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C_PathParticleRope
C_PathParticleRopeAlias_path_particle_rope_clientside
C_PhysBox
C_PhysMagnet
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C_PhysicsProp
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C_PointClientUIWorldPanel
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C_PointCommentaryNode
C_PointEntity
C_PointValueRemapper
C_PointWorldText
C_PortraitWorldCallbackHandler
C_PostProcessingVolume
C_Precipitation
C_PrecipitationBlocker
C_PropDoorRotating
C_RagdollProp
C_RagdollPropAttached
C_RectLight
C_RetakeGameRules
C_RopeKeyframe
C_RopeKeyframe::CPhysicsDelegate
C_SceneEntity
C_SceneEntity::QueuedEvents_t
C_ShatterGlassShardPhysics
C_SingleplayRules
C_SkyCamera
C_SmokeGrenade
C_SmokeGrenadeProjectile
C_SoundAreaEntityBase
C_SoundAreaEntityOrientedBox
C_SoundAreaEntitySphere
C_SoundEventAABBEntity
C_SoundEventConeEntity
C_SoundEventEntity
C_SoundEventEntityAlias_snd_event_point
C_SoundEventOBBEntity
C_SoundEventPathCornerEntity
C_SoundEventSphereEntity
C_SoundOpvarSetAABBEntity
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C_SoundOpvarSetOBBEntity
C_SoundOpvarSetOBBWindEntity
C_SoundOpvarSetPathCornerEntity
C_SoundOpvarSetPointBase
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C_SpotlightEnd
C_Sprite
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C_TeamplayRules
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C_TonemapController2
C_TonemapController2Alias_env_tonemap_controller2
C_TriggerBuoyancy
C_TriggerLerpObject
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C_TriggerPhysics
C_TriggerVolume
C_VoteController
C_WaterBullet
C_WeaponAWP
C_WeaponAug
C_WeaponBaseItem
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C_WeaponCZ75a
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to search
Counter-Strike 2
client
C_BaseEntity
C_PointValueRemapper
C_PointValueRemapper
MNetworkVarNames
"bool m_bDisabled"
"bool m_bUpdateOnClient"
"ValueRemapperInputType_t m_nInputType"
"CHandle< CBaseEntity> m_hRemapLineStart"
"CHandle< CBaseEntity> m_hRemapLineEnd"
expand…
Inherits from (86 fields)
C_BaseEntity
CEntityInstance
expand fields
m_bDisabled
:
bool
1544 (0x0608)
MNetworkEnable
m_bDisabledOld
:
bool
1545 (0x0609)
m_bUpdateOnClient
:
bool
1546 (0x060A)
MNetworkEnable
m_nInputType
:
ValueRemapperInputType_t
1548 (0x060C)
MNetworkEnable
m_hRemapLineStart
:
CHandle
<
C_BaseEntity
>
1552 (0x0610)
MNetworkEnable
m_hRemapLineEnd
:
CHandle
<
C_BaseEntity
>
1556 (0x0614)
MNetworkEnable
m_flMaximumChangePerSecond
:
float32
1560 (0x0618)
MNetworkEnable
m_flDisengageDistance
:
float32
1564 (0x061C)
MNetworkEnable
m_flEngageDistance
:
float32
1568 (0x0620)
MNetworkEnable
m_bRequiresUseKey
:
bool
1572 (0x0624)
MNetworkEnable
m_nOutputType
:
ValueRemapperOutputType_t
1576 (0x0628)
MNetworkEnable
m_hOutputEntities
:
C_NetworkUtlVectorBase
<
CHandle
<
C_BaseEntity
>
>
1584 (0x0630)
MNetworkEnable
MNotSaved
m_nHapticsType
:
ValueRemapperHapticsType_t
1608 (0x0648)
MNetworkEnable
m_nMomentumType
:
ValueRemapperMomentumType_t
1612 (0x064C)
MNetworkEnable
m_flMomentumModifier
:
float32
1616 (0x0650)
MNetworkEnable
m_flSnapValue
:
float32
1620 (0x0654)
MNetworkEnable
m_flCurrentMomentum
:
float32
1624 (0x0658)
m_nRatchetType
:
ValueRemapperRatchetType_t
1628 (0x065C)
MNetworkEnable
m_flRatchetOffset
:
float32
1632 (0x0660)
m_flInputOffset
:
float32
1636 (0x0664)
MNetworkEnable
m_bEngaged
:
bool
1640 (0x0668)
m_bFirstUpdate
:
bool
1641 (0x0669)
m_flPreviousValue
:
float32
1644 (0x066C)
m_flPreviousUpdateTickTime
:
GameTime_t
1648 (0x0670)
m_vecPreviousTestPoint
:
Vector
1652 (0x0674)
Also in
server.dll
Dota 2
Deadlock