Source 2 Viewer
C_CSGO_PreviewPlayer
C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel
C_CSGO_TeamIntroCharacterPosition
C_CSGO_TeamIntroCounterTerroristPosition
C_CSGO_TeamIntroTerroristPosition
C_CSGO_TeamPreviewCamera
C_CSGO_TeamPreviewCharacterPosition
C_CSGO_TeamPreviewModel
C_CSGO_TeamSelectCamera
C_CSGO_TeamSelectCharacterPosition
C_CSGO_TeamSelectCounterTerroristPosition
C_CSGO_TeamSelectTerroristPosition
C_CSGO_TerroristTeamIntroCamera
C_CSGO_TerroristWingmanIntroCamera
C_CSGameRules
C_CSGameRulesProxy
C_CSMinimapBoundary
C_CSObserverPawn
C_CSPetPlacement
C_CSPlayerPawn
C_CSPlayerPawnBase
C_CSPlayerResource
C_CSTeam
C_CSWeaponBase
C_CSWeaponBaseGun
C_CSWeaponBaseShotgun
C_Chicken
C_ClientRagdoll
C_ColorCorrection
C_ColorCorrectionVolume
C_CommandContext
C_CsmFovOverride
C_DEagle
C_DecoyGrenade
C_DecoyProjectile
C_DynamicLight
C_DynamicProp
C_DynamicPropAlias_cable_dynamic
C_DynamicPropAlias_dynamic_prop
C_DynamicPropAlias_prop_dynamic_override
C_EconEntity
C_EconEntity::AttachedModelData_t
C_EconItemView
C_EconWearable
C_EntityDissolve
C_EntityFlame
C_EnvCombinedLightProbeVolume
C_EnvCombinedLightProbeVolumeAlias_func_combined_light_probe_volume
C_EnvCubemap
C_EnvCubemapBox
C_EnvCubemapFog
C_EnvDecal
C_EnvDetailController
C_EnvLightProbeVolume
C_EnvParticleGlow
C_EnvSky
C_EnvVolumetricFogController
C_EnvVolumetricFogVolume
C_EnvWind
C_EnvWindClientside
C_EnvWindController
C_EnvWindShared
C_EnvWindVolume
C_FireCrackerBlast
C_Fish
C_Flashbang
C_FlashbangProjectile
C_FogController
C_FootstepControl
C_FuncBrush
C_FuncConveyor
C_FuncElectrifiedVolume
C_FuncLadder
C_FuncMonitor
C_FuncMoveLinear
C_FuncMover
C_FuncRotating
C_FuncTrackTrain
C_GameRules
C_GameRulesProxy
Type
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Counter-Strike 2
client
C_CSPlayerPawnBase
C_CSPlayerPawn
C_CSPlayerPawn
Inherits from (205 fields)
C_CSPlayerPawnBase
C_BasePlayerPawn
C_BaseCombatCharacter
CBaseAnimGraph
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_pBulletServices
:
CCSPlayer_BulletServices
*
5224 (0x1468)
m_pHostageServices
:
CCSPlayer_HostageServices
*
5232 (0x1470)
m_pBuyServices
:
CCSPlayer_BuyServices
*
5240 (0x1478)
m_pGlowServices
:
CCSPlayer_GlowServices
*
5248 (0x1480)
m_pActionTrackingServices
:
CCSPlayer_ActionTrackingServices
*
5256 (0x1488)
m_pAimPunchServices
:
CCSPlayer_AimPunchServices
*
5264 (0x1490)
m_pDamageReactServices
:
CCSPlayer_DamageReactServices
*
5272 (0x1498)
m_flHealthShotBoostExpirationTime
:
GameTime_t
5280 (0x14A0)
m_flLastFiredWeaponTime
:
GameTime_t
5284 (0x14A4)
m_bHasFemaleVoice
:
bool
5288 (0x14A8)
m_flLandingTimeSeconds
:
float32
5292 (0x14AC)
m_flOldFallVelocity
:
float32
5296 (0x14B0)
m_szLastPlaceName
:
char
[18]
5300 (0x14B4)
m_bPrevDefuser
:
bool
5318 (0x14C6)
m_bPrevHelmet
:
bool
5319 (0x14C7)
m_nPrevArmorVal
:
int32
5320 (0x14C8)
m_nPrevGrenadeAmmoCount
:
int32
5324 (0x14CC)
m_unPreviousWeaponHash
:
uint32
5328 (0x14D0)
m_unWeaponHash
:
uint32
5332 (0x14D4)
m_bInBuyZone
:
bool
5336 (0x14D8)
m_bPreviouslyInBuyZone
:
bool
5337 (0x14D9)
m_bInLanding
:
bool
5338 (0x14DA)
m_flLandingStartTime
:
float32
5340 (0x14DC)
m_bInHostageRescueZone
:
bool
5344 (0x14E0)
m_bInBombZone
:
bool
5345 (0x14E1)
m_bIsBuyMenuOpen
:
bool
5346 (0x14E2)
m_flTimeOfLastInjury
:
GameTime_t
5348 (0x14E4)
m_flNextSprayDecalTime
:
GameTime_t
5352 (0x14E8)
m_iRetakesOffering
:
int32
5696 (0x1640)
m_iRetakesOfferingCard
:
int32
5700 (0x1644)
m_bRetakesHasDefuseKit
:
bool
5704 (0x1648)
m_bRetakesMVPLastRound
:
bool
5705 (0x1649)
m_iRetakesMVPBoostItem
:
int32
5708 (0x164C)
m_RetakesMVPBoostExtraUtility
:
loadout_slot_t
5712 (0x1650)
m_bNeedToReApplyGloves
:
bool
5717 (0x1655)
m_EconGloves
:
C_EconItemView
5720 (0x1658)
m_nEconGlovesChanged
:
uint8
6856 (0x1AC8)
m_bMustSyncRagdollState
:
bool
6857 (0x1AC9)
m_nRagdollDamageBone
:
int32
6860 (0x1ACC)
m_vRagdollDamageForce
:
Vector
6864 (0x1AD0)
m_vRagdollDamagePosition
:
Vector
6876 (0x1ADC)
m_szRagdollDamageWeaponName
:
char
[64]
6888 (0x1AE8)
m_bRagdollDamageHeadshot
:
bool
6952 (0x1B28)
m_vRagdollServerOrigin
:
Vector
6956 (0x1B2C)
m_lastLandTime
:
GameTime_t
6968 (0x1B38)
m_bOnGroundLastTick
:
bool
6972 (0x1B3C)
m_hHudModelArms
:
CHandle
<
C_CS2HudModelArms
>
7000 (0x1B58)
m_qDeathEyeAngles
:
QAngle
7004 (0x1B5C)
m_bLeftHanded
:
bool
7016 (0x1B68)
m_fSwitchedHandednessTime
:
GameTime_t
7020 (0x1B6C)
m_flViewmodelOffsetX
:
float32
7024 (0x1B70)
m_flViewmodelOffsetY
:
float32
7028 (0x1B74)
m_flViewmodelOffsetZ
:
float32
7032 (0x1B78)
m_flViewmodelFOV
:
float32
7036 (0x1B7C)
m_vecPlayerPatchEconIndices
:
uint32
[5]
7040 (0x1B80)
m_GunGameImmunityColor
:
Color
7112 (0x1BC8)
m_vecBulletHitModels
:
CUtlVector
<
C_BulletHitModel
*
>
7192 (0x1C18)
m_bIsWalking
:
bool
7216 (0x1C30)
m_entitySpottedState
:
EntitySpottedState_t
7224 (0x1C38)
m_bIsScoped
:
bool
7248 (0x1C50)
m_bResumeZoom
:
bool
7249 (0x1C51)
m_bIsDefusing
:
bool
7250 (0x1C52)
m_bIsGrabbingHostage
:
bool
7251 (0x1C53)
m_iBlockingUseActionInProgress
:
CSPlayerBlockingUseAction_t
7252 (0x1C54)
m_flEmitSoundTime
:
GameTime_t
7256 (0x1C58)
m_bInNoDefuseArea
:
bool
7260 (0x1C5C)
m_nWhichBombZone
:
int32
7264 (0x1C60)
m_iShotsFired
:
int32
7268 (0x1C64)
m_flFlinchStack
:
float32
7272 (0x1C68)
m_flVelocityModifier
:
float32
7276 (0x1C6C)
m_bWaitForNoAttack
:
bool
7280 (0x1C70)
m_ignoreLadderJumpTime
:
float32
7284 (0x1C74)
m_bKilledByHeadshot
:
bool
7289 (0x1C79)
m_ArmorValue
:
int32
7292 (0x1C7C)
m_unCurrentEquipmentValue
:
uint16
7296 (0x1C80)
m_unRoundStartEquipmentValue
:
uint16
7298 (0x1C82)
m_unFreezetimeEndEquipmentValue
:
uint16
7300 (0x1C84)
m_nLastKillerIndex
:
CEntityIndex
7304 (0x1C88)
m_bOldIsScoped
:
bool
7308 (0x1C8C)
m_bHasDeathInfo
:
bool
7309 (0x1C8D)
m_flDeathInfoTime
:
float32
7312 (0x1C90)
m_vecDeathInfoOrigin
:
Vector
7316 (0x1C94)
m_grenadeParameterStashTime
:
GameTime_t
7376 (0x1CD0)
m_bGrenadeParametersStashed
:
bool
7380 (0x1CD4)
m_angStashedShootAngles
:
QAngle
7384 (0x1CD8)
m_vecStashedGrenadeThrowPosition
:
Vector
7396 (0x1CE4)
m_vecStashedVelocity
:
Vector
7408 (0x1CF0)
m_bShouldAutobuyDMWeapons
:
bool
12848 (0x3230)
m_fImmuneToGunGameDamageTime
:
GameTime_t
12852 (0x3234)
m_bGunGameImmunity
:
bool
12856 (0x3238)
m_fImmuneToGunGameDamageTimeLast
:
GameTime_t
12860 (0x323C)
m_fMolotovDamageTime
:
float32
12864 (0x3240)
m_nPlayerInfernoBodyFx
:
ParticleIndex_t
12972 (0x32AC)
m_angEyeAngles
:
QAngle
13088 (0x3320)
m_arrOldEyeAnglesTimes
:
GameTime_t
[4]
13232 (0x33B0)
m_arrOldEyeAngles
:
QAngle
[4]
13248 (0x33C0)
m_angEyeAnglesVelocity
:
QAngle
13296 (0x33F0)
m_iIDEntIndex
:
CEntityIndex
13308 (0x33FC)
m_delayTargetIDTimer
:
CountdownTimer
13312 (0x3400)
m_iTargetItemEntIdx
:
CEntityIndex
13336 (0x3418)
m_iOldIDEntIndex
:
CEntityIndex
13340 (0x341C)
m_holdTargetIDTimer
:
CountdownTimer
13344 (0x3420)
Referenced by (15)
CCSPlayerController
m_hPlayerPawn
CDamageRecord
m_PlayerDamager
CDamageRecord
m_PlayerRecipient
C_BaseGrenade
m_hThrower
C_BaseGrenade
m_hOriginalThrower
C_CSGO_PreviewPlayer
C_CSWeaponBase
m_hPrevOwner
C_Chicken
m_leader
+7 moreā¦
Also in
server.dll