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Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
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482
globalentity_t
globalentitydatabase_t
hudtextparms_t
inv_image_camera_t
inv_image_clearcolor_t
inv_image_data_t
inv_image_item_t
inv_image_light_barn_t
inv_image_light_fill_t
inv_image_light_sun_t
inv_image_map_t
levellist_t
loadout_slot_t
physics_save_sphere_t
ragdoll_t
ragdollelement_t
ragdollhierarchyjoint_t
screenfade_t
screenshake_t
shard_model_desc_t
sky3dparams_t
sndopvarlatchdata_t
soundcommands_t
soundlevel_t
thinkfunc_t
vote_create_failed_t
server
793
ActiveModelConfig_t
ActorClipEntry_t
ActorMapping_t
AnimGraph2SerializedPoseRecipeSlot_t
ApproachAreaCost
AutoRoomDoorwayPairs_t
CAI_ChangeHintGroup
CAI_Expresser
CAI_ExpresserWithFollowup
CAK47
CAmbientGeneric
CAttributeContainer
CAttributeList
CAttributeManager
CAttributeManager::cached_attribute_float_t
CBarnLight
CBaseAnimGraph
CBaseAnimGraphAlias_baseanimating
CBaseAnimGraphController
CBaseButton
CBaseCSGrenade
CBaseCSGrenadeProjectile
CBaseClientUIEntity
CBaseCombatCharacter
CBaseDMStart
CBaseDoor
CBaseEntity
CBaseFilter
CBaseGrenade
CBaseIssue
CBaseModelEntity
CBaseModelEntity::BodyGroupRequest_t
CBaseModelEntity::OnDamageLevelChangedArgs_t
CBasePlatTrain
CBasePlayerController
CBasePlayerPawn
CBasePlayerVData
CBasePlayerWeapon
CBasePlayerWeaponVData
CBaseProp
CBasePropDoor
CBaseToggle
CBaseTrigger
CBeam
CBlood
CBodyComponent
CBodyComponentBaseAnimGraph
CBodyComponentBaseModelEntity
CBodyComponentPoint
CBodyComponentSkeletonInstance
CBombTarget
CBot
CBreakable
Type
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Counter-Strike 2
client
shard_model_desc_t
shard_model_desc_t
128 bytes (0x80)
Source
Used by fields
C_ShatterGlassShardPhysics
m_ShardDesc
Also in
server
Deadlock
Half-Life: Alyx
differs
Fields
Networked
Name
Type
Offset
m_nModelID
int32
8
0x08
m_hMaterialBase
CStrongHandle
<
InfoForResourceTypeIMaterial2
>
16
0x10
as
HMaterialStrong
resource
vmat
m_hMaterialDamageOverlay
CStrongHandle
<
InfoForResourceTypeIMaterial2
>
24
0x18
as
HMaterialStrong
resource
vmat
m_solid
ShardSolid_t
32
0x20
m_vecPanelSize
Vector2D
36
0x24
m_vecStressPositionA
Vector2D
44
0x2C
m_vecStressPositionB
Vector2D
52
0x34
m_vecPanelVertices
C_NetworkUtlVectorBase
<
Vector2D
>
64
0x40
m_vInitialPanelVertices
C_NetworkUtlVectorBase
<
Vector4D
>
88
0x58
m_flGlassHalfThickness
float32
112
0x70
m_bHasParent
bool
116
0x74
m_bParentFrozen
bool
117
0x75
m_SurfacePropStringToken
CUtlStringToken
120
0x78
sent as
uint32