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Type / to search
  1. Dota 2
  2. client
  3. fogparams_t

fogparams_t

  • dirPrimary: Vector8 (0x08)
  • colorPrimary: Color20 (0x14)
  • colorSecondary: Color24 (0x18)
  • colorPrimaryLerpTo: Color28 (0x1C)
    MNotSaved
  • colorSecondaryLerpTo: Color32 (0x20)
    MNotSaved
  • start: float3236 (0x24)
  • end: float3240 (0x28)
  • farz: float3244 (0x2C)
  • maxdensity: float3248 (0x30)
  • exponent: float3252 (0x34)
  • HDRColorScale: float3256 (0x38)
  • skyboxFogFactor: float3260 (0x3C)
    MNotSaved
  • skyboxFogFactorLerpTo: float3264 (0x40)
    MNotSaved
  • startLerpTo: float3268 (0x44)
    MNotSaved
  • endLerpTo: float3272 (0x48)
    MNotSaved
  • maxdensityLerpTo: float3276 (0x4C)
    MNotSaved
  • lerptime: GameTime_t80 (0x50)
    MNotSaved
  • duration: float3284 (0x54)
  • blendtobackground: float3288 (0x58)
  • scattering: float3292 (0x5C)
  • locallightscale: float3296 (0x60)
  • enable: bool100 (0x64)
  • blend: bool101 (0x65)
  • m_bPadding2: bool102 (0x66)
    MNotSaved
  • m_bPadding: bool103 (0x67)
    MNotSaved
Referenced by (3)
CPlayer_CameraServicesm_CurrentFogC_FogControllerm_fogsky3dparams_tfog
Also in
server.dllCounter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.