Source 2 Viewer
  • CSoundEnvelope
  • CSoundPatch
  • CSpriteOriented
  • CStopwatch
  • CStopwatchBase
  • CTakeDamageInfo
  • CTakeDamageResult
  • CTakeDamageResultAPI
  • CTakeDamageSummaryScopeGuard
  • CTimeline
  • CTriggerFan
  • CVectorExponentialMovingAverage
  • CVectorMovingAverage
  • CWaterSplasher
  • CWorldCompositionChunkReferenceElement_t
  • C_AK47
  • C_AttributeContainer
  • C_BarnLight
  • C_BaseButton
  • C_BaseCSGrenade
  • C_BaseCSGrenadeProjectile
  • C_BaseClientUIEntity
  • C_BaseCombatCharacter
  • C_BaseCombatCharacter::WaterWakeMode_t
  • C_BaseDoor
  • C_BaseEntity
  • C_BaseEntityAPI
  • C_BaseGrenade
  • C_BaseModelEntity
  • C_BaseModelEntity::Emphasized_Phoneme
  • C_BasePlayerPawn
  • C_BasePlayerWeapon
  • C_BasePropDoor
  • C_BaseToggle
  • C_BaseTrigger
  • C_Beam
  • C_Breakable
  • C_BreakableProp
  • C_BulletHitModel
  • C_C4
  • C_CS2HudModelAddon
  • C_CS2HudModelArms
  • C_CS2HudModelBase
  • C_CS2HudModelWeapon
  • C_CS2WeaponModuleBase
  • C_CSGO_CounterTerroristTeamIntroCamera
  • C_CSGO_CounterTerroristWingmanIntroCamera
  • C_CSGO_EndOfMatchCamera
  • C_CSGO_EndOfMatchCharacterPosition
  • C_CSGO_EndOfMatchLineupEndpoint
  • C_CSGO_EndOfMatchLineupStart
  • C_CSGO_MapPreviewCameraPath
  • C_CSGO_MapPreviewCameraPathNode
  • C_CSGO_PreviewModel
  • C_CSGO_PreviewModelAlias_csgo_item_previewmodel
  • C_CSGO_PreviewPlayer
  • C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel
  • C_CSGO_TeamIntroCharacterPosition
  • C_CSGO_TeamIntroCounterTerroristPosition
  • C_CSGO_TeamIntroTerroristPosition
  • C_CSGO_TeamPreviewCamera
  • C_CSGO_TeamPreviewCharacterPosition
  • C_CSGO_TeamPreviewModel
  • C_CSGO_TeamSelectCamera
  • C_CSGO_TeamSelectCharacterPosition
  • C_CSGO_TeamSelectCounterTerroristPosition
  • C_CSGO_TeamSelectTerroristPosition
  • C_CSGO_TerroristTeamIntroCamera
  • C_CSGO_TerroristWingmanIntroCamera
  • C_CSGameRules
  • C_CSGameRulesProxy
  • C_CSMinimapBoundary
  • C_CSObserverPawn
  • C_CSPetPlacement
  • C_CSPlayerPawn
  • C_CSPlayerPawnBase
  • C_CSPlayerResource
  • C_CSTeam
  • C_CSWeaponBase
  • C_CSWeaponBaseGun
Type / to search
  1. Counter-Strike 2
  2. client
  3. C_CSWeaponBase
  4. C_BaseCSGrenade

C_BaseCSGrenade

Inherits from (225 fields)
C_CSWeaponBaseC_BasePlayerWeaponC_EconEntityIHasAttributesCBaseAnimGraphC_BaseModelEntityC_BaseEntityCEntityInstance
  • m_bClientPredictDelete: bool7344 (0x1CB0)
  • m_bRedraw: bool7345 (0x1CB1)
  • m_bIsHeldByPlayer: bool7346 (0x1CB2)
  • m_bPinPulled: bool7347 (0x1CB3)
  • m_bJumpThrow: bool7348 (0x1CB4)
  • m_bThrowAnimating: bool7349 (0x1CB5)
  • m_fThrowTime: GameTime_t7352 (0x1CB8)
  • m_flThrowStrength: float327360 (0x1CC0)
  • m_fDropTime: GameTime_t7480 (0x1D38)
  • m_fPinPullTime: GameTime_t7484 (0x1D3C)
  • m_bJustPulledPin: bool7488 (0x1D40)
  • m_nNextHoldTick: GameTick_t7492 (0x1D44)
  • m_flNextHoldFrac: float327496 (0x1D48)
  • m_hSwitchToWeaponAfterThrow: CHandle< C_CSWeaponBase >7500 (0x1D4C)
Referenced by (5)
C_DecoyGrenadeC_FlashbangC_HEGrenadeC_MolotovGrenadeC_SmokeGrenade
Also in
server.dll
Offsets are from Windows. Source revision 10666121 built on May 18 2026.