Source 2 Viewer
  • CScaleFunctionAbilityProperty_TechDuration
  • CScaleFunctionAbilityProperty_TechRange
  • CScaleFunctionAbilityProperty_WeaponDamage
  • CScaleFunctionBase
  • CScaleFunctionVData
  • CSceneEventInfo
  • CScenePayloadVData
  • CScriptUniformRandomStream
  • CServerOnlyModelEntity
  • CSimTimer
  • CSimpleSimTimer
  • CSimpleStopwatch
  • CSkeletonAnimationController
  • CSkeletonInstance
  • CSkillDamage
  • CSkillFloat
  • CSkillInt
  • CSkyboxReference
  • CSoundEnvelope
  • CSoundPatch
  • CSpriteOriented
  • CStopwatch
  • CStopwatchBase
  • CStreetBrawlController
  • CTakeDamageInfo
  • CTakeDamageInfoAPI
  • CTakeDamageResult
  • CTakeDamageSummaryScopeGuard
  • CTeamTrackedStatDefinition
  • CTeamTrackedStatsEntity
  • CTier3BossAbility
  • CTimeline
  • CTrackedObject_MODIFIER_TRACKED_BODYGROUP
  • CTrackedObject_MODIFIER_TRACKED_PARTICLE
  • CTrackedObject_MODIFIER_TRACKED_RENDER_ATTRIBUTE
  • CTrackedObject_MODIFIER_TRACKED_SOUND
  • CTriggerFan
  • CTriggerPassthroughFakeWall
  • CUnitStatusOverlay
  • CUnitStatusOverlayNew
  • CUnitStatusOverlayOld
  • CUnitStatusOverlayV2
  • CVectorExponentialMovingAverage
  • CVectorMovingAverage
  • CWorldCompositionChunkReferenceElement_t
  • C_AI_BaseNPC
  • C_AI_CitadelNPC
  • C_AI_Motor
  • C_AirheartStickyBombInWorld
  • C_AssignedLaneParticle
  • C_BarnLight
  • C_BaseButton
  • C_BaseClientUIEntity
  • C_BaseCombatCharacter
  • C_BaseCombatCharacter::WaterWakeMode_t
  • C_BaseDoor
  • C_BaseEntity
  • C_BaseEntityAPI
  • C_BaseFlex
  • C_BaseFlex::Emphasized_Phoneme
  • C_BaseModelEntity
  • C_BasePlayerPawn
  • C_BasePlayerWeapon
  • C_BasePropDoor
  • C_BaseToggle
  • C_BaseTrigger
  • C_Beam
  • C_Breakable
  • C_BreakableProp
  • C_CProjectile_Rutger_Rocket
  • C_CitadelBaseAbility
  • C_CitadelBoomerangProjectile
  • C_CitadelClimbRopeTrigger
  • C_CitadelConfigurableTrackedProjectile
  • C_CitadelDruidInvisBush
  • C_CitadelGameRules
  • C_CitadelGameRulesProxy
  • C_CitadelIdolReturnTrigger
  • C_CitadelItemPickup
  • C_CitadelMinimapBoundary
Type / to search
  1. Deadlock
  2. client
  3. CSoundPatch

CSoundPatch

  • m_pitch: CSoundEnvelope8 (0x08)
  • m_volume: CSoundEnvelope24 (0x18)
  • m_shutdownTime: float3260 (0x3C)
    MKV3TransferSaveOpsForField: "GetEngineTimeSaveRestoreOps"
  • m_flLastTime: float3264 (0x40)
    MKV3TransferSaveOpsForField: "GetEngineTimeSaveRestoreOps"
  • m_iszSoundScriptName: CUtlSymbolLarge72 (0x48)
  • m_hEnt: CHandle< C_BaseEntity >80 (0x50)
  • m_soundEntityIndex: CEntityIndex84 (0x54)
    MNotSaved
  • m_soundOrigin: VectorWS88 (0x58)
    MNotSaved
  • m_isPlaying: int32100 (0x64)
  • m_Filter: CCopyRecipientFilter104 (0x68)
  • m_flCloseCaptionDuration: float32160 (0xA0)
  • m_bUpdatedSoundOrigin: bool164 (0xA4)
    MNotSaved
  • m_iszClassName: CUtlSymbolLarge168 (0xA8)
    MNotSaved
Referenced by (1)
C_PointCommentaryNodem_sndCommentary
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.