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WaterWheelDrag_t
WaterWheelFrictionScale_t
WeaponAttackType_t
WeaponGameplayAnimState
WeaponPurchaseCount_t
WeaponPurchaseTracker_t
WeaponSound_t
WeaponSwitchReason_t
WorldTextPanelHorizontalAlign_t
WorldTextPanelOrientation_t
WorldTextPanelVerticalAlign_t
WrappedPhysicsJoint_t
attributeprovidertypes_t
audioparams_t
constraint_axislimit_t
constraint_breakableparams_t
constraint_hingeparams_t
entitytable_t
filter_t
fogparams_t
gear_slot_t
globalentity_t
hudtextparms_t
inv_image_camera_t
inv_image_clearcolor_t
inv_image_data_t
inv_image_item_t
inv_image_light_barn_t
inv_image_light_fill_t
inv_image_light_sun_t
inv_image_map_t
levellist_t
loadout_slot_t
physics_save_sphere_t
ragdoll_t
ragdollelement_t
ragdollhierarchyjoint_t
screenfade_t
screenshake_t
shard_model_desc_t
sky3dparams_t
sndopvarlatchdata_t
soundcommands_t
soundlevel_t
thinkfunc_t
vote_create_failed_t
server (778)
ActiveModelConfig_t
AnimGraph2SerializedPoseRecipeSlot_t
AutoRoomDoorwayPairs_t
CAI_ChangeHintGroup
CAI_Expresser
CAI_ExpresserWithFollowup
CAK47
CAmbientGeneric
CAttributeContainer
CAttributeList
CAttributeManager
CAttributeManager::cached_attribute_float_t
CBarnLight
CBaseAnimGraph
CBaseAnimGraphController
CBaseButton
CBaseCSGrenade
CBaseCSGrenadeProjectile
CBaseClientUIEntity
CBaseCombatCharacter
CBaseDMStart
CBaseDoor
CBaseEntity
CBaseEntityAPI
CBaseFilter
CBaseGrenade
CBaseIssue
CBaseModelEntity
CBaseModelEntity::OnDamageLevelChangedArgs_t
CBaseModelEntityAPI
CBaseMoveBehavior
CBasePlatTrain
CBasePlayerController
Type
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to search
Counter-Strike 2
client
fogparams_t
fogparams_t
dirPrimary
:
Vector
8 (0x08)
colorPrimary
:
Color
20 (0x14)
colorSecondary
:
Color
24 (0x18)
colorPrimaryLerpTo
:
Color
28 (0x1C)
MNotSaved
colorSecondaryLerpTo
:
Color
32 (0x20)
MNotSaved
start
:
float32
36 (0x24)
end
:
float32
40 (0x28)
farz
:
float32
44 (0x2C)
maxdensity
:
float32
48 (0x30)
exponent
:
float32
52 (0x34)
HDRColorScale
:
float32
56 (0x38)
skyboxFogFactor
:
float32
60 (0x3C)
MNotSaved
skyboxFogFactorLerpTo
:
float32
64 (0x40)
MNotSaved
startLerpTo
:
float32
68 (0x44)
MNotSaved
endLerpTo
:
float32
72 (0x48)
MNotSaved
maxdensityLerpTo
:
float32
76 (0x4C)
MNotSaved
lerptime
:
GameTime_t
80 (0x50)
MNotSaved
duration
:
float32
84 (0x54)
blendtobackground
:
float32
88 (0x58)
scattering
:
float32
92 (0x5C)
locallightscale
:
float32
96 (0x60)
enable
:
bool
100 (0x64)
blend
:
bool
101 (0x65)
m_bPadding2
:
bool
102 (0x66)
MNotSaved
m_bPadding
:
bool
103 (0x67)
MNotSaved
Referenced by (3)
CPlayer_CameraServices
m_CurrentFog
C_FogController
m_fog
sky3dparams_t
fog
Also in
server.dll
Dota 2
Deadlock