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WorldTextPanelVerticalAlign_t
audioparams_t
c_vehicleview_t
constraint_axislimit_t
constraint_breakableparams_t
constraint_hingeparams_t
eCarryLerpType
eLiteralHandType
eLogicalHandType
fogparams_t
gamerules_roundstate_t
gender_t
handposepair_t
hudtextparms_t
interactions_data_t
interactions_t
prevent_interaction_t
ragdoll_t
ragdollelement_t
shard_model_desc_t
sky3dparams_t
soundlevel_t
thinkfunc_t
tracked_explosions_t
vote_create_failed_t
vr_weapon_reload_state_t
weaponswitch_item_position_t
server (1140)
AIHullFlags_t
AIReadinessUse_t
AIReadiness_t
AIScheduleState_t
AISquadEnemyInfo_t
AI_Efficiency_t
AI_FreePassParams_t
AI_HintChangeReaction_t
AI_MoveEfficiency_t
AI_Posture_t
AI_SchedLoadStatus_t
AI_SleepState_t
AI_StandoffParams_t
ActiveModelConfig_t
AimState_t
AnimGraphEnum_ReviveGetUp_t
AnimGraphEnum_Stagger_t
AnimInteractSoundData_t
AntlionBurrowState_e
AntlionMoveState_e
AttachType_t
BasicHandInfo_t
BlackHeadcrabState_t
BloaterState_t
BodyMassPair_t
CAISound
CAI_ActBusyBehavior
CAI_ActBusyGoal
CAI_ActBusyQueueGoal
CAI_AllySpeechManager
CAI_AssaultBehavior
CAI_AssaultGoal
CAI_BaseActor
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CAI_BaseNPC
CAI_BaseNPC::SCRIPTSTATE
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CAI_Behavior2Base
CAI_BehaviorBase
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CAI_ChangeTarget
CAI_Component
CAI_DynamicLink
CAI_DynamicLinkController
CAI_Expresser
CAI_ExpresserWithFollowup
CAI_Faction_Relationship
CAI_FightFromCoverBehavior
CAI_FightFromCoverGoal
CAI_FollowBehavior
Schemas
ConVars
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Half-Life: Alyx
client
shard_model_desc_t
shard_model_desc_t
MNetworkVarNames
"int32 m_nModelID"
"HMaterialStrong m_hMaterial"
"ShardSolid_t m_solid"
"ShatterPanelMode m_ShatterPanelMode"
"Vector2D m_vecPanelSize"
expand…
m_nModelID
:
int32
MNetworkEnable
m_hMaterial
:
CStrongHandle
<
InfoForResourceTypeIMaterial2
>
MNetworkEnable
m_solid
:
ShardSolid_t
MNetworkEnable
m_ShatterPanelMode
:
ShatterPanelMode
MNetworkEnable
m_vecPanelSize
:
Vector2D
MNetworkEnable
m_vecStressPositionA
:
Vector2D
MNetworkEnable
m_vecStressPositionB
:
Vector2D
MNetworkEnable
m_vecPanelVertices
:
CUtlVector
<
Vector2D
>
MNetworkEnable
m_flGlassHalfThickness
:
float32
MNetworkEnable
m_bHasParent
:
bool
MNetworkEnable
m_bParentFrozen
:
bool
MNetworkEnable
m_SurfacePropStringToken
:
CUtlStringToken
MNetworkEnable
m_LightGroup
:
CUtlStringToken
MNetworkEnable
Referenced by (2)
C_ShatterGlassShardPhysics
m_ShardDesc
CShatterGlassShardPhysics
m_ShardDesc
Also in
Counter-Strike 2
Deadlock