Source 2 Viewer
C_CSGO_TeamIntroCharacterPosition
C_CSGO_TeamIntroCounterTerroristPosition
C_CSGO_TeamIntroTerroristPosition
C_CSGO_TeamPreviewCamera
C_CSGO_TeamPreviewCamera_API
C_CSGO_TeamPreviewCharacterPosition
C_CSGO_TeamPreviewModel
C_CSGO_TeamSelectCamera
C_CSGO_TeamSelectCharacterPosition
C_CSGO_TeamSelectCounterTerroristPosition
C_CSGO_TeamSelectTerroristPosition
C_CSGO_TerroristTeamIntroCamera
C_CSGO_TerroristWingmanIntroCamera
C_CSGameRules
C_CSGameRulesProxy
C_CSMinimapBoundary
C_CSObserverPawn
C_CSObserverPawn_API
C_CSPetPlacement
C_CSPlayerPawn
C_CSPlayerPawnBase
C_CSPlayerPawnBase_API
C_CSPlayerPawn_API
C_CSPlayerResource
C_CSTeam
C_CSWeaponBase
C_CSWeaponBaseGun
C_CSWeaponBaseShotgun
C_Chicken
C_ClientRagdoll
C_ColorCorrection
C_ColorCorrectionVolume
C_CommandContext
C_CsmFovOverride
C_CsmFovOverride_API
C_DEagle
C_DecoyGrenade
C_DecoyProjectile
C_DynamicLight
C_DynamicProp
C_DynamicPropAlias_cable_dynamic
C_DynamicPropAlias_dynamic_prop
C_DynamicPropAlias_prop_dynamic_override
C_EconEntity
C_EconEntity::AttachedModelData_t
C_EconItemView
C_EconWearable
C_EntityDissolve
C_EntityFlame
C_EnvCombinedLightProbeVolume
C_EnvCombinedLightProbeVolumeAlias_func_combined_light_probe_volume
C_EnvCubemap
C_EnvCubemapBox
C_EnvCubemapFog
C_EnvDecal
C_EnvDetailController
C_EnvLightProbeVolume
C_EnvParticleGlow
C_EnvSky
C_EnvVolumetricFogController
C_EnvVolumetricFogVolume
C_EnvWind
C_EnvWindClientside
C_EnvWindController
C_EnvWindShared
C_EnvWindVolume
C_FireCrackerBlast
C_Fish
C_Flashbang
C_FlashbangProjectile
C_FogController
C_FootstepControl
C_FuncBrush
C_FuncConveyor
C_FuncElectrifiedVolume
C_FuncLadder
C_FuncMonitor
C_FuncMoveLinear
C_FuncMover
C_FuncRotating
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Counter-Strike 2
client
C_CSPlayerPawnBase
C_CSPlayerPawn
C_CSPlayerPawn
Inherits from (206 fields)
C_CSPlayerPawnBase
C_BasePlayerPawn
C_BaseCombatCharacter
CBaseAnimGraph
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_pBulletServices
:
CCSPlayer_BulletServices
*
5264 (0x1490)
m_pHostageServices
:
CCSPlayer_HostageServices
*
5272 (0x1498)
m_pBuyServices
:
CCSPlayer_BuyServices
*
5280 (0x14A0)
m_pGlowServices
:
CCSPlayer_GlowServices
*
5288 (0x14A8)
m_pActionTrackingServices
:
CCSPlayer_ActionTrackingServices
*
5296 (0x14B0)
m_pAimPunchServices
:
CCSPlayer_AimPunchServices
*
5304 (0x14B8)
m_pDamageReactServices
:
CCSPlayer_DamageReactServices
*
5312 (0x14C0)
m_flHealthShotBoostExpirationTime
:
GameTime_t
5320 (0x14C8)
m_flLastFiredWeaponTime
:
GameTime_t
5324 (0x14CC)
m_bHasFemaleVoice
:
bool
5328 (0x14D0)
m_flLandingTimeSeconds
:
float32
5332 (0x14D4)
m_flOldFallVelocity
:
float32
5336 (0x14D8)
m_szLastPlaceName
:
char
[18]
5340 (0x14DC)
m_bPrevDefuser
:
bool
5358 (0x14EE)
m_bPrevHelmet
:
bool
5359 (0x14EF)
m_nPrevArmorVal
:
int32
5360 (0x14F0)
m_nPrevGrenadeAmmoCount
:
int32
5364 (0x14F4)
m_unPreviousWeaponHash
:
uint32
5368 (0x14F8)
m_unWeaponHash
:
uint32
5372 (0x14FC)
m_bInBuyZone
:
bool
5376 (0x1500)
m_bPreviouslyInBuyZone
:
bool
5377 (0x1501)
m_bInLanding
:
bool
5378 (0x1502)
m_flLandingStartTime
:
float32
5380 (0x1504)
m_bInHostageRescueZone
:
bool
5384 (0x1508)
m_bInBombZone
:
bool
5385 (0x1509)
m_bIsBuyMenuOpen
:
bool
5386 (0x150A)
m_flTimeOfLastInjury
:
GameTime_t
5388 (0x150C)
m_flNextSprayDecalTime
:
GameTime_t
5392 (0x1510)
m_iRetakesOffering
:
int32
5744 (0x1670)
m_iRetakesOfferingCard
:
int32
5748 (0x1674)
m_bRetakesHasDefuseKit
:
bool
5752 (0x1678)
m_bRetakesMVPLastRound
:
bool
5753 (0x1679)
m_iRetakesMVPBoostItem
:
int32
5756 (0x167C)
m_RetakesMVPBoostExtraUtility
:
loadout_slot_t
5760 (0x1680)
m_bNeedToReApplyGloves
:
bool
5765 (0x1685)
m_EconGloves
:
C_EconItemView
5768 (0x1688)
m_nEconGlovesChanged
:
uint8
6904 (0x1AF8)
m_bMustSyncRagdollState
:
bool
6905 (0x1AF9)
m_nRagdollDamageBone
:
int32
6908 (0x1AFC)
m_vRagdollDamageForce
:
Vector
6912 (0x1B00)
m_szRagdollDamageWeaponName
:
char
[64]
6924 (0x1B0C)
m_bRagdollDamageHeadshot
:
bool
6988 (0x1B4C)
m_vRagdollServerOrigin
:
VectorWS
6992 (0x1B50)
m_lastLandTime
:
GameTime_t
7004 (0x1B5C)
m_bOnGroundLastTick
:
bool
7008 (0x1B60)
m_hHudModelArms
:
CHandle
<
C_CS2HudModelArms
>
7036 (0x1B7C)
m_qDeathEyeAngles
:
QAngle
7040 (0x1B80)
m_bLeftHanded
:
bool
7052 (0x1B8C)
m_fSwitchedHandednessTime
:
GameTime_t
7056 (0x1B90)
m_flViewmodelOffsetX
:
float32
7060 (0x1B94)
m_flViewmodelOffsetY
:
float32
7064 (0x1B98)
m_flViewmodelOffsetZ
:
float32
7068 (0x1B9C)
m_flViewmodelFOV
:
float32
7072 (0x1BA0)
m_vecPlayerPatchEconIndices
:
uint32
[5]
7076 (0x1BA4)
m_GunGameImmunityColor
:
Color
7144 (0x1BE8)
m_vecBulletHitModels
:
CUtlVector
<
C_BulletHitModel
*
>
7224 (0x1C38)
m_bIsWalking
:
bool
7248 (0x1C50)
m_entitySpottedState
:
EntitySpottedState_t
7256 (0x1C58)
m_bIsScoped
:
bool
7280 (0x1C70)
m_bResumeZoom
:
bool
7281 (0x1C71)
m_bIsDefusing
:
bool
7282 (0x1C72)
m_bIsGrabbingHostage
:
bool
7283 (0x1C73)
m_iBlockingUseActionInProgress
:
CSPlayerBlockingUseAction_t
7284 (0x1C74)
m_flEmitSoundTime
:
GameTime_t
7288 (0x1C78)
m_bInNoDefuseArea
:
bool
7292 (0x1C7C)
m_nWhichBombZone
:
int32
7296 (0x1C80)
m_iShotsFired
:
int32
7300 (0x1C84)
m_flFlinchStack
:
float32
7304 (0x1C88)
m_flVelocityModifier
:
float32
7308 (0x1C8C)
m_bWaitForNoAttack
:
bool
7312 (0x1C90)
m_ignoreLadderJumpTime
:
float32
7316 (0x1C94)
m_bKilledByHeadshot
:
bool
7321 (0x1C99)
m_ArmorValue
:
int32
7324 (0x1C9C)
m_unCurrentEquipmentValue
:
uint16
7328 (0x1CA0)
m_unRoundStartEquipmentValue
:
uint16
7330 (0x1CA2)
m_unFreezetimeEndEquipmentValue
:
uint16
7332 (0x1CA4)
m_nLastKillerIndex
:
CEntityIndex
7336 (0x1CA8)
m_bOldIsScoped
:
bool
7340 (0x1CAC)
m_bHasDeathInfo
:
bool
7341 (0x1CAD)
m_flDeathInfoTime
:
float32
7344 (0x1CB0)
m_vecDeathInfoOrigin
:
VectorWS
7348 (0x1CB4)
m_grenadeParameterStashTime
:
GameTime_t
7408 (0x1CF0)
m_bGrenadeParametersStashed
:
bool
7412 (0x1CF4)
m_angStashedShootAngles
:
QAngle
7416 (0x1CF8)
m_vecStashedGrenadeThrowPosition
:
VectorWS
7428 (0x1D04)
m_vecStashedVelocity
:
Vector
7440 (0x1D10)
m_bShouldAutobuyDMWeapons
:
bool
12880 (0x3250)
m_fImmuneToGunGameDamageTime
:
GameTime_t
12884 (0x3254)
m_bGunGameImmunity
:
bool
12888 (0x3258)
m_fImmuneToGunGameDamageTimeLast
:
GameTime_t
12892 (0x325C)
m_fMolotovDamageTime
:
float32
12896 (0x3260)
m_nPlayerInfernoBodyFx
:
ParticleIndex_t
13004 (0x32CC)
m_angEyeAngles
:
QAngle
13120 (0x3340)
m_arrOldEyeAnglesTimes
:
GameTime_t
[4]
13264 (0x33D0)
m_arrOldEyeAngles
:
QAngle
[4]
13280 (0x33E0)
m_angEyeAnglesVelocity
:
QAngle
13328 (0x3410)
m_iIDEntIndex
:
CEntityIndex
13340 (0x341C)
m_delayTargetIDTimer
:
CountdownTimer
13344 (0x3420)
m_iTargetItemEntIdx
:
CEntityIndex
13368 (0x3438)
m_iOldIDEntIndex
:
CEntityIndex
13372 (0x343C)
m_holdTargetIDTimer
:
CountdownTimer
13376 (0x3440)
Referenced by (15)
CCSPlayerController
m_hPlayerPawn
CDamageRecord
m_PlayerDamager
CDamageRecord
m_PlayerRecipient
C_BaseGrenade
m_hThrower
C_BaseGrenade
m_hOriginalThrower
C_CSGO_PreviewPlayer
C_CSWeaponBase
m_hPrevOwner
C_Chicken
m_leader
+7 moreā¦
Also in
server.dll