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  1. Deadlock
  2. server
  3. AI_NavGoal_t

AI_NavGoal_t

  • m_type: NavGoalType_t24 (0x18)
  • m_navLocation: CRelativeLocation32 (0x20)
  • m_flGoalBlockedTolerance: float3296 (0x60)
  • m_flPathEndGoalRange: float32100 (0x64)
  • m_flPathEndGoalRange_Repathing: float32104 (0x68)
  • m_goalFlags: AI_NavGoalFlags_t108 (0x6C)
  • m_pTarget: CHandle< CBaseEntity >112 (0x70)
  • m_vThreatPos: VectorWS116 (0x74)
  • m_flMaxPathLength: float32128 (0x80)
  • m_flMaxTravelDist: float32132 (0x84)
  • m_flMaxTravelDistAdditionalFromRepath: float32136 (0x88)
  • m_markupTagRequired: CUtlString144 (0x90)
  • m_flGoalArrivalTolerance: float32152 (0x98)
  • m_eMoveStance: StanceType_t156 (0x9C)
  • m_eArrivalStance: StanceType_t160 (0xA0)
  • m_flArrivalFlyingSpeedScale: float32164 (0xA4)
  • m_flArrivalDirectionToleranceDot: float32168 (0xA8)
  • m_vArrivalDirection: Vector172 (0xAC)
  • m_sArrivalMovementGaitSet: CGlobalSymbol184 (0xB8)
Referenced by (1)
CAI_Navigatorm_queuedGoal
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.