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Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
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10,187
Classes
9,310
Enums
877
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Exclusive
6,248
levellist_t
physics_save_sphere_t
ragdoll_t
ragdollelement_t
ragdollhierarchyjoint_t
screenfade_t
screenshake_t
shard_model_desc_t
sky3dparams_t
sndopvarlatchdata_t
soundcommands_t
soundlevel_t
style_index_t
thinkfunc_t
unacknowledged_item_inventory_positions_t
vote_create_failed_t
server
3,659
AIExtendedSaveHeader_t
AIMotorTransitionState_t
AIScheduleState_t
AISchedulerSave_t
AI_ArrivalDirection_t
AI_CustomMantleRequest
AI_CustomMoveRequest
AI_EnemyEludingState_t
AI_EnemyInfo_t
AI_FacingRequestClearBehavior_t
AI_FacingTargetRequestSource_t
AI_ForceFacingOwner_t
AI_MemoryData_t
AI_MotorGroundAnimGraph_Flags_t
AI_MotorGroundAnimGraph_PathAlignmentMode_t
AI_MotorGroundAnimGraph_StopType_t
AI_MotorGroundAnimGraph_StrafeDirection_t
AI_MotorGroundAnimGraph_StrafeTransitionDirection_t
AI_MovementGaitRequestSource_t
AI_MovementGaitSetRequestSource_t
AI_NavGoalFlags_t
AI_NavGoal_t
AI_NavSetGoalFlags_t
AI_NavStopMovingFacing_t
AI_NavStopMovingMode_t
AI_NavigatorConfig_t
AI_PathGoal_t
AI_PathMotion_t
AI_PathfindingData_DirectionalGoal_t
AI_PathfindingData_MultiGoal_t
AI_PathfindingData_RadialGoal_t
AI_PathfindingData_RandomGoal_t
AI_PathfindingData_StopGoal_t
AI_PathfindingData_VectorGoal_t
AI_PathfindingData_WanderGoal_t
AI_PathfindingData_Waypoints_t
AI_PathfindingData_t
AI_ScheduleFacingTargetPriority_t
AI_SensingFlags_t
AI_StanceRequestSource_t
AI_StrafingRequestSource_t
AI_Strafing_t
AI_TaskFailureCode_t
AI_VolumetricEventCategory_t
AI_VolumetricEventChannel_t
AI_VolumetricEventCustomDataEmpty_t
AI_VolumetricEventFlags_t
AI_VolumetricEventHandle_t
AI_VolumetricEventTypeMask_t
AI_VolumetricEventType_t
AI_WaypointState_t
AI_Waypoint_t
AbilityResource_t
AbilityUpgradeState_t
ActiveModelConfig_t
ActorClipEntry_t
ActorMapping_t
AnimGraph2SerializedPoseRecipeSlot_t
ArrivalDirectionType_t
AutoRoomDoorwayPairs_t
CAITestPath
CAI_AnimGraphServices
CAI_AnimGraphServices_GraphController
Type
/
to search schemas
Deadlock
server
AIScheduleState_t
AIScheduleState_t
24 bytes (0x18), align 4
Source
Used by fields
CAI_Scheduler
m_ScheduleState
Also in
Half-Life: Alyx
differs
Fields
Name
Type
Offset
m_nCurTask
int32
0
0x00
m_nTaskStatus
TaskStatus_t
= "TASKSTATUS_NEW"
4
0x04
m_flTimeStarted
GameTime_t
8
0x08
m_flTimeCurTaskStarted
GameTime_t
12
0x0C
m_taskFailureCode
AI_TaskFailureCode_t
= "NO_TASK_FAILURE"
16
0x10
m_bScheduleWasInterrupted
bool
18
0x12
m_bForceScheduleInterrupt
bool
19
0x13
m_nStartingTask
int32
20
0x14