Source 2 Viewer
constraint_breakableparams_t
constraint_hingeparams_t
eEconItemOrigin
eRollType
filter_t
fogparams_t
globalentity_t
hudtextparms_t
ice_path_shard_model_desc_t
item_definition_index_t
item_steam_cache_version_t
itemid_t
physics_save_sphere_t
ragdoll_t
ragdollelement_t
ragdollhierarchyjoint_t
shard_model_desc_t
sky3dparams_t
sndopvarlatchdata_t
soundlevel_t
style_index_t
thinkfunc_t
vote_create_failed_t
server (3419)
AIMotorTransitionState_t
AIScheduleState_t
AISquadSlotTargetInfo_t
AI_CustomMantleRequest
AI_CustomMoveRequest
AI_FacingRequestClearBehavior_t
AI_FacingTargetRequestSource_t
AI_ForceFacingOwner_t
AI_FreePassParams_t
AI_Locomotion_MovementHeading_t
AI_Locomotion_StopType_t
AI_MotorGroundAnimGraph_Flags_t
AI_MotorGroundAnimGraph_PathAlignmentMode_t
AI_MotorGroundAnimGraph_StateType_t
AI_MovementGaitRequestSource_t
AI_MovementGaitSetRequestSource_t
AI_NavGoalFlags_t
AI_NavGoal_t
AI_NavSetGoalFlags_t
AI_NavUpdateGoalFlags_t
AI_ScheduleFacingTargetPriority_t
AI_SensingFlags_t
AI_StanceRequestSource_t
AI_StrafingRequestSource_t
AI_Strafing_t
AI_TaskFailureCode_t
AI_VolumetricEventCategory_t
AI_VolumetricEventChannel_t
AI_VolumetricEventFlags_t
AI_VolumetricEventHandle_t
AI_VolumetricEventTypeMask_t
AI_VolumetricEventType_t
AI_Waypoint_t
AbilityResource_t
AbilityUpgradeState_t
ActiveModelConfig_t
AirheartLockOnTarget_t
AutoRoomDoorwayPairs_t
CAITestPath
CAI_AnimGraphServices
CAI_AnimGraphServices_GraphController
CAI_BaseNPC
CAI_BaseNPCAPI
CAI_BaseNPCVData
CAI_Behavior
CAI_BehaviorHost
CAI_ChangeHintGroup
CAI_CitadelLocalNavigator
CAI_CitadelMotor
CAI_CitadelNPC
CAI_CitadelNPCVData
CAI_CitadelNPC_GraphController
CAI_CitadelNavigator
CAI_CitadelPathfinder
CAI_CitadelPlayerBotMotor
CAI_CitadelPlayerBotNavigator
Type
/
to search
Deadlock
client
soundlevel_t
soundlevel_t
uint32_t
SNDLVL_NONE
=
0
0x00
SNDLVL_20dB
=
20
0x14
SNDLVL_25dB
=
25
0x19
SNDLVL_30dB
=
30
0x1E
SNDLVL_35dB
=
35
0x23
SNDLVL_40dB
=
40
0x28
SNDLVL_45dB
=
45
0x2D
SNDLVL_50dB
=
50
0x32
SNDLVL_55dB
=
55
0x37
SNDLVL_IDLE
=
60
0x3C
SNDLVL_60dB
=
60
0x3C
SNDLVL_65dB
=
65
0x41
SNDLVL_STATIC
=
66
0x42
SNDLVL_70dB
=
70
0x46
SNDLVL_NORM
=
75
0x4B
SNDLVL_75dB
=
75
0x4B
SNDLVL_80dB
=
80
0x50
SNDLVL_TALKING
=
80
0x50
SNDLVL_85dB
=
85
0x55
SNDLVL_90dB
=
90
0x5A
SNDLVL_95dB
=
95
0x5F
SNDLVL_100dB
=
100
0x64
SNDLVL_105dB
=
105
0x69
SNDLVL_110dB
=
110
0x6E
SNDLVL_120dB
=
120
0x78
SNDLVL_130dB
=
130
0x82
SNDLVL_GUNFIRE
=
140
0x8C
SNDLVL_140dB
=
140
0x8C
SNDLVL_150dB
=
150
0x96
SNDLVL_180dB
=
180
0xB4
Referenced by (1)
CAmbientGeneric
m_iSoundLevel
Also in
Counter-Strike 2
Dota 2