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CCSCustomHudL
ayoutState
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ayerCamera
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hLineupEnd
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erPosition
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CCSPlayerAnim
ationState
CCSPlayerAnimationState::A
irAction_t
CCSPlayerAnimationState::D
irection_t
CCSPlayerAnimationState::GroundM
oveState_t
CCSPlayerAnimationState::
MoveType_t
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Type
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Counter-Strike 2
client
CCSPlayerAnimationState
CCSPlayerAnimationState
224 bytes (0xE0)
Source
Used by fields
CCSPlayer_MovementServices
m_AnimationState
CCSPlayer_MovementServices
m_AnimationState
Fields
Name
Type
Offset
m_currentMoveType
CCSPlayerAnimationState::MoveType_t
24
0x18
m_groundMoveState
CCSPlayerAnimationState::GroundMoveState_t
25
0x19
m_groundActionDirection
CCSPlayerAnimationState::Direction_t
26
0x1A
m_airAction
CCSPlayerAnimationState::AirAction_t
27
0x1B
m_bWasOnGroundLastUpdate
bool
28
0x1C
m_bWasStationaryLastUpdate
bool
29
0x1D
m_actionStartTick
GameTick_t
32
0x20
m_staticAimTimerStartTick
GameTick_t
36
0x24
m_plantAndTurnStartTick
GameTick_t
40
0x28
m_flTurnOnSpotAngle
float32
44
0x2C
m_flPreviousAimYaw
float32
48
0x30
m_flPreviousHorizontalSpeed
float32
52
0x34
m_flFootIKOffsetLeft
float32
56
0x38
m_flFootIKOffsetRight
float32
60
0x3C
m_flWeaponDropPercentageDueToMovement
float32
64
0x40
m_flWeaponDropSmoothDampVelocity
float32
68
0x44