Source 2 Viewer
AI_FacingTargetRequestSource_t
AI_ForceFacingOwner_t
AI_FreePassParams_t
AI_Locomotion_MovementHeading_t
AI_Locomotion_StopType_t
AI_MotorGroundAnimGraph_Flags_t
AI_MotorGroundAnimGraph_PathAlignmentMode_t
AI_MotorGroundAnimGraph_StateType_t
AI_MovementGaitRequestSource_t
AI_MovementGaitSetRequestSource_t
AI_NavGoalFlags_t
AI_NavGoal_t
AI_NavSetGoalFlags_t
AI_NavUpdateGoalFlags_t
AI_ScheduleFacingTargetPriority_t
AI_SensingFlags_t
AI_StanceRequestSource_t
AI_StrafingRequestSource_t
AI_Strafing_t
AI_TaskFailureCode_t
AI_VolumetricEventCategory_t
AI_VolumetricEventChannel_t
AI_VolumetricEventFlags_t
AI_VolumetricEventHandle_t
AI_VolumetricEventTypeMask_t
AI_VolumetricEventType_t
AI_Waypoint_t
AbilityResource_t
AbilityUpgradeState_t
ActiveModelConfig_t
AirheartLockOnTarget_t
AutoRoomDoorwayPairs_t
CAITestPath
CAI_AnimGraphServices
CAI_AnimGraphServices_GraphController
CAI_BaseNPC
CAI_BaseNPCAPI
CAI_BaseNPCVData
CAI_Behavior
CAI_BehaviorHost
CAI_ChangeHintGroup
CAI_CitadelLocalNavigator
CAI_CitadelMotor
CAI_CitadelNPC
CAI_CitadelNPCVData
CAI_CitadelNPC_GraphController
CAI_CitadelNavigator
CAI_CitadelPathfinder
CAI_CitadelPlayerBotMotor
CAI_CitadelPlayerBotNavigator
CAI_EnemyServices
CAI_Expresser
CAI_ExpresserWithFollowup
CAI_FacingServices
CAI_FreePass
CAI_GoalEntity
CAI_GoalEntity::SearchType_t
CAI_GroundLocomotion_AG1_GraphController
CAI_GroundLocomotion_GraphController
CAI_Hint
CAI_InterestTarget
CAI_InterestTarget::Type_t
CAI_LocalNavigator
CAI_LocalNavigatorBase
CAI_LookTarget
CAI_Motor
CAI_MotorGroundAnimGraph
CAI_MotorGroundAnimGraph_State
CAI_MotorGroundAnimGraph_State_Custom
CAI_MotorGroundAnimGraph_State_CustomMantle
CAI_MotorGroundAnimGraph_State_Hop
CAI_MotorGroundAnimGraph_State_Idle
CAI_MotorGroundAnimGraph_State_IdleTurn
CAI_MotorGroundAnimGraph_State_InstantStop
CAI_MotorGroundAnimGraph_State_Loop
CAI_MotorGroundAnimGraph_State_Other
CAI_MotorGroundAnimGraph_State_PlantedTurn
CAI_MotorGroundAnimGraph_State_Start
CAI_MotorGroundAnimGraph_State_Stop
CAI_Motor_GraphController
Type
/
to search
Deadlock
server
AI_TaskFailureCode_t
AI_TaskFailureCode_t
uint16_t
NO_TASK_FAILURE
=
0
0x00
NO_MOVE_TACTIC_FAILURE
=
0
0x00
FAIL_NO_TARGET
=
1
0x01
FAIL_ITEM_NO_FIND
=
2
0x02
FAIL_NO_HINT_NODE
=
3
0x03
FAIL_SCHEDULE_NOT_FOUND
=
4
0x04
FAIL_NO_ENEMY
=
5
0x05
FAIL_NO_COVER
=
6
0x06
FAIL_NO_SHOOT
=
7
0x07
FAIL_FIRST_PATH_FAILURE
=
8
0x08
MPropertySuppressEnumerator
FAIL_NO_ROUTE
=
8
0x08
FAIL_NO_ROUTE_GOAL
=
9
0x09
FAIL_NO_ROUTE_BLOCKED_WORLD
=
10
0x0A
FAIL_NO_ROUTE_BLOCKED_WORLD_START_SOLID
=
11
0x0B
FAIL_NO_ROUTE_BLOCKED_ENTITY
=
12
0x0C
FAIL_NO_ROUTE_BLOCKED_ENTITY_START_SOLID
=
13
0x0D
FAIL_NO_ROUTE_BLOCKED_NPC
=
14
0x0E
FAIL_NO_ROUTE_BLOCKED_NPC_START_SOLID
=
15
0x0F
FAIL_NO_ROUTE_BLOCKED_LOCAL_NAV
=
16
0x10
FAIL_NO_ROUTE_ILLEGAL
=
17
0x11
FAIL_LAST_PATH_FAILURE
=
18
0x12
MPropertySuppressEnumerator
FAIL_MOVEMENT_DISABLED
=
18
0x12
FAIL_HINT_ALREADY_RESERVED
=
19
0x13
FAIL_NO_SOUND
=
20
0x14
FAIL_NO_GOAL
=
21
0x15
FAIL_NO_PLAYER
=
22
0x16
FAIL_NO_BACKAWAY_POSITION
=
23
0x17
FAIL_NO_REACHABLE_POSITION
=
24
0x18
FAIL_BAD_POSITION
=
25
0x19
FAIL_BAD_PATH_GOAL
=
26
0x1A
FAIL_ITEM_TAKEN
=
27
0x1B
FAIL_FROZEN
=
28
0x1C
FAIL_ALREADY_AT_GOAL
=
29
0x1D
FAIL_NO_ABILITY
=
30
0x1E
FAIL_NO_COND_CAN_MOVE_THEN_USE_ABILITY
=
31
0x1F
FAIL_SCRIPTED_COMMAND_CANCELED
=
32
0x20
FAIL_SCRIPTED_COMMAND_FAILED
=
33
0x21
FAIL_NO_NAV
=
34
0x22
FAIL_NO_SQUAD_SLOT
=
35
0x23
FAIL_NO_OWNER
=
36
0x24
FAIL_NO_PHYSICS
=
37
0x25
FAIL_BAD_HANDSHAKE
=
38
0x26
FAIL_NO_MOVEMENT_GAIT
=
39
0x27
NUM_FAIL_CODES
=
40
0x28
MPropertySuppressEnumerator
Referenced by (1)
AIScheduleState_t
m_taskFailureCode