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CSoundEnvelope
CSoundPatch
CSpriteOriented
CStopwatch
CStopwatchBase
CTakeDamageInfo
CTakeDamageResult
CTakeDamageResultAPI
CTakeDamageSummaryScopeGuard
CTimeline
CTriggerFan
CVectorExponentialMovingAverage
CVectorMovingAverage
CWaterSplasher
CWorldCompositionChunkReferenceElement_t
C_AK47
C_AttributeContainer
C_BarnLight
C_BaseButton
C_BaseCSGrenade
C_BaseCSGrenadeProjectile
C_BaseClientUIEntity
C_BaseCombatCharacter
C_BaseCombatCharacter::WaterWakeMode_t
C_BaseDoor
C_BaseEntity
C_BaseEntityAPI
C_BaseGrenade
C_BaseModelEntity
C_BaseModelEntity::Emphasized_Phoneme
C_BasePlayerPawn
C_BasePlayerWeapon
C_BasePropDoor
C_BaseToggle
C_BaseTrigger
C_Beam
C_Breakable
C_BreakableProp
C_BulletHitModel
C_C4
C_CS2HudModelAddon
C_CS2HudModelArms
C_CS2HudModelBase
C_CS2HudModelWeapon
C_CS2WeaponModuleBase
C_CSGO_CounterTerroristTeamIntroCamera
C_CSGO_CounterTerroristWingmanIntroCamera
C_CSGO_EndOfMatchCamera
C_CSGO_EndOfMatchCharacterPosition
C_CSGO_EndOfMatchLineupEndpoint
C_CSGO_EndOfMatchLineupStart
C_CSGO_MapPreviewCameraPath
C_CSGO_MapPreviewCameraPathNode
C_CSGO_PreviewModel
C_CSGO_PreviewModelAlias_csgo_item_previewmodel
C_CSGO_PreviewPlayer
C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel
C_CSGO_TeamIntroCharacterPosition
C_CSGO_TeamIntroCounterTerroristPosition
C_CSGO_TeamIntroTerroristPosition
C_CSGO_TeamPreviewCamera
C_CSGO_TeamPreviewCharacterPosition
C_CSGO_TeamPreviewModel
C_CSGO_TeamSelectCamera
C_CSGO_TeamSelectCharacterPosition
C_CSGO_TeamSelectCounterTerroristPosition
C_CSGO_TeamSelectTerroristPosition
C_CSGO_TerroristTeamIntroCamera
C_CSGO_TerroristWingmanIntroCamera
C_CSGameRules
C_CSGameRulesProxy
C_CSMinimapBoundary
C_CSObserverPawn
C_CSPetPlacement
C_CSPlayerPawn
C_CSPlayerPawnBase
C_CSPlayerResource
C_CSTeam
C_CSWeaponBase
C_CSWeaponBaseGun
Type
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Counter-Strike 2
client
C_CSWeaponBase
C_BaseCSGrenade
C_BaseCSGrenade
Inherits from (225 fields)
C_CSWeaponBase
C_BasePlayerWeapon
C_EconEntity
IHasAttributes
CBaseAnimGraph
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_bClientPredictDelete
:
bool
7344 (0x1CB0)
m_bRedraw
:
bool
7345 (0x1CB1)
m_bIsHeldByPlayer
:
bool
7346 (0x1CB2)
m_bPinPulled
:
bool
7347 (0x1CB3)
m_bJumpThrow
:
bool
7348 (0x1CB4)
m_bThrowAnimating
:
bool
7349 (0x1CB5)
m_fThrowTime
:
GameTime_t
7352 (0x1CB8)
m_flThrowStrength
:
float32
7360 (0x1CC0)
m_fDropTime
:
GameTime_t
7480 (0x1D38)
m_fPinPullTime
:
GameTime_t
7484 (0x1D3C)
m_bJustPulledPin
:
bool
7488 (0x1D40)
m_nNextHoldTick
:
GameTick_t
7492 (0x1D44)
m_flNextHoldFrac
:
float32
7496 (0x1D48)
m_hSwitchToWeaponAfterThrow
:
CHandle
<
C_CSWeaponBase
>
7500 (0x1D4C)
Referenced by (5)
C_DecoyGrenade
C_Flashbang
C_HEGrenade
C_MolotovGrenade
C_SmokeGrenade
Also in
server.dll