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CPhysicsEntitySolver
CPhysicsProp
CPhysicsProp::CrateType_t
CPhysicsPropMultiplayer
CPhysicsPropOverride
CPhysicsPropRespawnable
CPhysicsShake
CPhysicsSpring
CPhysicsWire
CPlantedC4
CPlantedC4_API
CPlatTrigger
CPlayerPing
CPlayerSprayDecal
CPlayerVisibility
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointAngleSensor
CPointAngularVelocitySensor
CPointBroadcastClientCommand
CPointCamera
CPointCameraVFOV
CPointChildModifier
CPointClientCommand
CPointClientUIDialog
CPointClientUIWorldPanel
CPointClientUIWorldTextPanel
CPointCommentaryNode
CPointEntity
CPointEntityFinder
CPointGamestatsCounter
CPointGiveAmmo
CPointGiveAmmo_API
CPointHurt
CPointOrient
CPointPrefab
CPointPrefabAPI
CPointProximitySensor
CPointPulse
CPointPush
CPointServerCommand
CPointTeleport
CPointTeleportAPI
CPointTemplate
CPointTemplateAPI
CPointValueRemapper
CPointValueRemapperAPI
CPointVelocitySensor
CPointWorldText
CPostProcessingVolume
CPrecipitation
CPrecipitationBlocker
CPrecipitationVData
CPropDataComponent
CPropDoorRotating
CPropDoorRotatingBreakable
CPulseCell_LerpCameraSettings
CPulseCell_LerpCameraSettings::CursorState_t
CPulseCell_Outflow_ListenForAnimgraphTag
CPulseCell_Outflow_ListenForEntityOutput
CPulseCell_Outflow_ListenForEntityOutput::CursorState_t
CPulseCell_Outflow_PlayDynamicVCD
CPulseCell_Outflow_PlaySceneBase
CPulseCell_Outflow_PlaySceneBase::CursorState_t
CPulseCell_Outflow_PlaySequence
CPulseCell_Outflow_PlayVCD
CPulseCell_Outflow_PlayVCD::VCDRequirementInfo_t
CPulseCell_Outflow_PlayVCDBase
CPulseCell_Outflow_PlayVOLine
CPulseCell_Outflow_PlayVOLine::CursorState_t
CPulseCell_Outflow_ScriptedSequence
CPulseCell_Outflow_ScriptedSequence::CursorState_t
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Counter-Strike 2
server
CPlayerPawnComponent
CPlayer_MovementServices
CPlayer_MovementServices
Inherits from (2 fields)
CPlayerPawnComponent
expand fields
m_nImpulse
:
int32
72 (0x48)
m_nButtons
:
CInButtonState
80 (0x50)
MNotSaved
m_nQueuedButtonDownMask
:
uint64
112 (0x70)
m_nQueuedButtonChangeMask
:
uint64
120 (0x78)
m_nButtonDoublePressed
:
uint64
128 (0x80)
m_pButtonPressedCmdNumber
:
uint32
[64]
136 (0x88)
MNotSaved
m_nLastCommandNumberProcessed
:
uint32
392 (0x0188)
MNotSaved
m_nToggleButtonDownMask
:
uint64
400 (0x0190)
m_flCmdForwardMove
:
float32
416 (0x01A0)
m_flCmdLeftMove
:
float32
420 (0x01A4)
m_flCmdUpMove
:
float32
424 (0x01A8)
m_flMaxspeed
:
float32
428 (0x01AC)
m_arrForceSubtickMoveWhen
:
float32
[4]
432 (0x01B0)
m_flForwardMove
:
float32
448 (0x01C0)
m_flLeftMove
:
float32
452 (0x01C4)
m_flUpMove
:
float32
456 (0x01C8)
m_vecLastMovementImpulses
:
Vector
460 (0x01CC)
m_vecOldViewAngles
:
QAngle
576 (0x0240)
Referenced by (3)
CBasePlayerPawn
m_pMovementServices
CCSObserver_MovementServices
CPlayer_MovementServices_Humanoid
Also in
client.dll
Dota 2
Deadlock