Source 2 Viewer
CCSObserverPawn
CCSObserverPawn_API
CCSObserver_CameraServices
CCSObserver_MovementServices
CCSObserver_ObserverServices
CCSObserver_UseServices
CCSPetPlacement
CCSPlace
CCSPlace_API
CCSPlayerBase_CameraServices
CCSPlayerController
CCSPlayerController_API
CCSPlayerController_ActionTrackingServices
CCSPlayerController_DamageServices
CCSPlayerController_InGameMoneyServices
CCSPlayerController_InventoryServices
CCSPlayerController_InventoryServices::NetworkedLoadoutSlot_t
CCSPlayerLegacyJump
CCSPlayerModernJump
CCSPlayerPawn
CCSPlayerPawnBase
CCSPlayerPawnBase_API
CCSPlayerPawn_API
CCSPlayerResource
CCSPlayer_ActionTrackingServices
CCSPlayer_AimPunchServices
CCSPlayer_BulletServices
CCSPlayer_BuyServices
CCSPlayer_CameraServices
CCSPlayer_DamageReactServices
CCSPlayer_HostageServices
CCSPlayer_ItemServices
CCSPlayer_MovementServices
CCSPlayer_PingServices
CCSPlayer_RadioServices
CCSPlayer_UseServices
CCSPlayer_WaterServices
CCSPlayer_WeaponServices
CCSPointPulseAPI
CCSPointScriptEntity
CCSPointScriptEntity_API
CCSSprite
CCSTeam
CCSWeaponBase
CCSWeaponBaseGun
CCSWeaponBaseShotgun
CCSWeaponBaseVData
CCSWeaponBase_API
CCashStack
CChangeLevel
CChicken
CChicken_API
CChoreoComponent
CChoreoInfoTarget
CCitadelSoundOpvarSetOBB
CCollisionProperty
CColorCorrection
CColorCorrectionVolume
CCommentaryAuto
CCommentarySystem
CCommentaryViewPosition
CConstantForceController
CConstraintAnchor
CCredits
CDEagle
CDamageRecord
CDebugHistory
CDecoyGrenade
CDecoyProjectile
CDestructiblePartsComponent
CDynamicLight
CDynamicNavConnectionsVolume
CDynamicProp
CDynamicPropAlias_cable_dynamic
CDynamicPropAlias_dynamic_prop
CDynamicPropAlias_prop_dynamic_override
CEconEntity
CEconItemAttribute
CEconItemView
CEconWearable
Type
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Counter-Strike 2
server
CCSPlayerPawnBase
CCSPlayerPawn
CCSPlayerPawn
Inherits from (193 fields)
CCSPlayerPawnBase
CBasePlayerPawn
CBaseCombatCharacter
CBaseAnimGraph
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_pBulletServices
:
CCSPlayer_BulletServices
*
3384 (0x0D38)
m_pHostageServices
:
CCSPlayer_HostageServices
*
3392 (0x0D40)
m_pBuyServices
:
CCSPlayer_BuyServices
*
3400 (0x0D48)
m_pActionTrackingServices
:
CCSPlayer_ActionTrackingServices
*
3408 (0x0D50)
m_pAimPunchServices
:
CCSPlayer_AimPunchServices
*
3416 (0x0D58)
m_pRadioServices
:
CCSPlayer_RadioServices
*
3424 (0x0D60)
m_pDamageReactServices
:
CCSPlayer_DamageReactServices
*
3432 (0x0D68)
m_nCharacterDefIndex
:
uint16
3440 (0x0D70)
m_bHasFemaleVoice
:
bool
3442 (0x0D72)
m_strVOPrefix
:
CUtlString
3448 (0x0D78)
m_szLastPlaceName
:
char
[18]
3456 (0x0D80)
m_bInHostageResetZone
:
bool
3696 (0x0E70)
m_bInBuyZone
:
bool
3697 (0x0E71)
m_TouchingBuyZones
:
CUtlVector
<
CHandle
<
CBaseEntity
>
>
3704 (0x0E78)
m_bWasInBuyZone
:
bool
3728 (0x0E90)
m_bInHostageRescueZone
:
bool
3729 (0x0E91)
m_bInBombZone
:
bool
3730 (0x0E92)
m_bWasInHostageRescueZone
:
bool
3731 (0x0E93)
m_iRetakesOffering
:
int32
3732 (0x0E94)
m_iRetakesOfferingCard
:
int32
3736 (0x0E98)
m_bRetakesHasDefuseKit
:
bool
3740 (0x0E9C)
m_bRetakesMVPLastRound
:
bool
3741 (0x0E9D)
m_iRetakesMVPBoostItem
:
int32
3744 (0x0EA0)
m_RetakesMVPBoostExtraUtility
:
loadout_slot_t
3748 (0x0EA4)
m_flHealthShotBoostExpirationTime
:
GameTime_t
3752 (0x0EA8)
m_flLandingTimeSeconds
:
float32
3756 (0x0EAC)
m_bIsBuyMenuOpen
:
bool
3760 (0x0EB0)
m_lastLandTime
:
GameTime_t
3816 (0x0EE8)
m_bOnGroundLastTick
:
bool
3820 (0x0EEC)
m_iPlayerLocked
:
int32
3824 (0x0EF0)
m_flTimeOfLastInjury
:
GameTime_t
3832 (0x0EF8)
m_flNextSprayDecalTime
:
GameTime_t
3836 (0x0EFC)
m_bNextSprayDecalTimeExpedited
:
bool
3840 (0x0F00)
m_nRagdollDamageBone
:
int32
3844 (0x0F04)
m_vRagdollDamageForce
:
Vector
3848 (0x0F08)
m_szRagdollDamageWeaponName
:
char
[64]
3860 (0x0F14)
m_bRagdollDamageHeadshot
:
bool
3924 (0x0F54)
m_vRagdollServerOrigin
:
VectorWS
3928 (0x0F58)
m_EconGloves
:
CEconItemView
3944 (0x0F68)
m_nEconGlovesChanged
:
uint8
4624 (0x1210)
m_qDeathEyeAngles
:
QAngle
4628 (0x1214)
m_bLeftHanded
:
bool
4640 (0x1220)
m_fSwitchedHandednessTime
:
GameTime_t
4644 (0x1224)
m_flViewmodelOffsetX
:
float32
4648 (0x1228)
m_flViewmodelOffsetY
:
float32
4652 (0x122C)
m_flViewmodelOffsetZ
:
float32
4656 (0x1230)
m_flViewmodelFOV
:
float32
4660 (0x1234)
m_bIsWalking
:
bool
4664 (0x1238)
m_fLastGivenDefuserTime
:
float32
4668 (0x123C)
m_fLastGivenBombTime
:
float32
4672 (0x1240)
m_flDealtDamageToEnemyMostRecentTimestamp
:
float32
4676 (0x1244)
m_iDisplayHistoryBits
:
uint32
4680 (0x1248)
m_flLastAttackedTeammate
:
float32
4684 (0x124C)
m_allowAutoFollowTime
:
GameTime_t
4688 (0x1250)
m_bResetArmorNextSpawn
:
bool
4692 (0x1254)
m_nLastKillerIndex
:
CEntityIndex
4696 (0x1258)
m_entitySpottedState
:
EntitySpottedState_t
4704 (0x1260)
m_nSpotRules
:
int32
4728 (0x1278)
m_bIsScoped
:
bool
4732 (0x127C)
m_bResumeZoom
:
bool
4733 (0x127D)
m_bIsDefusing
:
bool
4734 (0x127E)
m_bIsGrabbingHostage
:
bool
4735 (0x127F)
m_iBlockingUseActionInProgress
:
CSPlayerBlockingUseAction_t
4736 (0x1280)
m_flEmitSoundTime
:
GameTime_t
4740 (0x1284)
m_bInNoDefuseArea
:
bool
4744 (0x1288)
m_iBombSiteIndex
:
CEntityIndex
4748 (0x128C)
m_nWhichBombZone
:
int32
4752 (0x1290)
m_bInBombZoneTrigger
:
bool
4756 (0x1294)
m_bWasInBombZoneTrigger
:
bool
4757 (0x1295)
m_iShotsFired
:
int32
4760 (0x1298)
m_flFlinchStack
:
float32
4764 (0x129C)
m_flVelocityModifier
:
float32
4768 (0x12A0)
m_vecTotalBulletForce
:
Vector
4772 (0x12A4)
m_bWaitForNoAttack
:
bool
4784 (0x12B0)
m_ignoreLadderJumpTime
:
float32
4788 (0x12B4)
m_bKilledByHeadshot
:
bool
4792 (0x12B8)
m_LastHitBox
:
int32
4796 (0x12BC)
m_pBot
:
CCSBot
*
4800 (0x12C0)
m_bBotAllowActive
:
bool
4808 (0x12C8)
m_nLastPickupPriority
:
int32
4812 (0x12CC)
m_flLastPickupPriorityTime
:
float32
4816 (0x12D0)
m_ArmorValue
:
int32
4820 (0x12D4)
m_unCurrentEquipmentValue
:
uint16
4824 (0x12D8)
m_unRoundStartEquipmentValue
:
uint16
4826 (0x12DA)
m_unFreezetimeEndEquipmentValue
:
uint16
4828 (0x12DC)
m_iLastWeaponFireUsercmd
:
int32
4832 (0x12E0)
m_bIsSpawning
:
bool
4836 (0x12E4)
m_iDeathFlags
:
int32
4848 (0x12F0)
m_bHasDeathInfo
:
bool
4852 (0x12F4)
m_flDeathInfoTime
:
float32
4856 (0x12F8)
m_vecDeathInfoOrigin
:
VectorWS
4860 (0x12FC)
m_vecPlayerPatchEconIndices
:
uint32
[5]
4872 (0x1308)
m_GunGameImmunityColor
:
Color
4892 (0x131C)
m_grenadeParameterStashTime
:
GameTime_t
4896 (0x1320)
m_bGrenadeParametersStashed
:
bool
4900 (0x1324)
m_angStashedShootAngles
:
QAngle
4904 (0x1328)
m_vecStashedGrenadeThrowPosition
:
VectorWS
4916 (0x1334)
m_vecStashedGrenadeThrowPawnCenter
:
VectorWS
4928 (0x1340)
m_vecStashedVelocity
:
Vector
4940 (0x134C)
m_bCommittingSuicideOnTeamChange
:
bool
4960 (0x1360)
m_wasNotKilledNaturally
:
bool
4961 (0x1361)
m_fImmuneToGunGameDamageTime
:
GameTime_t
4964 (0x1364)
m_bGunGameImmunity
:
bool
4968 (0x1368)
m_fMolotovDamageTime
:
float32
4972 (0x136C)
m_angEyeAngles
:
QAngle
4976 (0x1370)
Referenced by (22)
CBaseGrenade
m_hThrower
CBaseGrenade
m_hOriginalThrower
CBot
m_pPlayer
CCSBot
m_leader
CCSBot
m_noiseSource
CCSBot
m_enemy
CCSBot
m_bomber
CCSBot
m_closestVisibleFriend
+14 moreā¦
Also in
client.dll