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C_CSGO_TeamPreviewModel
C_CSGO_TeamSelectCamera
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C_CSGO_TeamSelectCounterTerroristPosition
C_CSGO_TeamSelectTerroristPosition
C_CSGO_TerroristTeamIntroCamera
C_CSGO_TerroristWingmanIntroCamera
C_CSGameRules
C_CSGameRulesProxy
C_CSMinimapBoundary
C_CSObserverPawn
C_CSObserverPawn_API
C_CSPetPlacement
C_CSPlayerPawn
C_CSPlayerPawnBase
C_CSPlayerPawnBase_API
C_CSPlayerPawn_API
C_CSPlayerResource
C_CSTeam
C_CSWeaponBase
C_CSWeaponBaseGun
C_CSWeaponBaseShotgun
C_Chicken
C_ClientRagdoll
C_ColorCorrection
C_ColorCorrectionVolume
C_CommandContext
C_CsmFovOverride
C_CsmFovOverride_API
C_DEagle
C_DecoyGrenade
C_DecoyProjectile
C_DynamicLight
C_DynamicProp
C_DynamicPropAlias_cable_dynamic
C_DynamicPropAlias_dynamic_prop
C_DynamicPropAlias_prop_dynamic_override
C_EconEntity
C_EconEntity::AttachedModelData_t
C_EconItemView
C_EconWearable
C_EntityDissolve
C_EntityFlame
C_EnvCombinedLightProbeVolume
C_EnvCombinedLightProbeVolumeAlias_func_combined_light_probe_volume
C_EnvCubemap
C_EnvCubemapBox
C_EnvCubemapFog
C_EnvDecal
C_EnvDetailController
C_EnvLightProbeVolume
C_EnvParticleGlow
C_EnvSky
C_EnvVolumetricFogController
C_EnvVolumetricFogVolume
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C_EnvWindClientside
C_EnvWindController
C_EnvWindShared
C_EnvWindVolume
C_FireCrackerBlast
C_Fish
C_Flashbang
C_FlashbangProjectile
C_FogController
C_FootstepControl
C_FuncBrush
C_FuncConveyor
C_FuncElectrifiedVolume
C_FuncLadder
C_FuncMonitor
C_FuncMoveLinear
C_FuncMover
C_FuncRotating
C_FuncTrackTrain
C_GameRules
C_GameRulesProxy
C_GlobalLight
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Counter-Strike 2
client
C_BasePlayerWeapon
C_CSWeaponBase
C_CSWeaponBase
Inherits from (173 fields)
C_BasePlayerWeapon
C_EconEntity
IHasAttributes
CBaseAnimGraph
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_iWeaponGameplayAnimState
:
WeaponGameplayAnimState
6008 (0x1778)
m_flWeaponGameplayAnimStateTimestamp
:
GameTime_t
6012 (0x177C)
m_flInspectCancelCompleteTime
:
GameTime_t
6016 (0x1780)
m_bInspectPending
:
bool
6020 (0x1784)
m_bInspectShouldLoop
:
bool
6021 (0x1785)
m_flCrosshairDistance
:
float32
6064 (0x17B0)
m_iAmmoLastCheck
:
int32
6068 (0x17B4)
m_nLastEmptySoundCmdNum
:
int32
6072 (0x17B8)
m_bFireOnEmpty
:
bool
6076 (0x17BC)
m_OnPlayerPickup
:
CEntityIOOutput
6080 (0x17C0)
m_weaponMode
:
CSWeaponMode
6104 (0x17D8)
m_flTurningInaccuracyDelta
:
float32
6108 (0x17DC)
m_vecTurningInaccuracyEyeDirLast
:
Vector
6112 (0x17E0)
m_flTurningInaccuracy
:
float32
6124 (0x17EC)
m_fAccuracyPenalty
:
float32
6128 (0x17F0)
m_flLastAccuracyUpdateTime
:
GameTime_t
6132 (0x17F4)
m_fAccuracySmoothedForZoom
:
float32
6136 (0x17F8)
m_iRecoilIndex
:
int32
6140 (0x17FC)
m_flRecoilIndex
:
float32
6144 (0x1800)
m_bBurstMode
:
bool
6148 (0x1804)
m_flLastBurstModeChangeTime
:
GameTime_t
6152 (0x1808)
m_nPostponeFireReadyTicks
:
GameTick_t
6156 (0x180C)
m_flPostponeFireReadyFrac
:
float32
6160 (0x1810)
m_bInReload
:
bool
6164 (0x1814)
m_nDeployTick
:
GameTick_t
6168 (0x1818)
m_flDroppedAtTime
:
GameTime_t
6172 (0x181C)
m_bIsHauledBack
:
bool
6180 (0x1824)
m_bSilencerOn
:
bool
6181 (0x1825)
m_flTimeSilencerSwitchComplete
:
GameTime_t
6184 (0x1828)
m_flWeaponActionPlaybackRate
:
float32
6188 (0x182C)
m_iOriginalTeamNumber
:
int32
6192 (0x1830)
m_iMostRecentTeamNumber
:
int32
6196 (0x1834)
m_bDroppedNearBuyZone
:
bool
6200 (0x1838)
m_flNextAttackRenderTimeOffset
:
float32
6204 (0x183C)
m_bClearWeaponIdentifyingUGC
:
bool
6368 (0x18E0)
m_bVisualsDataSet
:
bool
6369 (0x18E1)
m_bUIWeapon
:
bool
6370 (0x18E2)
m_nCustomEconReloadEventId
:
int32
6372 (0x18E4)
m_bCanBePickedUp
:
bool
6384 (0x18F0)
m_nextPrevOwnerUseTime
:
GameTime_t
6388 (0x18F4)
m_hPrevOwner
:
CHandle
<
C_CSPlayerPawn
>
6392 (0x18F8)
m_nDropTick
:
GameTick_t
6396 (0x18FC)
m_bWasActiveWeaponWhenDropped
:
bool
6400 (0x1900)
m_donated
:
bool
6436 (0x1924)
m_fLastShotTime
:
GameTime_t
6440 (0x1928)
m_bWasOwnedByCT
:
bool
6444 (0x192C)
m_bWasOwnedByTerrorist
:
bool
6445 (0x192D)
m_flNextClientFireBulletTime
:
float32
6448 (0x1930)
m_flNextClientFireBulletTime_Repredict
:
float32
6452 (0x1934)
m_IronSightController
:
C_IronSightController
6544 (0x1990)
m_iIronSightMode
:
int32
6720 (0x1A40)
m_flLastLOSTraceFailureTime
:
GameTime_t
6840 (0x1AB8)
m_flWatTickOffset
:
float32
6936 (0x1B18)
m_flLastShakeTime
:
GameTime_t
6956 (0x1B2C)
Referenced by (7)
C_BaseCSGrenade
C_BaseCSGrenade
m_hSwitchToWeaponAfterThrow
C_C4
C_CSWeaponBaseGun
C_CSWeaponBaseShotgun
C_Knife
C_WeaponBaseItem
Also in
server.dll