Source 2 Viewer
Game
Counter-Strike 2Dota 2DeadlockHalf-Life: Alyx
Section
Schemas4,515ConVars & Commands5,583
Show
  • CCSCustomHudLayoutState
  • CCSCustomPlayerCamera
  • CCSGO_EndOfMatchLineupEnd
  • CCSGO_RushIntroCharacterPosition
  • CCSGO_RushIntroCounterTerroristPosition
  • CCSGO_RushIntroTerroristPosition
  • CCSGO_WingmanIntroCharacterPosition
  • CCSGO_WingmanIntroCounterTerroristPosition
  • CCSGO_WingmanIntroTerroristPosition
  • CCSGameModeRules
  • CCSGameModeRules_ArmsRace
  • CCSGameModeRules_Deathmatch
  • CCSGameModeRules_Noop
  • CCSMinimapVolume
  • CCSObservableElement
  • CCSObserver_CameraServices
  • CCSObserver_MovementServices
  • CCSObserver_ObserverServices
  • CCSObserver_UseServices
  • CCSPlayerAnimationState
  • CCSPlayerAnimationState::AirAction_t
  • CCSPlayerAnimationState::Direction_t
  • CCSPlayerAnimationState::GroundMoveState_t
  • CCSPlayerAnimationState::MoveType_t
  • CCSPlayerBase_CameraServices
  • CCSPlayerController
  • CCSPlayerController_ActionTrackingServices
  • CCSPlayerController_DamageServices
  • CCSPlayerController_InGameMoneyServices
  • CCSPlayerController_InventoryServices
  • CCSPlayerController_InventoryServices::NetworkedLoadoutSlot_t
  • CCSPlayerLegacyJump
  • CCSPlayerModernJump
  • CCSPlayer_ActionTrackingServices
  • CCSPlayer_AimPunchServices
  • CCSPlayer_BulletServices
  • CCSPlayer_BuyServices
  • CCSPlayer_CameraServices
  • CCSPlayer_DamageReactServices
  • CCSPlayer_GlowServices
  • CCSPlayer_HostageServices
  • CCSPlayer_ItemServices
  • CCSPlayer_MovementServices
  • CCSPlayer_PingServices
  • CCSPlayer_UseServices
  • CCSPlayer_WaterServices
  • CCSPlayer_WeaponServices
  • CCSRadarElement
  • CCSWeaponBaseVData
  • CCS_PortraitWorldCallbackHandler
Type / to search schemas
  1. Counter-Strike 2
  2. client
  3. CCSPlayerAnimationState

CCSPlayerAnimationState

224 bytes (0xE0)Source
Used by fields
CCSPlayer_MovementServicesm_AnimationStateCCSPlayer_MovementServicesm_AnimationState

Fields

NameTypeOffset
m_currentMoveType
CCSPlayerAnimationState::MoveType_t
240x18
m_groundMoveState
CCSPlayerAnimationState::GroundMoveState_t
250x19
m_groundActionDirection
CCSPlayerAnimationState::Direction_t
260x1A
m_airAction
CCSPlayerAnimationState::AirAction_t
270x1B
m_bWasOnGroundLastUpdate
bool
280x1C
m_bWasStationaryLastUpdate
bool
290x1D
m_actionStartTick
GameTick_t
320x20
m_staticAimTimerStartTick
GameTick_t
360x24
m_plantAndTurnStartTick
GameTick_t
400x28
m_flTurnOnSpotAngle
float32
440x2C
m_flPreviousAimYaw
float32
480x30
m_flPreviousHorizontalSpeed
float32
520x34
m_flFootIKOffsetLeft
float32
560x38
m_flFootIKOffsetRight
float32
600x3C
m_flWeaponDropPercentageDueToMovement
float32
640x40
m_flWeaponDropSmoothDampVelocity
float32
680x44
Offsets are from Windows. Source revision 11162119 built on Oct 22 2026. Machine-readable data for scripts and AI agents: llms.txt.