathParticleRopeAlias_path_particle_rope_clientside
C_PhysBox
C_PhysMagnet
C_PhysPropClientside
C_PhysicsProp
C_PhysicsPropMultiplayer
C_PlantedC4
C_PlayerPing
C_PlayerSprayDecal
C_PlayerVisibility
C_PointCamera
C_PointCameraVFOV
C_PointClientUIDialog
C_PointClientUIHUD
C_PointClientUIWorldPanel
C_PointClientUIWorldTextPanel
C_PointCommentaryNode
C_PointEntity
C_PointValueRemapper
C_PointWorldText
C_PortraitWorldCallbackHandler
C_PostProcessingVolume
C_Precipitation
C_PrecipitationBlocker
C_PropDoorRotating
C_RagdollProp
C_RagdollPropAttached
C_RectLight
C_RetakeGameRules
C_RopeKeyframe
C_RopeKeyframe::CPhysicsDelegate
C_SceneEntity
C_SceneEntity::QueuedEvents_t
C_ShatterGlassShardPhysics
C_SingleplayRules
C_SkyCamera
C_SmokeGrenade
C_SmokeGrenadeProjectile
C_SoundAreaEntityBase
C_SoundAreaEntityOrientedBox
C_SoundAreaEntitySphere
C_SoundEventAABBEntity
C_SoundEventConeEntity
C_SoundEventEntity
C_SoundEventEntityAlias_snd_event_point
C_SoundEventOBBEntity
C_SoundEventPathCornerEntity
C_SoundEventSphereEntity
C_SoundOpvarSetAABBEntity
C_SoundOpvarSetAutoRoomEntity
C_SoundOpvarSetOBBEntity
C_SoundOpvarSetOBBWindEntity
C_SoundOpvarSetPathCornerEntity
C_SoundOpvarSetPointBase
C_SoundOpvarSetPointEntity
C_SpotlightEnd
C_Sprite
C_StattrakModule
C_Team
C_TeamplayRules
C_TextureBasedAnimatable
C_TintController
C_TonemapController2
C_TonemapController2Alias_env_tonemap_controller2
C_TriggerBuoyancy
C_TriggerLerpObject
C_TriggerMultiple
C_TriggerPhysics
C_TriggerVolume
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Counter-Strike 2
client
C_ModelPointEntity
C_PlayerSprayDecal
C_PlayerSprayDecal
Inherits from (130 fields)
C_ModelPointEntity
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_nUniqueID
:
int32
4008 (0x0FA8)
m_unAccountID
:
uint32
4012 (0x0FAC)
m_unTraceID
:
uint32
4016 (0x0FB0)
m_rtGcTime
:
uint32
4020 (0x0FB4)
m_vecEndPos
:
Vector
4024 (0x0FB8)
m_vecStart
:
Vector
4036 (0x0FC4)
m_vecLeft
:
Vector
4048 (0x0FD0)
m_vecNormal
:
Vector
4060 (0x0FDC)
m_nPlayer
:
int32
4072 (0x0FE8)
m_nEntity
:
int32
4076 (0x0FEC)
m_nHitbox
:
int32
4080 (0x0FF0)
m_flCreationTime
:
float32
4084 (0x0FF4)
m_nTintID
:
int32
4088 (0x0FF8)
m_nVersion
:
uint8
4092 (0x0FFC)
m_ubSignature
:
uint8
[128]
4093 (0x0FFD)
m_SprayRenderHelper
:
CPlayerSprayDecalRenderHelper
4232 (0x1088)
Also in
server.dll
Deadlock