Source 2 Viewer
  • CPhysicalButton
  • CPhysicsEntitySolver
  • CPhysicsProp
  • CPhysicsProp::CrateType_t
  • CPhysicsPropMultiplayer
  • CPhysicsPropOverride
  • CPhysicsPropRespawnable
  • CPhysicsShake
  • CPhysicsSpring
  • CPhysicsWire
  • CPlantedC4
  • CPlatTrigger
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  • CPlayerVisibility
  • CPlayer_AutoaimServices
  • CPlayer_CameraServices
  • CPlayer_FlashlightServices
  • CPlayer_ItemServices
  • CPlayer_MovementServices
  • CPlayer_MovementServices_Humanoid
  • CPlayer_ObserverServices
  • CPlayer_UseServices
  • CPlayer_WaterServices
  • CPlayer_WeaponServices
  • CPointAngleSensor
  • CPointAngularVelocitySensor
  • CPointBroadcastClientCommand
  • CPointCamera
  • CPointCameraVFOV
  • CPointChildModifier
  • CPointClientCommand
  • CPointClientUIDialog
  • CPointClientUIWorldPanel
  • CPointClientUIWorldTextPanel
  • CPointCommentaryNode
  • CPointEntity
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  • CPointHurt
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  • CPointTemplate
  • CPointTemplateAPI
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  • CPointWorldText
  • CPostProcessingVolume
  • CPrecipitation
  • CPrecipitationBlocker
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  • CPropDataComponent
  • CPropDoorRotating
  • CPropDoorRotatingBreakable
  • CPulseAnimFuncs
  • CPulseCell_LerpCameraSettings
  • CPulseCell_LerpCameraSettings::CursorState_t
  • CPulseCell_Outflow_ListenForAnimgraphTag
  • CPulseCell_Outflow_ListenForEntityOutput
  • CPulseCell_Outflow_ListenForEntityOutput::CursorState_t
  • CPulseCell_Outflow_PlaySceneBase
  • CPulseCell_Outflow_PlaySceneBase::CursorState_t
  • CPulseCell_Outflow_PlaySequence
  • CPulseCell_Outflow_PlayVCD
  • CPulseCell_Outflow_ScriptedSequence
  • CPulseCell_Outflow_ScriptedSequence::CursorState_t
  • CPulseCell_PlaySequence
  • CPulseCell_PlaySequence::CursorState_t
  • CPulseCell_SoundEventStart
  • CPulseCell_Step_EntFire
  • CPulseCell_Step_FollowEntity
  • CPulseCell_Step_SetAnimGraphParam
  • CPulseFuncs_GameParticleManager
Type / to search
  1. Counter-Strike 2
  2. server
  3. CPlayerPawnComponent
  4. CPlayer_MovementServices

CPlayer_MovementServices

MNetworkVarNames
"ButtonBitMask_t m_nToggleButtonDownMask""float32 m_flMaxspeed""float32 m_arrForceSubtickMoveWhen"
Inherits from (1 field)
CPlayerPawnComponent
  • m_nImpulse: int3272 (0x48)
  • m_nButtons: CInButtonState80 (0x50)
    MNotSaved
  • m_nQueuedButtonDownMask: uint64112 (0x70)
  • m_nQueuedButtonChangeMask: uint64120 (0x78)
  • m_nButtonDoublePressed: uint64128 (0x80)
  • m_pButtonPressedCmdNumber: uint32[64]136 (0x88)
    MNotSaved
  • m_nLastCommandNumberProcessed: uint32392 (0x0188)
    MNotSaved
  • m_nToggleButtonDownMask: uint64400 (0x0190)
    MNetworkEnable
    MNetworkUserGroup: "LocalPlayerExclusive"
  • m_flMaxspeed: float32416 (0x01A0)
    MNetworkBitCount: 12
    MNetworkEnable
    MNetworkEncodeFlags: 1
    MNetworkMaxValue: 2048.000000
    MNetworkMinValue: 0.000000
  • m_arrForceSubtickMoveWhen: float32[4]420 (0x01A4)
    MNetworkEnable
  • m_flForwardMove: float32436 (0x01B4)
  • m_flLeftMove: float32440 (0x01B8)
  • m_flUpMove: float32444 (0x01BC)
  • m_vecLastMovementImpulses: Vector448 (0x01C0)
  • m_vecOldViewAngles: QAngle552 (0x0228)
Referenced by (3)
CBasePlayerPawnm_pMovementServicesCCSObserver_MovementServicesCPlayer_MovementServices_Humanoid
Also in
client.dllDota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.