Source 2 Viewer
C_CSGO_TeamIntroCharacterPosition
C_CSGO_TeamIntroCounterTerroristPosition
C_CSGO_TeamIntroTerroristPosition
C_CSGO_TeamPreviewCamera
C_CSGO_TeamPreviewCamera_API
C_CSGO_TeamPreviewCharacterPosition
C_CSGO_TeamPreviewModel
C_CSGO_TeamSelectCamera
C_CSGO_TeamSelectCharacterPosition
C_CSGO_TeamSelectCounterTerroristPosition
C_CSGO_TeamSelectTerroristPosition
C_CSGO_TerroristTeamIntroCamera
C_CSGO_TerroristWingmanIntroCamera
C_CSGameRules
C_CSGameRulesProxy
C_CSMinimapBoundary
C_CSObserverPawn
C_CSObserverPawn_API
C_CSPetPlacement
C_CSPlayerPawn
C_CSPlayerPawnBase
C_CSPlayerPawnBase_API
C_CSPlayerPawn_API
C_CSPlayerResource
C_CSTeam
C_CSWeaponBase
C_CSWeaponBaseGun
C_CSWeaponBaseShotgun
C_Chicken
C_ClientRagdoll
C_ColorCorrection
C_ColorCorrectionVolume
C_CommandContext
C_CsmFovOverride
C_CsmFovOverride_API
C_DEagle
C_DecoyGrenade
C_DecoyProjectile
C_DynamicLight
C_DynamicProp
C_DynamicPropAlias_cable_dynamic
C_DynamicPropAlias_dynamic_prop
C_DynamicPropAlias_prop_dynamic_override
C_EconEntity
C_EconEntity::AttachedModelData_t
C_EconItemView
C_EconWearable
C_EntityDissolve
C_EntityFlame
C_EnvCombinedLightProbeVolume
C_EnvCombinedLightProbeVolumeAlias_func_combined_light_probe_volume
C_EnvCubemap
C_EnvCubemapBox
C_EnvCubemapFog
C_EnvDecal
C_EnvDetailController
C_EnvLightProbeVolume
C_EnvParticleGlow
C_EnvSky
C_EnvVolumetricFogController
C_EnvVolumetricFogVolume
C_EnvWind
C_EnvWindClientside
C_EnvWindController
C_EnvWindShared
C_EnvWindVolume
C_FireCrackerBlast
C_Fish
C_Flashbang
C_FlashbangProjectile
C_FogController
C_FootstepControl
C_FuncBrush
C_FuncConveyor
C_FuncElectrifiedVolume
C_FuncLadder
C_FuncMonitor
C_FuncMoveLinear
C_FuncMover
C_FuncRotating
Type
/
to search
Counter-Strike 2
client
C_CSPlayerPawnBase
C_CSPlayerPawn
C_CSPlayerPawn
Inherits from (206 fields)
C_CSPlayerPawnBase
C_BasePlayerPawn
C_BaseCombatCharacter
CBaseAnimGraph
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_pBulletServices
:
CCSPlayer_BulletServices
*
5264 (0x1490)
m_pHostageServices
:
CCSPlayer_HostageServices
*
5272 (0x1498)
m_pBuyServices
:
CCSPlayer_BuyServices
*
5280 (0x14A0)
m_pGlowServices
:
CCSPlayer_GlowServices
*
5288 (0x14A8)
m_pActionTrackingServices
:
CCSPlayer_ActionTrackingServices
*
5296 (0x14B0)
m_pAimPunchServices
:
CCSPlayer_AimPunchServices
*
5304 (0x14B8)
m_pDamageReactServices
:
CCSPlayer_DamageReactServices
*
5312 (0x14C0)
m_flHealthShotBoostExpirationTime
:
GameTime_t
5320 (0x14C8)
m_flLastFiredWeaponTime
:
GameTime_t
5324 (0x14CC)
m_bHasFemaleVoice
:
bool
5328 (0x14D0)
m_flLandingTimeSeconds
:
float32
5332 (0x14D4)
m_flOldFallVelocity
:
float32
5336 (0x14D8)
m_szLastPlaceName
:
char
[18]
5340 (0x14DC)
m_bPrevDefuser
:
bool
5358 (0x14EE)
m_bPrevHelmet
:
bool
5359 (0x14EF)
m_nPrevArmorVal
:
int32
5360 (0x14F0)
m_nPrevGrenadeAmmoCount
:
int32
5364 (0x14F4)
m_unPreviousWeaponHash
:
uint32
5368 (0x14F8)
m_unWeaponHash
:
uint32
5372 (0x14FC)
m_bInBuyZone
:
bool
5376 (0x1500)
m_bPreviouslyInBuyZone
:
bool
5377 (0x1501)
m_bInLanding
:
bool
5378 (0x1502)
m_flLandingStartTime
:
float32
5380 (0x1504)
m_bInHostageRescueZone
:
bool
5384 (0x1508)
m_bInBombZone
:
bool
5385 (0x1509)
m_bIsBuyMenuOpen
:
bool
5386 (0x150A)
m_flTimeOfLastInjury
:
GameTime_t
5388 (0x150C)
m_flNextSprayDecalTime
:
GameTime_t
5392 (0x1510)
m_iRetakesOffering
:
int32
5752 (0x1678)
m_iRetakesOfferingCard
:
int32
5756 (0x167C)
m_bRetakesHasDefuseKit
:
bool
5760 (0x1680)
m_bRetakesMVPLastRound
:
bool
5761 (0x1681)
m_iRetakesMVPBoostItem
:
int32
5764 (0x1684)
m_RetakesMVPBoostExtraUtility
:
loadout_slot_t
5768 (0x1688)
m_bNeedToReApplyGloves
:
bool
5773 (0x168D)
m_EconGloves
:
C_EconItemView
5776 (0x1690)
m_nEconGlovesChanged
:
uint8
6912 (0x1B00)
m_bMustSyncRagdollState
:
bool
6913 (0x1B01)
m_nRagdollDamageBone
:
int32
6916 (0x1B04)
m_vRagdollDamageForce
:
Vector
6920 (0x1B08)
m_szRagdollDamageWeaponName
:
char
[64]
6932 (0x1B14)
m_bRagdollDamageHeadshot
:
bool
6996 (0x1B54)
m_vRagdollServerOrigin
:
VectorWS
7000 (0x1B58)
m_lastLandTime
:
GameTime_t
7012 (0x1B64)
m_bOnGroundLastTick
:
bool
7016 (0x1B68)
m_hHudModelArms
:
CHandle
<
C_CS2HudModelArms
>
7044 (0x1B84)
m_qDeathEyeAngles
:
QAngle
7048 (0x1B88)
m_bLeftHanded
:
bool
7060 (0x1B94)
m_fSwitchedHandednessTime
:
GameTime_t
7064 (0x1B98)
m_flViewmodelOffsetX
:
float32
7068 (0x1B9C)
m_flViewmodelOffsetY
:
float32
7072 (0x1BA0)
m_flViewmodelOffsetZ
:
float32
7076 (0x1BA4)
m_flViewmodelFOV
:
float32
7080 (0x1BA8)
m_vecPlayerPatchEconIndices
:
uint32
[5]
7084 (0x1BAC)
m_GunGameImmunityColor
:
Color
7152 (0x1BF0)
m_vecBulletHitModels
:
CUtlVector
<
C_BulletHitModel
*
>
7232 (0x1C40)
m_bIsWalking
:
bool
7256 (0x1C58)
m_entitySpottedState
:
EntitySpottedState_t
7264 (0x1C60)
m_bIsScoped
:
bool
7288 (0x1C78)
m_bResumeZoom
:
bool
7289 (0x1C79)
m_bIsDefusing
:
bool
7290 (0x1C7A)
m_bIsGrabbingHostage
:
bool
7291 (0x1C7B)
m_iBlockingUseActionInProgress
:
CSPlayerBlockingUseAction_t
7292 (0x1C7C)
m_flEmitSoundTime
:
GameTime_t
7296 (0x1C80)
m_bInNoDefuseArea
:
bool
7300 (0x1C84)
m_nWhichBombZone
:
int32
7304 (0x1C88)
m_iShotsFired
:
int32
7308 (0x1C8C)
m_flFlinchStack
:
float32
7312 (0x1C90)
m_flVelocityModifier
:
float32
7316 (0x1C94)
m_bWaitForNoAttack
:
bool
7320 (0x1C98)
m_ignoreLadderJumpTime
:
float32
7324 (0x1C9C)
m_bKilledByHeadshot
:
bool
7329 (0x1CA1)
m_ArmorValue
:
int32
7332 (0x1CA4)
m_unCurrentEquipmentValue
:
uint16
7336 (0x1CA8)
m_unRoundStartEquipmentValue
:
uint16
7338 (0x1CAA)
m_unFreezetimeEndEquipmentValue
:
uint16
7340 (0x1CAC)
m_nLastKillerIndex
:
CEntityIndex
7344 (0x1CB0)
m_bOldIsScoped
:
bool
7348 (0x1CB4)
m_bHasDeathInfo
:
bool
7349 (0x1CB5)
m_flDeathInfoTime
:
float32
7352 (0x1CB8)
m_vecDeathInfoOrigin
:
VectorWS
7356 (0x1CBC)
m_grenadeParameterStashTime
:
GameTime_t
7416 (0x1CF8)
m_bGrenadeParametersStashed
:
bool
7420 (0x1CFC)
m_angStashedShootAngles
:
QAngle
7424 (0x1D00)
m_vecStashedGrenadeThrowPosition
:
VectorWS
7436 (0x1D0C)
m_vecStashedGrenadeThrowPawnCenter
:
VectorWS
7448 (0x1D18)
m_vecStashedVelocity
:
Vector
7460 (0x1D24)
m_bShouldAutobuyDMWeapons
:
bool
12896 (0x3260)
m_fImmuneToGunGameDamageTime
:
GameTime_t
12900 (0x3264)
m_bGunGameImmunity
:
bool
12904 (0x3268)
m_fImmuneToGunGameDamageTimeLast
:
GameTime_t
12908 (0x326C)
m_fMolotovDamageTime
:
float32
12912 (0x3270)
m_nPlayerInfernoBodyFx
:
ParticleIndex_t
13020 (0x32DC)
m_angEyeAngles
:
QAngle
13136 (0x3350)
m_arrOldEyeAnglesTimes
:
GameTime_t
[4]
13280 (0x33E0)
m_arrOldEyeAngles
:
QAngle
[4]
13296 (0x33F0)
m_angEyeAnglesVelocity
:
QAngle
13344 (0x3420)
m_iIDEntIndex
:
CEntityIndex
13356 (0x342C)
m_delayTargetIDTimer
:
CountdownTimer
13360 (0x3430)
m_iTargetItemEntIdx
:
CEntityIndex
13384 (0x3448)
m_iOldIDEntIndex
:
CEntityIndex
13388 (0x344C)
m_holdTargetIDTimer
:
CountdownTimer
13392 (0x3450)
Referenced by (15)
CCSPlayerController
m_hPlayerPawn
CDamageRecord
m_PlayerDamager
CDamageRecord
m_PlayerRecipient
C_BaseGrenade
m_hThrower
C_BaseGrenade
m_hOriginalThrower
C_CSGO_PreviewPlayer
C_CSWeaponBase
m_hPrevOwner
C_Chicken
m_leader
+7 moreā¦
Also in
server.dll