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Type / to search
  1. Counter-Strike 2
  2. client
  3. shard_model_desc_t

shard_model_desc_t

MNetworkVarNames
"int32 m_nModelID""HMaterialStrong m_hMaterialBase""HMaterialStrong m_hMaterialDamageOverlay""ShardSolid_t m_solid""Vector2D m_vecPanelSize"
  • m_nModelID: int328 (0x08)
    MNetworkEnable
  • m_hMaterialBase: CStrongHandle< InfoForResourceTypeIMaterial2 >16 (0x10)
    MNetworkEnable
  • m_hMaterialDamageOverlay: CStrongHandle< InfoForResourceTypeIMaterial2 >24 (0x18)
    MNetworkEnable
  • m_solid: ShardSolid_t32 (0x20)
    MNetworkEnable
  • m_vecPanelSize: Vector2D36 (0x24)
    MNetworkEnable
  • m_vecStressPositionA: Vector2D44 (0x2C)
    MNetworkEnable
  • m_vecStressPositionB: Vector2D52 (0x34)
    MNetworkEnable
  • m_vecPanelVertices: C_NetworkUtlVectorBase< Vector2D >64 (0x40)
    MNetworkEnable
  • m_vInitialPanelVertices: C_NetworkUtlVectorBase< Vector4D >88 (0x58)
    MNetworkEnable
  • m_flGlassHalfThickness: float32112 (0x70)
    MNetworkEnable
  • m_bHasParent: bool116 (0x74)
    MNetworkEnable
  • m_bParentFrozen: bool117 (0x75)
    MNetworkEnable
  • m_SurfacePropStringToken: CUtlStringToken120 (0x78)
    MNetworkEnable
Referenced by (1)
C_ShatterGlassShardPhysicsm_ShardDesc
Also in
server.dllDeadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.