Source 2 Viewer
Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
Section
Schemas
18,139
ConVars & Commands
7,284
Show
All
18,139
Classes
17,201
Enums
938
Entities
6,931
Components
22
Networked
627
VData
165
Exclusive
14,143
modifierremove
modifierstate
physics_save_sphere_t
quest_hud_types_t
quest_text_replace_values_t
ragdoll_t
ragdollelement_t
ragdollhierarchyjoint_t
sBounceInfo
sControlGroupElem
sGlaiveInfo
sGlaiveInfoStorm
sMuertaPartingShotSoulDef
sPlayerSnapshot
sRevenantDef
sSharedCooldownInfo
sSpiritDef
sSpiritInfo
screenfade_t
screenshake_t
sky3dparams_t
sndopvarlatchdata_t
soundcommands_t
soundlevel_t
style_index_t
subquest_player_stat_types_t
subquest_text_replace_values_t
thinkfunc_t
unacknowledged_item_inventory_positions_t
vote_create_failed_t
server
7,221
ActiveModelConfig_t
ActorClipEntry_t
ActorMapping_t
AnimGraph2SerializedPoseRecipeSlot_t
AutoRoomDoorwayPairs_t
CAI_ChangeHintGroup
CAI_Expresser
CAI_ExpresserWithFollowup
CAdditionalWearable
CAmbientGeneric
CAnimationLayer
CAttributeContainer
CAttributeList
CAttributeManager
CAttributeManager::cached_attribute_float_t
CBaseAnimGraph
CBaseAnimGraphController
CBaseAnimatingActivity
CBaseAnimatingController
CBaseAnimatingOverlay
CBaseAnimatingOverlayController
CBaseClientUIEntity
CBaseCombatCharacter
CBaseDMStart
CBaseEntity
CBaseFilter
CBaseModelEntity
CBaseModelEntity::BodyGroupRequest_t
CBaseModelEntity::OnDamageLevelChangedArgs_t
CBasePlatTrain
CBasePlayerController
CBasePlayerPawn
CBasePlayerVData
CBasePlayerWeapon
CBasePlayerWeaponVData
CBaseProp
CBaseToggle
CBaseTrackedStatsEntity
CBaseTrigger
CBeam
CBodyComponent
CBodyComponentBaseAnimGraph
CBodyComponentBaseAnimating
CBodyComponentBaseAnimatingOverlay
CBodyComponentBaseModelEntity
CBodyComponentPoint
CBodyComponentSkeletonInstance
CBreakable
CBreakableProp
Type
/
to search schemas
Dota 2
client
screenshake_t
screenshake_t
56 bytes (0x38), align 4
Source
Also in
Counter-Strike 2
Deadlock
Fields
Name
Type
Offset
endtime
GameTime_t
0
0x00
duration
float32
4
0x04
amplitude
float32
8
0x08
frequency
float32
12
0x0C
nextShake
GameTime_t
16
0x10
offset
Vector
20
0x14
angle
float32
32
0x20
direction
Vector
40
0x28
nShakeType
uint8
52
0x34