Source 2 Viewer
Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
Section
Schemas
10,187
ConVars & Commands
6,276
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All
10,187
Classes
9,310
Enums
877
Entities
2,141
Components
26
Networked
858
VData
41
Exclusive
6,248
constraint_hingeparams_t
eEconItemOrigin
eRollType
entitytable_t
filter_t
fogparams_t
globalentity_t
globalentitydatabase_t
hudtextparms_t
ice_path_shard_model_desc_t
item_definition_index_t
item_steam_cache_version_t
itemid_t
levellist_t
physics_save_sphere_t
ragdoll_t
ragdollelement_t
ragdollhierarchyjoint_t
screenfade_t
screenshake_t
shard_model_desc_t
sky3dparams_t
sndopvarlatchdata_t
soundcommands_t
soundlevel_t
style_index_t
thinkfunc_t
unacknowledged_item_inventory_positions_t
vote_create_failed_t
server
3,659
AIExtendedSaveHeader_t
AIMotorTransitionState_t
AIScheduleState_t
AISchedulerSave_t
AI_ArrivalDirection_t
AI_CustomMantleRequest
AI_CustomMoveRequest
AI_EnemyEludingState_t
AI_EnemyInfo_t
AI_FacingRequestClearBehavior_t
AI_FacingTargetRequestSource_t
AI_ForceFacingOwner_t
AI_MemoryData_t
AI_MotorGroundAnimGraph_Flags_t
AI_MotorGroundAnimGraph_PathAlignmentMode_t
AI_MotorGroundAnimGraph_StopType_t
AI_MotorGroundAnimGraph_StrafeDirection_t
AI_MotorGroundAnimGraph_StrafeTransitionDirection_t
AI_MovementGaitRequestSource_t
AI_MovementGaitSetRequestSource_t
AI_NavGoalFlags_t
AI_NavGoal_t
AI_NavSetGoalFlags_t
AI_NavStopMovingFacing_t
AI_NavStopMovingMode_t
AI_NavigatorConfig_t
AI_PathGoal_t
AI_PathMotion_t
AI_PathfindingData_DirectionalGoal_t
AI_PathfindingData_MultiGoal_t
AI_PathfindingData_RadialGoal_t
AI_PathfindingData_RandomGoal_t
AI_PathfindingData_StopGoal_t
AI_PathfindingData_VectorGoal_t
AI_PathfindingData_WanderGoal_t
AI_PathfindingData_Waypoints_t
AI_PathfindingData_t
AI_ScheduleFacingTargetPriority_t
AI_SensingFlags_t
AI_StanceRequestSource_t
AI_StrafingRequestSource_t
AI_Strafing_t
AI_TaskFailureCode_t
AI_VolumetricEventCategory_t
AI_VolumetricEventChannel_t
AI_VolumetricEventCustomDataEmpty_t
AI_VolumetricEventFlags_t
AI_VolumetricEventHandle_t
AI_VolumetricEventTypeMask_t
AI_VolumetricEventType_t
Type
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Deadlock
client
screenshake_t
screenshake_t
56 bytes (0x38), align 4
Source
Also in
Counter-Strike 2
Dota 2
Fields
Name
Type
Offset
endtime
GameTime_t
0
0x00
duration
float32
4
0x04
amplitude
float32
8
0x08
frequency
float32
12
0x0C
nextShake
GameTime_t
16
0x10
offset
Vector
20
0x14
angle
float32
32
0x20
direction
Vector
40
0x28
nShakeType
uint8
52
0x34