Source 2 Viewer
CCSPlayer_CameraServices
CCSPlayer_DamageReactServices
CCSPlayer_HostageServices
CCSPlayer_ItemServices
CCSPlayer_MovementServices
CCSPlayer_PingServices
CCSPlayer_RadioServices
CCSPlayer_UseServices
CCSPlayer_WaterServices
CCSPlayer_WeaponServices
CCSPointPulseAPI
CCSPointScriptEntity
CCSSprite
CCSTeam
CCSWeaponBase
CCSWeaponBaseGun
CCSWeaponBaseShotgun
CCSWeaponBaseVData
CChangeLevel
CChicken
CChoreoInfoTarget
CCitadelSoundOpvarSetOBB
CCollisionProperty
CColorCorrection
CColorCorrectionVolume
CCommentaryAuto
CCommentarySystem
CCommentaryViewPosition
CConstantForceController
CConstraintAnchor
CCredits
CDEagle
CDamageRecord
CDebugHistory
CDecoyGrenade
CDecoyProjectile
CDestructiblePartsComponent
CDynamicLight
CDynamicNavConnectionsVolume
CDynamicProp
CDynamicPropAlias_cable_dynamic
CDynamicPropAlias_dynamic_prop
CDynamicPropAlias_prop_dynamic_override
CEconEntity
CEconItemAttribute
CEconItemView
CEconWearable
CEffectData
CEnableMotionFixup
CEntityBlocker
CEntityDissolve
CEntityFlame
CEnvBeam
CEnvBeverage
CEnvCombinedLightProbeVolume
CEnvCubemap
CEnvCubemapBox
CEnvCubemapFog
CEnvDecal
CEnvDetailController
CEnvEntityIgniter
CEnvEntityMaker
CEnvExplosion
CEnvFade
CEnvGlobal
CEnvHudHint
CEnvInstructorHint
CEnvInstructorVRHint
CEnvLaser
CEnvLightProbeVolume
CEnvMuzzleFlash
CEnvParticleGlow
CEnvShake
CEnvSky
CEnvSoundscape
CEnvSoundscapeAlias_snd_soundscape
CEnvSoundscapeProxy
CEnvSoundscapeProxyAlias_snd_soundscape_proxy
CEnvSoundscapeTriggerable
CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
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Counter-Strike 2
server
CDynamicProp
CChicken
CChicken
MNetworkVarNames
"CAttributeContainer m_AttributeManager"
"bool m_jumpedThisFrame"
"CHandle< CCSPlayerPawn> m_leader"
Inherits from (189 fields)
IHasAttributes
CDynamicProp
CBreakableProp
CBaseProp
CBaseAnimGraph
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_AttributeManager
:
CAttributeContainer
3184 (0x0C70)
MNetworkEnable
m_updateTimer
:
CountdownTimer
3944 (0x0F68)
m_stuckAnchor
:
Vector
3968 (0x0F80)
m_stuckTimer
:
CountdownTimer
3984 (0x0F90)
m_collisionStuckTimer
:
CountdownTimer
4008 (0x0FA8)
m_isOnGround
:
bool
4032 (0x0FC0)
m_vFallVelocity
:
Vector
4036 (0x0FC4)
m_desiredActivity
:
ChickenActivity
4048 (0x0FD0)
m_currentActivity
:
ChickenActivity
4052 (0x0FD4)
m_activityTimer
:
CountdownTimer
4056 (0x0FD8)
m_turnRate
:
float32
4080 (0x0FF0)
m_fleeFrom
:
CHandle
<
CBaseEntity
>
4084 (0x0FF4)
m_moveRateThrottleTimer
:
CountdownTimer
4088 (0x0FF8)
m_startleTimer
:
CountdownTimer
4112 (0x1010)
m_vocalizeTimer
:
CountdownTimer
4136 (0x1028)
m_flWhenZombified
:
GameTime_t
4160 (0x1040)
m_jumpedThisFrame
:
bool
4164 (0x1044)
MNetworkEnable
m_leader
:
CHandle
<
CCSPlayerPawn
>
4168 (0x1048)
MNetworkEnable
m_reuseTimer
:
CountdownTimer
4192 (0x1060)
m_hasBeenUsed
:
bool
4216 (0x1078)
m_jumpTimer
:
CountdownTimer
4224 (0x1080)
m_flLastJumpTime
:
float32
4248 (0x1098)
m_bInJump
:
bool
4252 (0x109C)
m_repathTimer
:
CountdownTimer
12456 (0x30A8)
m_vecPathGoal
:
Vector
12608 (0x3140)
m_flActiveFollowStartTime
:
GameTime_t
12620 (0x314C)
m_followMinuteTimer
:
CountdownTimer
12624 (0x3150)
m_BlockDirectionTimer
:
CountdownTimer
12656 (0x3170)
Also in
client.dll