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C_LocalTempEntity
C_MapPreviewParticleSystem
C_MapVetoPickController
C_ModelPointEntity
C_MolotovGrenade
C_MolotovProjectile
C_Multimeter
C_MultiplayRules
C_NametagModule
C_NetTestBaseCombatCharacter
C_OmniLight
C_ParticleSystem
C_PathParticleRope
C_PathParticleRopeAlias_path_particle_rope_clientside
C_PhysBox
C_PhysMagnet
C_PhysPropClientside
C_PhysicsProp
C_PhysicsPropMultiplayer
C_PlantedC4
C_PlayerPing
C_PlayerSprayDecal
C_PlayerVisibility
C_PointCamera
C_PointCameraVFOV
C_PointClientUIDialog
C_PointClientUIHUD
C_PointClientUIWorldPanel
C_PointClientUIWorldTextPanel
C_PointCommentaryNode
C_PointEntity
C_PointValueRemapper
C_PointWorldText
C_PortraitWorldCallbackHandler
C_PostProcessingVolume
C_Precipitation
C_PrecipitationBlocker
C_PropDoorRotating
C_RagdollProp
C_RagdollPropAttached
C_RectLight
C_RetakeGameRules
C_RopeKeyframe
C_RopeKeyframe::CPhysicsDelegate
C_SceneEntity
C_SceneEntity::QueuedEvents_t
C_ShatterGlassShardPhysics
C_SingleplayRules
C_SkyCamera
C_SmokeGrenade
C_SmokeGrenadeProjectile
C_SoundAreaEntityBase
C_SoundAreaEntityOrientedBox
C_SoundAreaEntitySphere
C_SoundEventAABBEntity
C_SoundEventConeEntity
C_SoundEventEntity
C_SoundEventEntityAlias_snd_event_point
C_SoundEventOBBEntity
C_SoundEventPathCornerEntity
C_SoundEventSphereEntity
C_SoundOpvarSetAABBEntity
C_SoundOpvarSetAutoRoomEntity
C_SoundOpvarSetOBBEntity
C_SoundOpvarSetOBBWindEntity
C_SoundOpvarSetPathCornerEntity
C_SoundOpvarSetPointBase
C_SoundOpvarSetPointEntity
C_SpotlightEnd
C_Sprite
C_StattrakModule
C_Team
C_TeamplayRules
C_TextureBasedAnimatable
C_TintController
C_TonemapController2
C_TonemapController2Alias_env_tonemap_controller2
C_TriggerBuoyancy
C_TriggerLerpObject
C_TriggerMultiple
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Counter-Strike 2
client
CBaseAnimGraph
C_PlantedC4
C_PlantedC4
Inherits from (146 fields)
IHasAttributes
CBaseAnimGraph
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_bBombTicking
:
bool
4512 (0x11A0)
m_nBombSite
:
int32
4516 (0x11A4)
m_nSourceSoundscapeHash
:
int32
4520 (0x11A8)
m_entitySpottedState
:
EntitySpottedState_t
4528 (0x11B0)
m_flNextGlow
:
GameTime_t
4552 (0x11C8)
m_flNextBeep
:
GameTime_t
4556 (0x11CC)
m_flC4Blow
:
GameTime_t
4560 (0x11D0)
m_bCannotBeDefused
:
bool
4564 (0x11D4)
m_bHasExploded
:
bool
4565 (0x11D5)
m_flTimerLength
:
float32
4568 (0x11D8)
m_bBeingDefused
:
bool
4572 (0x11DC)
m_bTriggerWarning
:
float32
4576 (0x11E0)
m_bExplodeWarning
:
float32
4580 (0x11E4)
m_bC4Activated
:
bool
4584 (0x11E8)
m_bTenSecWarning
:
bool
4585 (0x11E9)
m_flDefuseLength
:
float32
4588 (0x11EC)
m_flDefuseCountDown
:
GameTime_t
4592 (0x11F0)
m_bBombDefused
:
bool
4596 (0x11F4)
m_hBombDefuser
:
CHandle
<
C_CSPlayerPawn
>
4600 (0x11F8)
m_AttributeManager
:
C_AttributeContainer
4608 (0x1200)
m_hDefuserMultimeter
:
CHandle
<
C_Multimeter
>
5840 (0x16D0)
m_flNextRadarFlashTime
:
GameTime_t
5844 (0x16D4)
m_bRadarFlash
:
bool
5848 (0x16D8)
m_pBombDefuser
:
CHandle
<
C_CSPlayerPawn
>
5852 (0x16DC)
m_fLastDefuseTime
:
GameTime_t
5856 (0x16E0)
m_pPredictionOwner
:
CBasePlayerController
*
5864 (0x16E8)
m_vecC4ExplodeSpectatePos
:
VectorWS
5872 (0x16F0)
m_vecC4ExplodeSpectateAng
:
QAngle
5884 (0x16FC)
m_flC4ExplodeSpectateDuration
:
float32
5896 (0x1708)
Referenced by (1)
C_Multimeter
m_hTargetC4
Also in
server.dll