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SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. client
  3. shard_model_desc_t

shard_model_desc_t

MNetworkVarNames
"int32 m_nModelID""HMaterialStrong m_hMaterial""ShardSolid_t m_solid""ShatterPanelMode m_ShatterPanelMode""Vector2D m_vecPanelSize"
  • m_nModelID: int32
    MNetworkEnable
  • m_hMaterial: CStrongHandle< InfoForResourceTypeIMaterial2 >
    MNetworkEnable
  • m_solid: ShardSolid_t
    MNetworkEnable
  • m_ShatterPanelMode: ShatterPanelMode
    MNetworkEnable
  • m_vecPanelSize: Vector2D
    MNetworkEnable
  • m_vecStressPositionA: Vector2D
    MNetworkEnable
  • m_vecStressPositionB: Vector2D
    MNetworkEnable
  • m_vecPanelVertices: CUtlVector< Vector2D >
    MNetworkEnable
  • m_flGlassHalfThickness: float32
    MNetworkEnable
  • m_bHasParent: bool
    MNetworkEnable
  • m_bParentFrozen: bool
    MNetworkEnable
  • m_SurfacePropStringToken: CUtlStringToken
    MNetworkEnable
  • m_LightGroup: CUtlStringToken
    MNetworkEnable
Referenced by (2)
C_ShatterGlassShardPhysicsm_ShardDescCShatterGlassShardPhysicsm_ShardDesc
Also in
Counter-Strike 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.