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CCSPlayerController
CCSPlayerController_ActionTrackingServices
CCSPlayerController_DamageServices
CCSPlayerController_InGameMoneyServices
CCSPlayerController_InventoryServices
CCSPlayerController_InventoryServices::NetworkedLoadoutSlot_t
CCSPlayerLegacyJump
CCSPlayerModernJump
CCSPlayerPawn
CCSPlayerPawnBase
CCSPlayerResource
CCSPlayer_ActionTrackingServices
CCSPlayer_AimPunchServices
CCSPlayer_BulletServices
CCSPlayer_BuyServices
CCSPlayer_CameraServices
CCSPlayer_DamageReactServices
CCSPlayer_HostageServices
CCSPlayer_ItemServices
CCSPlayer_MovementServices
CCSPlayer_PingServices
CCSPlayer_RadioServices
CCSPlayer_UseServices
CCSPlayer_WaterServices
CCSPlayer_WeaponServices
CCSPointPulseAPI
CCSPointScriptEntity
CCSSprite
CCSTeam
CCSWeaponBase
CCSWeaponBaseGun
CCSWeaponBaseShotgun
CCSWeaponBaseVData
CCashStack
CChangeLevel
CChicken
CChoreoComponent
CChoreoInfoTarget
CCitadelSoundOpvarSetOBB
CCollisionProperty
CColorCorrection
CColorCorrectionVolume
CCommentaryAuto
CCommentarySystem
CCommentaryViewPosition
CConstantForceController
CConstraintAnchor
CCredits
CDEagle
CDamageRecord
CDebugHistory
CDecoyGrenade
CDecoyProjectile
CDestructiblePartsComponent
CDynamicLight
CDynamicNavConnectionsVolume
CDynamicProp
CDynamicPropAlias_cable_dynamic
CDynamicPropAlias_dynamic_prop
CDynamicPropAlias_prop_dynamic_override
CEconEntity
CEconItemAttribute
CEconItemView
CEconWearable
CEffectData
CEnableMotionFixup
CEntityBlocker
CEntityDissolve
CEntityFlame
CEnvBeam
CEnvBeverage
CEnvCombinedLightProbeVolume
CEnvCombinedLightProbeVolumeAlias_func_combined_light_probe_volume
CEnvCubemap
CEnvCubemapBox
CEnvCubemapFog
CEnvDecal
CEnvDetailController
CEnvEntityIgniter
CEnvEntityMaker
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Counter-Strike 2
server
CPlayer_MovementServices_Humanoid
CCSPlayer_MovementServices
CCSPlayer_MovementServices
Inherits from (26 fields)
CPlayer_MovementServices_Humanoid
CPlayer_MovementServices
CPlayerPawnComponent
expand fields
m_AnimationState
:
CCSPlayerAnimationState
784 (0x0310)
m_bUsingGroundTopologyOffset
:
bool
1008 (0x03F0)
m_flUsingGroundTopologyOffsetTransitionSmoothing
:
float32
1012 (0x03F4)
m_vecLadderNormal
:
Vector
1016 (0x03F8)
m_nLadderSurfacePropIndex
:
int32
1028 (0x0404)
m_bDucked
:
bool
1032 (0x0408)
m_flDuckAmount
:
float32
1036 (0x040C)
m_flDuckSpeed
:
float32
1040 (0x0410)
m_bDuckOverride
:
bool
1044 (0x0414)
m_bDesiresDuck
:
bool
1045 (0x0415)
m_bDucking
:
bool
1046 (0x0416)
m_flDuckRootOffset
:
float32
1048 (0x0418)
m_flDuckViewOffset
:
float32
1052 (0x041C)
m_flLastDuckTime
:
float32
1056 (0x0420)
m_flBombPlantViewOffset
:
float32
1060 (0x0424)
m_vecLastPositionAtFullCrouchSpeed
:
Vector2D
1072 (0x0430)
m_duckUntilOnGround
:
bool
1080 (0x0438)
m_bHasWalkMovedSinceLastJump
:
bool
1081 (0x0439)
m_bInStuckTest
:
bool
1082 (0x043A)
m_nTraceCount
:
int32
1608 (0x0648)
m_StuckLast
:
int32
1612 (0x064C)
m_bSpeedCropped
:
bool
1616 (0x0650)
m_nOldWaterLevel
:
int32
1620 (0x0654)
m_flWaterEntryTime
:
float32
1624 (0x0658)
m_vecForward
:
Vector
1628 (0x065C)
m_vecLeft
:
Vector
1640 (0x0668)
m_vecUp
:
Vector
1652 (0x0674)
m_nGameCodeHasMovedPlayerAfterCommand
:
int32
1664 (0x0680)
m_bMadeFootstepNoise
:
bool
1668 (0x0684)
m_iFootsteps
:
int32
1672 (0x0688)
m_fStashGrenadeParameterWhen
:
GameTime_t
1676 (0x068C)
m_nButtonDownMaskPrev
:
uint64
1680 (0x0690)
m_bUseFrictionStashedSpeed
:
bool
1688 (0x0698)
m_flUseFrictionStashedSpeedUntilFrac
:
float32
1692 (0x069C)
m_flFrictionStashedSpeed
:
float32
1696 (0x06A0)
m_flStamina
:
float32
1700 (0x06A4)
m_flHeightAtJumpStart
:
float32
1704 (0x06A8)
m_flMaxJumpHeightThisJump
:
float32
1708 (0x06AC)
m_flMaxJumpHeightLastJump
:
float32
1712 (0x06B0)
m_flStaminaAtJumpStart
:
float32
1716 (0x06B4)
m_flVelMulAtJumpStart
:
float32
1720 (0x06B8)
m_flAccumulatedJumpError
:
float32
1724 (0x06BC)
m_LegacyJump
:
CCSPlayerLegacyJump
1728 (0x06C0)
m_ModernJump
:
CCSPlayerModernJump
1752 (0x06D8)
m_nLastJumpTick
:
GameTick_t
1808 (0x0710)
m_flLastJumpFrac
:
float32
1812 (0x0714)
m_flLastJumpVelocityZ
:
float32
1816 (0x0718)
m_bJumpApexPending
:
bool
1820 (0x071C)
m_flTicksSinceLastSurfingDetected
:
float32
1824 (0x0720)
m_bWasSurfing
:
bool
1828 (0x0724)
m_vecWalkWishVel
:
Vector2D
1972 (0x07B4)
m_bHasEverProcessedCommand
:
bool
4064 (0x0FE0)
Also in
client.dll