Source 2 Viewer
  • AI_MotorGroundAnimGraph_Flags_t
  • AI_MotorGroundAnimGraph_PathAlignmentMode_t
  • AI_MotorGroundAnimGraph_StateType_t
  • AI_MovementGaitRequestSource_t
  • AI_MovementGaitSetRequestSource_t
  • AI_NavGoalFlags_t
  • AI_NavGoal_t
  • AI_NavSetGoalFlags_t
  • AI_NavUpdateGoalFlags_t
  • AI_ScheduleFacingTargetPriority_t
  • AI_SensingFlags_t
  • AI_StanceRequestSource_t
  • AI_StrafingRequestSource_t
  • AI_Strafing_t
  • AI_TaskFailureCode_t
  • AI_VolumetricEventCategory_t
  • AI_VolumetricEventChannel_t
  • AI_VolumetricEventFlags_t
  • AI_VolumetricEventHandle_t
  • AI_VolumetricEventTypeMask_t
  • AI_VolumetricEventType_t
  • AI_Waypoint_t
  • AbilityResource_t
  • AbilityUpgradeState_t
  • ActiveModelConfig_t
  • AirheartLockOnTarget_t
  • AutoRoomDoorwayPairs_t
  • CAITestPath
  • CAI_AnimGraphServices
  • CAI_AnimGraphServices_GraphController
  • CAI_BaseNPC
  • CAI_BaseNPCAPI
  • CAI_BaseNPCVData
  • CAI_Behavior
  • CAI_BehaviorHost
  • CAI_ChangeHintGroup
  • CAI_CitadelLocalNavigator
  • CAI_CitadelMotor
  • CAI_CitadelNPC
  • CAI_CitadelNPCVData
  • CAI_CitadelNPC_GraphController
  • CAI_CitadelNavigator
  • CAI_CitadelPathfinder
  • CAI_CitadelPlayerBotMotor
  • CAI_CitadelPlayerBotNavigator
  • CAI_EnemyServices
  • CAI_Expresser
  • CAI_ExpresserWithFollowup
  • CAI_FacingServices
  • CAI_FreePass
  • CAI_GoalEntity
  • CAI_GoalEntity::SearchType_t
  • CAI_GroundLocomotion_AG1_GraphController
  • CAI_GroundLocomotion_GraphController
  • CAI_Hint
  • CAI_InterestTarget
  • CAI_InterestTarget::Type_t
  • CAI_LocalNavigator
  • CAI_LocalNavigatorBase
  • CAI_LookTarget
  • CAI_Motor
  • CAI_MotorGroundAnimGraph
  • CAI_MotorGroundAnimGraph_State
  • CAI_MotorGroundAnimGraph_State_Custom
  • CAI_MotorGroundAnimGraph_State_CustomMantle
  • CAI_MotorGroundAnimGraph_State_Hop
  • CAI_MotorGroundAnimGraph_State_Idle
  • CAI_MotorGroundAnimGraph_State_IdleTurn
  • CAI_MotorGroundAnimGraph_State_InstantStop
  • CAI_MotorGroundAnimGraph_State_Loop
  • CAI_MotorGroundAnimGraph_State_Other
  • CAI_MotorGroundAnimGraph_State_PlantedTurn
  • CAI_MotorGroundAnimGraph_State_Start
  • CAI_MotorGroundAnimGraph_State_Stop
  • CAI_Motor_GraphController
  • CAI_MoveMonitor
  • CAI_MoveProbe
  • CAI_NPC_NecroSkeleVData
  • CAI_NPC_TrooperVData
  • CAI_Navigator
Type / to search
  1. Deadlock
  2. server
  3. AI_VolumetricEventTypeMask_t

AI_VolumetricEventTypeMask_t

uint64_t
  • eNone = 00x00
    MEnumeratorIsNotAFlag
  • eCombat = 10x01
  • ePlayer = 20x02
  • eDanger = 40x04
  • eBulletImpact = 80x08
  • ePhysicsDanger = 160x10
  • eMoveAway = 320x20
  • ePlayerVehicle = 640x40
  • eGlassBreak = 1280x80
  • ePhysicsObject = 2560x0100
  • eWarnFriends = 5120x0200
  • eGunfire = 10240x0400
  • eExplosion = 20480x0800
  • eAll = -10xFFFFFFFFFFFFFFFF
    MEnumeratorIsNotAFlag
Referenced by (3)
CAI_Sensesm_nSensingInterestsCAI_VolumetricEventm_nTypeMaskCAI_VolumetricEventSensorm_nEventTypeMask
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.