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CCSPlayerController_DamageServices
CCSPlayerController_InGameMoneyServices
CCSPlayerController_InventoryServices
CCSPlayerController_InventoryServices::NetworkedLoadoutSlot_t
CCSPlayerLegacyJump
CCSPlayerModernJump
CCSPlayerPawn
CCSPlayerPawnBase
CCSPlayerPawnBase_API
CCSPlayerPawn_API
CCSPlayerResource
CCSPlayer_ActionTrackingServices
CCSPlayer_AimPunchServices
CCSPlayer_BulletServices
CCSPlayer_BuyServices
CCSPlayer_CameraServices
CCSPlayer_DamageReactServices
CCSPlayer_HostageServices
CCSPlayer_ItemServices
CCSPlayer_MovementServices
CCSPlayer_PingServices
CCSPlayer_RadioServices
CCSPlayer_UseServices
CCSPlayer_WaterServices
CCSPlayer_WeaponServices
CCSPointPulseAPI
CCSPointScriptEntity
CCSPointScriptEntity_API
CCSSprite
CCSTeam
CCSWeaponBase
CCSWeaponBaseGun
CCSWeaponBaseShotgun
CCSWeaponBaseVData
CCSWeaponBase_API
CCashStack
CChangeLevel
CChicken
CChicken_API
CChoreoComponent
CChoreoInfoTarget
CCitadelSoundOpvarSetOBB
CCollisionProperty
CColorCorrection
CColorCorrectionVolume
CCommentaryAuto
CCommentarySystem
CCommentaryViewPosition
CConstantForceController
CConstraintAnchor
CCredits
CDEagle
CDamageRecord
CDebugHistory
CDecoyGrenade
CDecoyProjectile
CDestructiblePartsComponent
CDynamicLight
CDynamicNavConnectionsVolume
CDynamicProp
CDynamicPropAlias_cable_dynamic
CDynamicPropAlias_dynamic_prop
CDynamicPropAlias_prop_dynamic_override
CEconEntity
CEconItemAttribute
CEconItemView
CEconWearable
CEffectData
CEnableMotionFixup
CEntityBlocker
CEntityDissolve
CEntityFlame
CEnvBeam
CEnvBeverage
CEnvCombinedLightProbeVolume
CEnvCombinedLightProbeVolumeAPI
CEnvCombinedLightProbeVolumeAlias_func_combined_light_probe_volume
CEnvCubemap
CEnvCubemapAPI
CEnvCubemapBox
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Counter-Strike 2
server
CPlayer_MovementServices_Humanoid
CCSPlayer_MovementServices
CCSPlayer_MovementServices
Inherits from (27 fields)
CPlayer_MovementServices_Humanoid
CPlayer_MovementServices
CPlayerPawnComponent
expand fields
m_AnimationState
:
CCSPlayerAnimationState
784 (0x0310)
m_bUsingGroundTopologyOffset
:
bool
1008 (0x03F0)
m_flUsingGroundTopologyOffsetTransitionSmoothing
:
float32
1012 (0x03F4)
m_vecLadderNormal
:
Vector
1016 (0x03F8)
m_nLadderSurfacePropIndex
:
int32
1028 (0x0404)
m_bDucked
:
bool
1032 (0x0408)
m_flDuckAmount
:
float32
1036 (0x040C)
m_flDuckSpeed
:
float32
1040 (0x0410)
m_bDuckOverride
:
bool
1044 (0x0414)
m_bDesiresDuck
:
bool
1045 (0x0415)
m_bDucking
:
bool
1046 (0x0416)
m_flDuckRootOffset
:
float32
1048 (0x0418)
m_flDuckViewOffset
:
float32
1052 (0x041C)
m_flLastDuckTime
:
float32
1056 (0x0420)
m_flBombPlantViewOffset
:
float32
1060 (0x0424)
m_vecLastPositionAtFullCrouchSpeed
:
Vector2D
1072 (0x0430)
m_duckUntilOnGround
:
bool
1080 (0x0438)
m_bHasWalkMovedSinceLastJump
:
bool
1081 (0x0439)
m_bInStuckTest
:
bool
1082 (0x043A)
m_nTraceCount
:
int32
1608 (0x0648)
m_StuckLast
:
int32
1612 (0x064C)
m_bSpeedCropped
:
bool
1616 (0x0650)
m_nOldWaterLevel
:
int32
1620 (0x0654)
m_flWaterEntryTime
:
float32
1624 (0x0658)
m_vecForward
:
Vector
1628 (0x065C)
m_vecLeft
:
Vector
1640 (0x0668)
m_vecUp
:
Vector
1652 (0x0674)
m_nGameCodeHasMovedPlayerAfterCommand
:
int32
1664 (0x0680)
m_bMadeFootstepNoise
:
bool
1668 (0x0684)
m_iFootsteps
:
int32
1672 (0x0688)
m_fStashGrenadeParameterWhen
:
GameTime_t
1676 (0x068C)
m_bUseFrictionStashedSpeed
:
bool
1680 (0x0690)
m_flUseFrictionStashedSpeedUntilFrac
:
float32
1684 (0x0694)
m_flFrictionStashedSpeed
:
float32
1688 (0x0698)
m_flStamina
:
float32
1692 (0x069C)
m_flHeightAtJumpStart
:
float32
1696 (0x06A0)
m_flMaxJumpHeightThisJump
:
float32
1700 (0x06A4)
m_flMaxJumpHeightLastJump
:
float32
1704 (0x06A8)
m_flStaminaAtJumpStart
:
float32
1708 (0x06AC)
m_flVelMulAtJumpStart
:
float32
1712 (0x06B0)
m_flAccumulatedJumpError
:
float32
1716 (0x06B4)
m_LegacyJump
:
CCSPlayerLegacyJump
1720 (0x06B8)
m_ModernJump
:
CCSPlayerModernJump
1744 (0x06D0)
m_nLastJumpTick
:
GameTick_t
1800 (0x0708)
m_flLastJumpFrac
:
float32
1804 (0x070C)
m_flLastJumpVelocityZ
:
float32
1808 (0x0710)
m_bJumpApexPending
:
bool
1812 (0x0714)
m_flTicksSinceLastSurfingDetected
:
float32
1816 (0x0718)
m_vecWalkWishVel
:
Vector2D
1960 (0x07A8)
m_bHasEverProcessedCommand
:
bool
4048 (0x0FD0)
Also in
client.dll