Source 2 Viewer
CCSGameRules
CCSGameRulesProxy
CCSMinimapBoundary
CCSObserverPawn
CCSObserver_CameraServices
CCSObserver_MovementServices
CCSObserver_ObserverServices
CCSObserver_UseServices
CCSPetPlacement
CCSPlace
CCSPlayerBase_CameraServices
CCSPlayerController
CCSPlayerController_ActionTrackingServices
CCSPlayerController_DamageServices
CCSPlayerController_InGameMoneyServices
CCSPlayerController_InventoryServices
CCSPlayerController_InventoryServices::NetworkedLoadoutSlot_t
CCSPlayerLegacyJump
CCSPlayerModernJump
CCSPlayerPawn
CCSPlayerPawnBase
CCSPlayerResource
CCSPlayer_ActionTrackingServices
CCSPlayer_AimPunchServices
CCSPlayer_BulletServices
CCSPlayer_BuyServices
CCSPlayer_CameraServices
CCSPlayer_DamageReactServices
CCSPlayer_HostageServices
CCSPlayer_ItemServices
CCSPlayer_MovementServices
CCSPlayer_PingServices
CCSPlayer_RadioServices
CCSPlayer_UseServices
CCSPlayer_WaterServices
CCSPlayer_WeaponServices
CCSPointPulseAPI
CCSPointScriptEntity
CCSSprite
CCSTeam
CCSWeaponBase
CCSWeaponBaseGun
CCSWeaponBaseShotgun
CCSWeaponBaseVData
CCashStack
CChangeLevel
CChicken
CChoreoComponent
CChoreoInfoTarget
CCitadelSoundOpvarSetOBB
CCollisionProperty
CColorCorrection
CColorCorrectionVolume
CCommentaryAuto
CCommentarySystem
CCommentaryViewPosition
CConstantForceController
CConstraintAnchor
CCredits
CDEagle
CDamageRecord
CDebugHistory
CDecoyGrenade
CDecoyProjectile
CDestructiblePartsComponent
CDynamicLight
CDynamicNavConnectionsVolume
CDynamicProp
CDynamicPropAlias_cable_dynamic
CDynamicPropAlias_dynamic_prop
CDynamicPropAlias_prop_dynamic_override
CEconEntity
CEconItemAttribute
CEconItemView
CEconWearable
CEffectData
CEnableMotionFixup
CEntityBlocker
CEntityDissolve
CEntityFlame
Type
/
to search
Counter-Strike 2
server
CCSPlayerPawnBase
CCSPlayerPawn
CCSPlayerPawn
Inherits from (192 fields)
CCSPlayerPawnBase
CBasePlayerPawn
CBaseCombatCharacter
CBaseAnimGraph
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_pBulletServices
:
CCSPlayer_BulletServices
*
3336 (0x0D08)
m_pHostageServices
:
CCSPlayer_HostageServices
*
3344 (0x0D10)
m_pBuyServices
:
CCSPlayer_BuyServices
*
3352 (0x0D18)
m_pActionTrackingServices
:
CCSPlayer_ActionTrackingServices
*
3360 (0x0D20)
m_pAimPunchServices
:
CCSPlayer_AimPunchServices
*
3368 (0x0D28)
m_pRadioServices
:
CCSPlayer_RadioServices
*
3376 (0x0D30)
m_pDamageReactServices
:
CCSPlayer_DamageReactServices
*
3384 (0x0D38)
m_nCharacterDefIndex
:
uint16
3392 (0x0D40)
m_bHasFemaleVoice
:
bool
3394 (0x0D42)
m_strVOPrefix
:
CUtlString
3400 (0x0D48)
m_szLastPlaceName
:
char
[18]
3408 (0x0D50)
m_bInHostageResetZone
:
bool
3648 (0x0E40)
m_bInBuyZone
:
bool
3649 (0x0E41)
m_TouchingBuyZones
:
CUtlVector
<
CHandle
<
CBaseEntity
>
>
3656 (0x0E48)
m_bWasInBuyZone
:
bool
3680 (0x0E60)
m_bInHostageRescueZone
:
bool
3681 (0x0E61)
m_bInBombZone
:
bool
3682 (0x0E62)
m_bWasInHostageRescueZone
:
bool
3683 (0x0E63)
m_iRetakesOffering
:
int32
3684 (0x0E64)
m_iRetakesOfferingCard
:
int32
3688 (0x0E68)
m_bRetakesHasDefuseKit
:
bool
3692 (0x0E6C)
m_bRetakesMVPLastRound
:
bool
3693 (0x0E6D)
m_iRetakesMVPBoostItem
:
int32
3696 (0x0E70)
m_RetakesMVPBoostExtraUtility
:
loadout_slot_t
3700 (0x0E74)
m_flHealthShotBoostExpirationTime
:
GameTime_t
3704 (0x0E78)
m_flLandingTimeSeconds
:
float32
3708 (0x0E7C)
m_bIsBuyMenuOpen
:
bool
3712 (0x0E80)
m_lastLandTime
:
GameTime_t
3768 (0x0EB8)
m_bOnGroundLastTick
:
bool
3772 (0x0EBC)
m_iPlayerLocked
:
int32
3776 (0x0EC0)
m_flTimeOfLastInjury
:
GameTime_t
3784 (0x0EC8)
m_flNextSprayDecalTime
:
GameTime_t
3788 (0x0ECC)
m_bNextSprayDecalTimeExpedited
:
bool
3792 (0x0ED0)
m_nRagdollDamageBone
:
int32
3796 (0x0ED4)
m_vRagdollDamageForce
:
Vector
3800 (0x0ED8)
m_vRagdollDamagePosition
:
Vector
3812 (0x0EE4)
m_szRagdollDamageWeaponName
:
char
[64]
3824 (0x0EF0)
m_bRagdollDamageHeadshot
:
bool
3888 (0x0F30)
m_vRagdollServerOrigin
:
Vector
3892 (0x0F34)
m_EconGloves
:
CEconItemView
3904 (0x0F40)
m_nEconGlovesChanged
:
uint8
4584 (0x11E8)
m_qDeathEyeAngles
:
QAngle
4588 (0x11EC)
m_bLeftHanded
:
bool
4600 (0x11F8)
m_fSwitchedHandednessTime
:
GameTime_t
4604 (0x11FC)
m_flViewmodelOffsetX
:
float32
4608 (0x1200)
m_flViewmodelOffsetY
:
float32
4612 (0x1204)
m_flViewmodelOffsetZ
:
float32
4616 (0x1208)
m_flViewmodelFOV
:
float32
4620 (0x120C)
m_bIsWalking
:
bool
4624 (0x1210)
m_fLastGivenDefuserTime
:
float32
4628 (0x1214)
m_fLastGivenBombTime
:
float32
4632 (0x1218)
m_flDealtDamageToEnemyMostRecentTimestamp
:
float32
4636 (0x121C)
m_iDisplayHistoryBits
:
uint32
4640 (0x1220)
m_flLastAttackedTeammate
:
float32
4644 (0x1224)
m_allowAutoFollowTime
:
GameTime_t
4648 (0x1228)
m_bResetArmorNextSpawn
:
bool
4652 (0x122C)
m_nLastKillerIndex
:
CEntityIndex
4656 (0x1230)
m_entitySpottedState
:
EntitySpottedState_t
4664 (0x1238)
m_nSpotRules
:
int32
4688 (0x1250)
m_bIsScoped
:
bool
4692 (0x1254)
m_bResumeZoom
:
bool
4693 (0x1255)
m_bIsDefusing
:
bool
4694 (0x1256)
m_bIsGrabbingHostage
:
bool
4695 (0x1257)
m_iBlockingUseActionInProgress
:
CSPlayerBlockingUseAction_t
4696 (0x1258)
m_flEmitSoundTime
:
GameTime_t
4700 (0x125C)
m_bInNoDefuseArea
:
bool
4704 (0x1260)
m_iBombSiteIndex
:
CEntityIndex
4708 (0x1264)
m_nWhichBombZone
:
int32
4712 (0x1268)
m_bInBombZoneTrigger
:
bool
4716 (0x126C)
m_bWasInBombZoneTrigger
:
bool
4717 (0x126D)
m_iShotsFired
:
int32
4720 (0x1270)
m_flFlinchStack
:
float32
4724 (0x1274)
m_flVelocityModifier
:
float32
4728 (0x1278)
m_vecTotalBulletForce
:
Vector
4732 (0x127C)
m_bWaitForNoAttack
:
bool
4744 (0x1288)
m_ignoreLadderJumpTime
:
float32
4748 (0x128C)
m_bKilledByHeadshot
:
bool
4752 (0x1290)
m_LastHitBox
:
int32
4756 (0x1294)
m_pBot
:
CCSBot
*
4760 (0x1298)
m_bBotAllowActive
:
bool
4768 (0x12A0)
m_nLastPickupPriority
:
int32
4772 (0x12A4)
m_flLastPickupPriorityTime
:
float32
4776 (0x12A8)
m_ArmorValue
:
int32
4780 (0x12AC)
m_unCurrentEquipmentValue
:
uint16
4784 (0x12B0)
m_unRoundStartEquipmentValue
:
uint16
4786 (0x12B2)
m_unFreezetimeEndEquipmentValue
:
uint16
4788 (0x12B4)
m_iLastWeaponFireUsercmd
:
int32
4792 (0x12B8)
m_bIsSpawning
:
bool
4796 (0x12BC)
m_iDeathFlags
:
int32
4808 (0x12C8)
m_bHasDeathInfo
:
bool
4812 (0x12CC)
m_flDeathInfoTime
:
float32
4816 (0x12D0)
m_vecDeathInfoOrigin
:
Vector
4820 (0x12D4)
m_vecPlayerPatchEconIndices
:
uint32
[5]
4832 (0x12E0)
m_GunGameImmunityColor
:
Color
4852 (0x12F4)
m_grenadeParameterStashTime
:
GameTime_t
4856 (0x12F8)
m_bGrenadeParametersStashed
:
bool
4860 (0x12FC)
m_angStashedShootAngles
:
QAngle
4864 (0x1300)
m_vecStashedGrenadeThrowPosition
:
Vector
4876 (0x130C)
m_vecStashedVelocity
:
Vector
4888 (0x1318)
m_bCommittingSuicideOnTeamChange
:
bool
4912 (0x1330)
m_wasNotKilledNaturally
:
bool
4913 (0x1331)
m_fImmuneToGunGameDamageTime
:
GameTime_t
4916 (0x1334)
m_bGunGameImmunity
:
bool
4920 (0x1338)
m_fMolotovDamageTime
:
float32
4924 (0x133C)
m_angEyeAngles
:
QAngle
4928 (0x1340)
Referenced by (22)
CBaseGrenade
m_hThrower
CBaseGrenade
m_hOriginalThrower
CBot
m_pPlayer
CCSBot
m_leader
CCSBot
m_noiseSource
CCSBot
m_enemy
CCSBot
m_bomber
CCSBot
m_closestVisibleFriend
+14 moreā¦
Also in
client.dll