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  • CSoundOpvarSetBoxEntity
  • CSoundPatch
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  • CStopwatch
  • CStopwatchBase
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  • CWorldCompositionChunkReferenceElement_t
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  • C_AttributeContainer
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  • C_BaseButton
  • C_BaseCSGrenade
  • C_BaseCSGrenadeProjectile
  • C_BaseClientUIEntity
  • C_BaseCombatCharacter
  • C_BaseCombatCharacter::WaterWakeMode_t
  • C_BaseDoor
  • C_BaseEntity
  • C_BaseEntityAPI
  • C_BaseGrenade
  • C_BaseModelEntity
  • C_BaseModelEntity::Emphasized_Phoneme
  • C_BasePlayerPawn
  • C_BasePlayerWeapon
  • C_BasePropDoor
  • C_BaseToggle
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  • C_BreakableProp
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  • C_CS2HudModelBase
  • C_CS2HudModelWeapon
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  • C_CSGO_CounterTerroristTeamIntroCamera
  • C_CSGO_CounterTerroristWingmanIntroCamera
  • C_CSGO_EndOfMatchCamera
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  • C_CSGO_MapPreviewCameraPath
  • C_CSGO_MapPreviewCameraPathNode
  • C_CSGO_MapPreviewCameraPathNode_API
  • C_CSGO_MapPreviewCameraPath_API
  • C_CSGO_PreviewModel
  • C_CSGO_PreviewModelAlias_csgo_item_previewmodel
  • C_CSGO_PreviewModel_API
  • C_CSGO_PreviewPlayer
  • C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel
  • C_CSGO_PreviewPlayer_API
  • C_CSGO_TeamIntroCharacterPosition
  • C_CSGO_TeamIntroCounterTerroristPosition
  • C_CSGO_TeamIntroTerroristPosition
  • C_CSGO_TeamPreviewCamera
  • C_CSGO_TeamPreviewCamera_API
  • C_CSGO_TeamPreviewCharacterPosition
  • C_CSGO_TeamPreviewModel
  • C_CSGO_TeamSelectCamera
  • C_CSGO_TeamSelectCharacterPosition
  • C_CSGO_TeamSelectCounterTerroristPosition
  • C_CSGO_TeamSelectTerroristPosition
  • C_CSGO_TerroristTeamIntroCamera
  • C_CSGO_TerroristWingmanIntroCamera
  • C_CSGameRules
  • C_CSGameRulesProxy
  • C_CSMinimapBoundary
  • C_CSObserverPawn
  • C_CSObserverPawn_API
  • C_CSPetPlacement
Type / to search
  1. Counter-Strike 2
  2. client
  3. C_CSWeaponBase
  4. C_BaseCSGrenade

C_BaseCSGrenade

Inherits from (227 fields)
C_CSWeaponBaseC_BasePlayerWeaponC_EconEntityIHasAttributesCBaseAnimGraphC_BaseModelEntityC_BaseEntityCEntityInstance
  • m_bClientPredictDelete: bool7392 (0x1CE0)
  • m_bRedraw: bool7393 (0x1CE1)
  • m_bIsHeldByPlayer: bool7394 (0x1CE2)
  • m_bPinPulled: bool7395 (0x1CE3)
  • m_bJumpThrow: bool7396 (0x1CE4)
  • m_bThrowAnimating: bool7397 (0x1CE5)
  • m_fThrowTime: GameTime_t7400 (0x1CE8)
  • m_flThrowStrength: float327408 (0x1CF0)
  • m_fDropTime: GameTime_t7528 (0x1D68)
  • m_fPinPullTime: GameTime_t7532 (0x1D6C)
  • m_bJustPulledPin: bool7536 (0x1D70)
  • m_nNextHoldTick: GameTick_t7540 (0x1D74)
  • m_flNextHoldFrac: float327544 (0x1D78)
  • m_hSwitchToWeaponAfterThrow: CHandle< C_CSWeaponBase >7548 (0x1D7C)
Referenced by (5)
C_DecoyGrenadeC_FlashbangC_HEGrenadeC_MolotovGrenadeC_SmokeGrenade
Also in
server.dll
Offsets are from Windows. Source revision 10812696 built on Jul 09 2026.