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C_NetTestBaseCombatCharacter
C_NextBotCombatCharacter
C_ParticleSystem
C_PathParticleRope
C_PathParticleRopeAlias_path_particle_rope_clientside
C_PhysBox
C_PhysPropClientside
C_PhysicsProp
C_PlayerCosmeticPropClientside
C_PlayerVisibility
C_PointCamera
C_PointCameraVFOV
C_PointClientUIDialog
C_PointClientUIHUD
C_PointClientUIWorldPanel
C_PointClientUIWorldTextPanel
C_PointCommentaryNode
C_PointEntity
C_PointEntityAlias_info_target_portrait_root
C_PointValueRemapper
C_PointWorldText
C_PortraitHero
C_PortraitWorldCallbackHandler
C_PortraitWorldLight
C_PortraitWorldPet
C_PortraitWorldUnit
C_PostProcessingVolume
C_PrecipitationBlocker
C_PropDoorRotating
C_RagdollProp
C_RagdollPropAttached
C_RopeKeyframe
C_RopeKeyframe::CPhysicsDelegate
C_SceneEntity
C_SceneEntity::QueuedEvents_t
C_SingleplayRules
C_SkyCamera
C_SoundAreaEntityBase
C_SoundAreaEntityOrientedBox
C_SoundAreaEntitySphere
C_SoundEventAABBEntity
C_SoundEventConeEntity
C_SoundEventEntity
C_SoundEventEntityAlias_snd_event_point
C_SoundEventOBBEntity
C_SoundEventPathCornerEntity
C_SoundEventSphereEntity
C_SoundOpvarSetAABBEntity
C_SoundOpvarSetAutoRoomEntity
C_SoundOpvarSetOBBEntity
C_SoundOpvarSetOBBWindEntity
C_SoundOpvarSetPathCornerEntity
C_SoundOpvarSetPointBase
C_SoundOpvarSetPointEntity
C_SpeechBubbleInfo
C_SpeechBubbleManager
C_Sprite
C_Team
C_TextureBasedAnimatable
C_TintController
C_TonemapController2
C_TonemapController2Alias_env_tonemap_controller2
C_TriggerLerpObject
C_TriggerMultiple
C_TriggerPhysics
C_TriggerVolume
C_VerticalMotionController
C_World
C_fogplayerparams_t
CanPlaySequence_t
CandyShopCandyType_t
CandyShopDefinitionGC_t
CandyShopRewardOptionGC_t
CandyShopRewardOption_t
CandyShopRewardSlot_t
CavernCrawlChallengeType_t
CavernCrawlItemType_t
CavernCrawlMapVariant_t
CavernCrawlPathID_t
CavernCrawlPath_t
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Dota 2
client
C_BaseEntity
C_PointValueRemapper
C_PointValueRemapper
Inherits from (86 fields)
C_BaseEntity
CEntityInstance
expand fields
m_bDisabled
:
bool
1520 (0x05F0)
m_bDisabledOld
:
bool
1521 (0x05F1)
m_bUpdateOnClient
:
bool
1522 (0x05F2)
m_nInputType
:
ValueRemapperInputType_t
1524 (0x05F4)
m_hRemapLineStart
:
CHandle
<
C_BaseEntity
>
1528 (0x05F8)
m_hRemapLineEnd
:
CHandle
<
C_BaseEntity
>
1532 (0x05FC)
m_flMaximumChangePerSecond
:
float32
1536 (0x0600)
m_flDisengageDistance
:
float32
1540 (0x0604)
m_flEngageDistance
:
float32
1544 (0x0608)
m_bRequiresUseKey
:
bool
1548 (0x060C)
m_nOutputType
:
ValueRemapperOutputType_t
1552 (0x0610)
m_hOutputEntities
:
C_NetworkUtlVectorBase
<
CHandle
<
C_BaseEntity
>
>
1560 (0x0618)
MNotSaved
m_nHapticsType
:
ValueRemapperHapticsType_t
1584 (0x0630)
m_nMomentumType
:
ValueRemapperMomentumType_t
1588 (0x0634)
m_flMomentumModifier
:
float32
1592 (0x0638)
m_flSnapValue
:
float32
1596 (0x063C)
m_flCurrentMomentum
:
float32
1600 (0x0640)
m_nRatchetType
:
ValueRemapperRatchetType_t
1604 (0x0644)
m_flRatchetOffset
:
float32
1608 (0x0648)
m_flInputOffset
:
float32
1612 (0x064C)
m_bEngaged
:
bool
1616 (0x0650)
m_bFirstUpdate
:
bool
1617 (0x0651)
m_flPreviousValue
:
float32
1620 (0x0654)
m_flPreviousUpdateTickTime
:
GameTime_t
1624 (0x0658)
m_vecPreviousTestPoint
:
VectorWS
1628 (0x065C)
Also in
server.dll
Counter-Strike 2
Deadlock